Mesen2/UI/Config/SnesConfig.cs

194 lines
No EOL
7.3 KiB
C#

using Mesen.Interop;
using ReactiveUI.Fody.Helpers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace Mesen.Config
{
public class SnesConfig : BaseConfig<SnesConfig>
{
[Reactive] public ConsoleOverrideConfig ConfigOverrides { get; set; } = new();
//Input
[Reactive] public SnesControllerConfig Port1 { get; set; } = new SnesControllerConfig();
[Reactive] public SnesControllerConfig Port2 { get; set; } = new SnesControllerConfig();
[Reactive] public SnesControllerConfig Port1A { get; set; } = new SnesControllerConfig();
[Reactive] public SnesControllerConfig Port1B { get; set; } = new SnesControllerConfig();
[Reactive] public SnesControllerConfig Port1C { get; set; } = new SnesControllerConfig();
[Reactive] public SnesControllerConfig Port1D { get; set; } = new SnesControllerConfig();
[Reactive] public SnesControllerConfig Port2A { get; set; } = new SnesControllerConfig();
[Reactive] public SnesControllerConfig Port2B { get; set; } = new SnesControllerConfig();
[Reactive] public SnesControllerConfig Port2C { get; set; } = new SnesControllerConfig();
[Reactive] public SnesControllerConfig Port2D { get; set; } = new SnesControllerConfig();
[Reactive] public bool AllowInvalidInput { get; set; } = false;
[ValidValues(ConsoleRegion.Auto, ConsoleRegion.Ntsc, ConsoleRegion.Pal)]
[Reactive] public ConsoleRegion Region { get; set; } = ConsoleRegion.Auto;
//Video
[Reactive] public bool BlendHighResolutionModes { get; set; } = false;
[Reactive] public bool HideBgLayer1 { get; set; } = false;
[Reactive] public bool HideBgLayer2 { get; set; } = false;
[Reactive] public bool HideBgLayer3 { get; set; } = false;
[Reactive] public bool HideBgLayer4 { get; set; } = false;
[Reactive] public bool HideSprites { get; set; } = false;
[Reactive] public bool DisableFrameSkipping { get; set; } = false;
[Reactive] public bool ForceFixedResolution { get; set; } = false;
[Reactive] public OverscanConfig Overscan { get; set; } = new() { Top = 7, Bottom = 8 };
//Audio
[Reactive] public DspInterpolationType InterpolationType { get; set; } = DspInterpolationType.Gauss;
[Reactive][MinMax(0, 100)] public UInt32 Channel1Vol { get; set; } = 100;
[Reactive][MinMax(0, 100)] public UInt32 Channel2Vol { get; set; } = 100;
[Reactive][MinMax(0, 100)] public UInt32 Channel3Vol { get; set; } = 100;
[Reactive][MinMax(0, 100)] public UInt32 Channel4Vol { get; set; } = 100;
[Reactive][MinMax(0, 100)] public UInt32 Channel5Vol { get; set; } = 100;
[Reactive][MinMax(0, 100)] public UInt32 Channel6Vol { get; set; } = 100;
[Reactive][MinMax(0, 100)] public UInt32 Channel7Vol { get; set; } = 100;
[Reactive][MinMax(0, 100)] public UInt32 Channel8Vol { get; set; } = 100;
//Emulation
[Reactive] public bool EnableRandomPowerOnState { get; set; } = false;
[Reactive] public bool EnableStrictBoardMappings { get; set; } = false;
[Reactive] public RamState RamPowerOnState { get; set; } = RamState.Random;
[Reactive] [MinMax(-999, 999)] public Int32 SpcClockSpeedAdjustment { get; set; } = 40;
//Overclocking
[Reactive] [MinMax(0, 1000)] public UInt32 PpuExtraScanlinesBeforeNmi { get; set; } = 0;
[Reactive] [MinMax(0, 1000)] public UInt32 PpuExtraScanlinesAfterNmi { get; set; } = 0;
[Reactive] [MinMax(100, 1000)] public UInt32 GsuClockSpeed { get; set; } = 100;
//BSX
[Reactive] public bool BsxUseCustomTime { get; set; } = false;
[Reactive] public DateTimeOffset BsxCustomDate { get; set; } = new DateTimeOffset(1995, 1, 1, 0, 0, 0, TimeSpan.Zero);
[Reactive] public TimeSpan BsxCustomTime { get; set; } = TimeSpan.Zero;
public void ApplyConfig()
{
ConfigManager.Config.Video.ApplyConfig();
ConfigApi.SetSnesConfig(new InteropSnesConfig() {
Port1 = Port1.ToInterop(),
Port1A = Port1A.ToInterop(),
Port1B = Port1B.ToInterop(),
Port1C = Port1C.ToInterop(),
Port1D = Port1D.ToInterop(),
Port2 = Port2.ToInterop(),
Port2A = Port2A.ToInterop(),
Port2B = Port2B.ToInterop(),
Port2C = Port2C.ToInterop(),
Port2D = Port2D.ToInterop(),
Region = this.Region,
AllowInvalidInput = this.AllowInvalidInput,
BlendHighResolutionModes = this.BlendHighResolutionModes,
HideBgLayer1 = this.HideBgLayer1,
HideBgLayer2 = this.HideBgLayer2,
HideBgLayer3 = this.HideBgLayer3,
HideBgLayer4 = this.HideBgLayer4,
HideSprites = this.HideSprites,
DisableFrameSkipping = DisableFrameSkipping,
ForceFixedResolution = ForceFixedResolution,
Overscan = Overscan.ToInterop(),
InterpolationType = InterpolationType,
Channel1Vol = Channel1Vol,
Channel2Vol = Channel2Vol,
Channel3Vol = Channel3Vol,
Channel4Vol = Channel4Vol,
Channel5Vol = Channel5Vol,
Channel6Vol = Channel6Vol,
Channel7Vol = Channel7Vol,
Channel8Vol = Channel8Vol,
EnableRandomPowerOnState = this.EnableRandomPowerOnState,
EnableStrictBoardMappings = this.EnableStrictBoardMappings,
PpuExtraScanlinesBeforeNmi = this.PpuExtraScanlinesBeforeNmi,
PpuExtraScanlinesAfterNmi = this.PpuExtraScanlinesAfterNmi,
GsuClockSpeed = this.GsuClockSpeed,
RamPowerOnState = this.RamPowerOnState,
SpcClockSpeedAdjustment = this.SpcClockSpeedAdjustment,
BsxCustomDate = BsxUseCustomTime ? (this.BsxCustomDate.ToUnixTimeSeconds() + (long)this.BsxCustomTime.TotalSeconds) : -1
});
}
public void InitializeDefaults(DefaultKeyMappingType defaultMappings)
{
Port1.InitDefaults<SnesKeyMapping>(defaultMappings, ControllerType.SnesController);
}
}
[StructLayout(LayoutKind.Sequential)]
public struct InteropSnesConfig
{
public InteropControllerConfig Port1;
public InteropControllerConfig Port2;
public InteropControllerConfig Port1A;
public InteropControllerConfig Port1B;
public InteropControllerConfig Port1C;
public InteropControllerConfig Port1D;
public InteropControllerConfig Port2A;
public InteropControllerConfig Port2B;
public InteropControllerConfig Port2C;
public InteropControllerConfig Port2D;
public ConsoleRegion Region;
[MarshalAs(UnmanagedType.I1)] public bool AllowInvalidInput;
[MarshalAs(UnmanagedType.I1)] public bool BlendHighResolutionModes;
[MarshalAs(UnmanagedType.I1)] public bool HideBgLayer1;
[MarshalAs(UnmanagedType.I1)] public bool HideBgLayer2;
[MarshalAs(UnmanagedType.I1)] public bool HideBgLayer3;
[MarshalAs(UnmanagedType.I1)] public bool HideBgLayer4;
[MarshalAs(UnmanagedType.I1)] public bool HideSprites;
[MarshalAs(UnmanagedType.I1)] public bool DisableFrameSkipping;
[MarshalAs(UnmanagedType.I1)] public bool ForceFixedResolution;
public InteropOverscanDimensions Overscan;
public DspInterpolationType InterpolationType;
public UInt32 Channel1Vol;
public UInt32 Channel2Vol;
public UInt32 Channel3Vol;
public UInt32 Channel4Vol;
public UInt32 Channel5Vol;
public UInt32 Channel6Vol;
public UInt32 Channel7Vol;
public UInt32 Channel8Vol;
[MarshalAs(UnmanagedType.I1)] public bool EnableRandomPowerOnState;
[MarshalAs(UnmanagedType.I1)] public bool EnableStrictBoardMappings;
public RamState RamPowerOnState;
public Int32 SpcClockSpeedAdjustment;
public UInt32 PpuExtraScanlinesBeforeNmi;
public UInt32 PpuExtraScanlinesAfterNmi;
public UInt32 GsuClockSpeed;
public long BsxCustomDate;
}
public enum DspInterpolationType
{
Gauss,
Cubic,
Sinc,
None
}
}