Mesen2/UI/Utilities/DisplayMessageHelper.cs

44 lines
1.2 KiB
C#

using Avalonia.Threading;
using Mesen.Config;
using Mesen.Interop;
using Mesen.ViewModels;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Mesen.Utilities;
public class DisplayMessageHelper
{
private static int _taskId = 0;
public static void DisplayMessage(string title, string message, string? param1 = null)
{
if(EmuApi.IsRunning() || ConfigManager.Config.Preferences.GameSelectionScreenMode == GameSelectionMode.Disabled) {
EmuApi.DisplayMessage(title, message, param1);
} else {
//Temporarily hide selection screen to allow displaying messages
MainWindowViewModel.Instance.RecentGames.Visible = false;
EmuApi.DisplayMessage(title, message, param1);
//Prevent multiple calls from causing the game selection screen from appearing too quickly
int counter = Interlocked.Increment(ref _taskId);
Task.Run(async () => {
await Task.Delay(3100);
//Show game selection screen after ~3 seconds
//This allows the message to be visible to the user
Dispatcher.UIThread.Post(() => {
if(_taskId == counter && !EmuApi.IsRunning()) {
MainWindowViewModel.Instance.RecentGames.Visible = true;
}
});
});
}
}
}