Mesen2/UI/Config/GameboyConfig.cs
2024-09-19 21:19:43 +09:00

117 lines
3.6 KiB
C#

using Mesen.Interop;
using ReactiveUI.Fody.Helpers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace Mesen.Config
{
public class GameboyConfig : BaseConfig<GameboyConfig>
{
[Reactive] public ConsoleOverrideConfig ConfigOverrides { get; set; } = new();
[Reactive] public ControllerConfig Controller { get; set; } = new();
[Reactive] public GameboyModel Model { get; set; } = GameboyModel.AutoFavorGbc;
[Reactive] public bool UseSgb2 { get; set; } = true;
[Reactive] public bool BlendFrames { get; set; } = true;
[Reactive] public bool GbcAdjustColors { get; set; } = true;
[Reactive] public bool DisableBackground { get; set; } = false;
[Reactive] public bool DisableSprites { get; set; } = false;
[Reactive] public bool HideSgbBorders { get; set; } = false;
[Reactive] public RamState RamPowerOnState { get; set; } = RamState.Random;
[Reactive] public bool AllowInvalidInput { get; set; } = false;
[Reactive] public UInt32[] BgColors { get; set; } = new UInt32[] { 0xFFFFFFFF, 0xFFB0B0B0, 0xFF686868, 0xFF000000 };
[Reactive] public UInt32[] Obj0Colors { get; set; } = new UInt32[] { 0xFFFFFFFF, 0xFFB0B0B0, 0xFF686868, 0xFF000000 };
[Reactive] public UInt32[] Obj1Colors { get; set; } = new UInt32[] { 0xFFFFFFFF, 0xFFB0B0B0, 0xFF686868, 0xFF000000 };
[Reactive][MinMax(0, 100)] public UInt32 Square1Vol { get; set; } = 100;
[Reactive][MinMax(0, 100)] public UInt32 Square2Vol { get; set; } = 100;
[Reactive][MinMax(0, 100)] public UInt32 NoiseVol { get; set; } = 100;
[Reactive][MinMax(0, 100)] public UInt32 WaveVol { get; set; } = 100;
public void ApplyConfig()
{
ConfigManager.Config.Video.ApplyConfig();
ConfigApi.SetGameboyConfig(new InteropGameboyConfig() {
Controller = Controller.ToInterop(),
Model = Model,
UseSgb2 = UseSgb2,
BlendFrames = BlendFrames,
GbcAdjustColors = GbcAdjustColors,
DisableBackground = DisableBackground,
DisableSprites = DisableSprites,
HideSgbBorders = HideSgbBorders,
RamPowerOnState = RamPowerOnState,
AllowInvalidInput = AllowInvalidInput,
BgColors = BgColors,
Obj0Colors = Obj0Colors,
Obj1Colors = Obj1Colors,
Square1Vol = Square1Vol,
Square2Vol = Square2Vol,
NoiseVol = NoiseVol,
WaveVol = WaveVol
});
}
internal void InitializeDefaults(DefaultKeyMappingType defaultMappings)
{
Controller.InitDefaults(defaultMappings, ControllerType.GameboyController);
}
}
[StructLayout(LayoutKind.Sequential)]
public struct InteropGameboyConfig
{
public InteropControllerConfig Controller;
public GameboyModel Model;
[MarshalAs(UnmanagedType.I1)] public bool UseSgb2;
[MarshalAs(UnmanagedType.I1)] public bool BlendFrames;
[MarshalAs(UnmanagedType.I1)] public bool GbcAdjustColors;
[MarshalAs(UnmanagedType.I1)] public bool DisableBackground;
[MarshalAs(UnmanagedType.I1)] public bool DisableSprites;
[MarshalAs(UnmanagedType.I1)] public bool HideSgbBorders;
public RamState RamPowerOnState;
[MarshalAs(UnmanagedType.I1)] public bool AllowInvalidInput;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
public UInt32[] BgColors;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
public UInt32[] Obj0Colors;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
public UInt32[] Obj1Colors;
public UInt32 Square1Vol;
public UInt32 Square2Vol;
public UInt32 NoiseVol;
public UInt32 WaveVol;
}
public enum GameboyModel
{
AutoFavorGbc,
AutoFavorSgb,
AutoFavorGb,
Gameboy,
GameboyColor,
SuperGameboy
}
}