Mesen2/UI/Config/SmsConfig.cs

125 lines
4.2 KiB
C#

using Mesen.Interop;
using ReactiveUI.Fody.Helpers;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Drawing;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace Mesen.Config;
public class SmsConfig : BaseConfig<SmsConfig>
{
[Reactive] public ConsoleOverrideConfig ConfigOverrides { get; set; } = new();
[Reactive] public ConsoleOverrideConfig GgConfigOverrides { get; set; } = new();
[Reactive] public SmsControllerConfig Port1 { get; set; } = new();
[Reactive] public SmsControllerConfig Port2 { get; set; } = new();
[Reactive] public bool AllowInvalidInput { get; set; } = false;
[ValidValues(ConsoleRegion.Auto, ConsoleRegion.Ntsc, ConsoleRegion.Pal)]
[Reactive] public ConsoleRegion Region { get; set; } = ConsoleRegion.Auto;
[ValidValues(ConsoleRegion.Auto, ConsoleRegion.Ntsc, ConsoleRegion.NtscJapan, ConsoleRegion.Pal)]
[Reactive] public ConsoleRegion GameGearRegion { get; set; } = ConsoleRegion.Auto;
[Reactive] public RamState RamPowerOnState { get; set; } = RamState.Random;
[Reactive] public SmsRevision Revision { get; set; } = SmsRevision.Compatibility;
[Reactive] public bool UseSgPalette { get; set; } = true;
[Reactive] public bool GgBlendFrames { get; set; } = true;
[Reactive] public bool RemoveSpriteLimit { get; set; } = false;
[Reactive] public bool DisableSprites { get; set; } = false;
[Reactive] public bool DisableBackground { get; set; } = false;
[Reactive][MinMax(0, 100)] public UInt32 Tone1Vol { get; set; } = 100;
[Reactive][MinMax(0, 100)] public UInt32 Tone2Vol { get; set; } = 100;
[Reactive][MinMax(0, 100)] public UInt32 Tone3Vol { get; set; } = 100;
[Reactive][MinMax(0, 100)] public UInt32 NoiseVol { get; set; } = 100;
[Reactive][MinMax(0, 100)] public UInt32 FmAudioVolume { get; set; } = 100;
[Reactive] public bool EnableFmAudio { get; set; } = true;
[Reactive] public OverscanConfig NtscOverscan { get; set; } = new() { Top = 24, Bottom = 24 };
[Reactive] public OverscanConfig PalOverscan { get; set; } = new() { Top = 24, Bottom = 24 };
[Reactive] public OverscanConfig GameGearOverscan { get; set; } = new() { Top = 48, Bottom = 48, Left = 48, Right = 48};
public void ApplyConfig()
{
ConfigManager.Config.Video.ApplyConfig();
ConfigApi.SetSmsConfig(new InteropSmsConfig() {
Port1 = Port1.ToInterop(),
Port2 = Port2.ToInterop(),
Region = Region,
GameGearRegion = GameGearRegion,
RamPowerOnState = RamPowerOnState,
Revision = Revision,
AllowInvalidInput = this.AllowInvalidInput,
UseSgPalette = UseSgPalette,
GgBlendFrames = GgBlendFrames,
RemoveSpriteLimit = RemoveSpriteLimit,
DisableBackground = DisableBackground,
DisableSprites = DisableSprites,
Tone1Vol = Tone1Vol,
Tone2Vol = Tone2Vol,
Tone3Vol = Tone3Vol,
NoiseVol = NoiseVol,
FmAudioVolume = FmAudioVolume,
EnableFmAudio = EnableFmAudio,
NtscOverscan = NtscOverscan.ToInterop(),
PalOverscan = PalOverscan.ToInterop(),
GameGearOverscan = GameGearOverscan.ToInterop(),
});
}
internal void InitializeDefaults(DefaultKeyMappingType defaultMappings)
{
Port1.InitDefaults<SmsKeyMapping>(defaultMappings, ControllerType.SmsController);
}
}
[StructLayout(LayoutKind.Sequential)]
public struct InteropSmsConfig
{
public InteropControllerConfig Port1;
public InteropControllerConfig Port2;
public ConsoleRegion Region;
public ConsoleRegion GameGearRegion;
public RamState RamPowerOnState;
public SmsRevision Revision;
[MarshalAs(UnmanagedType.I1)] public bool AllowInvalidInput;
[MarshalAs(UnmanagedType.I1)] public bool UseSgPalette;
[MarshalAs(UnmanagedType.I1)] public bool GgBlendFrames;
[MarshalAs(UnmanagedType.I1)] public bool RemoveSpriteLimit;
[MarshalAs(UnmanagedType.I1)] public bool DisableSprites;
[MarshalAs(UnmanagedType.I1)] public bool DisableBackground;
public UInt32 Tone1Vol;
public UInt32 Tone2Vol;
public UInt32 Tone3Vol;
public UInt32 NoiseVol;
public UInt32 FmAudioVolume;
[MarshalAs(UnmanagedType.I1)] public bool EnableFmAudio;
public InteropOverscanDimensions NtscOverscan;
public InteropOverscanDimensions PalOverscan;
public InteropOverscanDimensions GameGearOverscan;
}
public enum SmsRevision
{
Compatibility,
Sms1,
Sms2
}