Mesen2/UI/Config/GbaConfig.cs
2024-10-10 18:34:59 +09:00

128 lines
4 KiB
C#

using Mesen.Interop;
using ReactiveUI.Fody.Helpers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace Mesen.Config
{
public class GbaConfig : BaseConfig<GbaConfig>
{
[Reactive] public ConsoleOverrideConfig ConfigOverrides { get; set; } = new();
[Reactive] public ControllerConfig Controller { get; set; } = new();
[Reactive] public bool SkipBootScreen { get; set; } = false;
[Reactive] public bool DisableFrameSkipping { get; set; } = false;
[Reactive] public bool BlendFrames { get; set; } = true;
[Reactive] public bool GbaAdjustColors { get; set; } = true;
[Reactive] public bool HideBgLayer1 { get; set; } = false;
[Reactive] public bool HideBgLayer2 { get; set; } = false;
[Reactive] public bool HideBgLayer3 { get; set; } = false;
[Reactive] public bool HideBgLayer4 { get; set; } = false;
[Reactive] public bool DisableSprites { get; set; } = false;
[Reactive] public RamState RamPowerOnState { get; set; } = RamState.AllZeros;
[Reactive] public GbaSaveType SaveType { get; set; } = GbaSaveType.AutoDetect;
[Reactive] public GbaRtcType RtcType { get; set; } = GbaRtcType.AutoDetect;
[Reactive] public bool AllowInvalidInput { get; set; } = false;
[Reactive] public bool EnableMgbaLogApi { get; set; } = false;
[Reactive][MinMax(0, 100)] public UInt32 Square1Vol { get; set; } = 100;
[Reactive][MinMax(0, 100)] public UInt32 Square2Vol { get; set; } = 100;
[Reactive][MinMax(0, 100)] public UInt32 NoiseVol { get; set; } = 100;
[Reactive][MinMax(0, 100)] public UInt32 WaveVol { get; set; } = 100;
[Reactive][MinMax(0, 100)] public UInt32 ChannelAVol { get; set; } = 100;
[Reactive][MinMax(0, 100)] public UInt32 ChannelBVol { get; set; } = 100;
public void ApplyConfig()
{
ConfigManager.Config.Video.ApplyConfig();
ConfigApi.SetGbaConfig(new InteropGbaConfig() {
Controller = Controller.ToInterop(),
SkipBootScreen = SkipBootScreen,
DisableFrameSkipping = DisableFrameSkipping,
BlendFrames = BlendFrames,
GbaAdjustColors = GbaAdjustColors,
HideBgLayer1 = HideBgLayer1,
HideBgLayer2 = HideBgLayer2,
HideBgLayer3 = HideBgLayer3,
HideBgLayer4 = HideBgLayer4,
DisableSprites = DisableSprites,
RamPowerOnState = RamPowerOnState,
SaveType = SaveType,
RtcType = RtcType,
AllowInvalidInput = AllowInvalidInput,
EnableMgbaLogApi = EnableMgbaLogApi,
ChannelAVol = ChannelAVol,
ChannelBVol = ChannelBVol,
Square1Vol = Square1Vol,
Square2Vol = Square2Vol,
NoiseVol = NoiseVol,
WaveVol = WaveVol
});
}
internal void InitializeDefaults(DefaultKeyMappingType defaultMappings)
{
Controller.InitDefaults(defaultMappings, ControllerType.GbaController);
}
}
[StructLayout(LayoutKind.Sequential)]
public struct InteropGbaConfig
{
public InteropControllerConfig Controller;
[MarshalAs(UnmanagedType.I1)] public bool SkipBootScreen;
[MarshalAs(UnmanagedType.I1)] public bool DisableFrameSkipping;
[MarshalAs(UnmanagedType.I1)] public bool BlendFrames;
[MarshalAs(UnmanagedType.I1)] public bool GbaAdjustColors;
[MarshalAs(UnmanagedType.I1)] public bool HideBgLayer1;
[MarshalAs(UnmanagedType.I1)] public bool HideBgLayer2;
[MarshalAs(UnmanagedType.I1)] public bool HideBgLayer3;
[MarshalAs(UnmanagedType.I1)] public bool HideBgLayer4;
[MarshalAs(UnmanagedType.I1)] public bool DisableSprites;
public RamState RamPowerOnState;
public GbaSaveType SaveType;
public GbaRtcType RtcType;
[MarshalAs(UnmanagedType.I1)] public bool AllowInvalidInput;
[MarshalAs(UnmanagedType.I1)] public bool EnableMgbaLogApi;
public UInt32 ChannelAVol;
public UInt32 ChannelBVol;
public UInt32 Square1Vol;
public UInt32 Square2Vol;
public UInt32 NoiseVol;
public UInt32 WaveVol;
}
public enum GbaSaveType
{
AutoDetect = 0,
None = 1,
Sram = 2,
//EepromUnknown = 3, //Hidden in UI
Eeprom512 = 4,
Eeprom8192 = 5,
Flash64 = 6,
Flash128 = 7
}
public enum GbaRtcType
{
AutoDetect = 0,
Enabled = 1,
Disabled = 2,
}
}