Mesen2/UI/Config/Debugger/GbaDebuggerConfig.cs

20 lines
No EOL
503 B
C#

using ReactiveUI.Fody.Helpers;
using Mesen.ViewModels;
namespace Mesen.Config;
public class GbaDebuggerConfig : ViewModelBase
{
[Reactive] public bool BreakOnInvalidOpCode { get; set; } = false;
[Reactive] public bool BreakOnNopLoad { get; set; } = false;
[Reactive] public bool BreakOnUnalignedMemAccess { get; set; } = false;
[Reactive] public GbaDisassemblyMode DisassemblyMode { get; set; } = GbaDisassemblyMode.Default;
}
public enum GbaDisassemblyMode : byte
{
Default,
Arm,
Thumb
}