Mesen2/Windows/DirectInputManager.h

48 lines
1.3 KiB
C++

#pragma once
#include "Common.h"
#define DIRECTINPUT_VERSION 0x0800
#include <dinput.h>
#include "Utilities/SimpleLock.h"
class Emulator;
struct DirectInputData
{
LPDIRECTINPUTDEVICE8 joystick;
DIJOYSTATE2 state;
DIJOYSTATE2 defaultState;
bool stateValid;
DIDEVICEINSTANCE instanceInfo;
};
class DirectInputManager
{
private:
static HWND _hWnd;
Emulator* _emu;
bool _needToUpdate = false;
bool _requestUpdate = false;
static LPDIRECTINPUT8 _directInput;
static vector<DirectInputData> _joysticks;
static vector<DirectInputData> _joysticksToAdd;
static std::vector<GUID> _processedGuids;
static std::vector<GUID> _xinputDeviceGuids;
void Initialize();
void UpdateInputState(DirectInputData& joystick);
static bool ProcessDevice(const DIDEVICEINSTANCE* pdidInstance);
static bool IsXInputDevice(const GUID* pGuidProductFromDirectInput);
static int __stdcall EnumJoysticksCallback(const DIDEVICEINSTANCE* pdidInstance, void* pContext);
static int __stdcall EnumObjectsCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, void* pContext);
public:
DirectInputManager(Emulator* emu, HWND window);
~DirectInputManager();
void RefreshState();
void UpdateDeviceList();
int GetJoystickCount();
bool IsPressed(int port, int button);
optional<int16_t> GetAxisPosition(int port, int axis);
};