mirror of
https://github.com/SourMesen/Mesen2.git
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78 lines
2.3 KiB
C#
78 lines
2.3 KiB
C#
using Mesen.Interop;
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using ReactiveUI.Fody.Helpers;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace Mesen.Config;
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public class CvConfig : BaseConfig<CvConfig>
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{
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[Reactive] public ConsoleOverrideConfig ConfigOverrides { get; set; } = new();
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[Reactive] public CvControllerConfig Port1 { get; set; } = new();
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[Reactive] public CvControllerConfig Port2 { get; set; } = new();
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[ValidValues(ConsoleRegion.Auto, ConsoleRegion.Ntsc, ConsoleRegion.Pal)]
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[Reactive] public ConsoleRegion Region { get; set; } = ConsoleRegion.Auto;
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[Reactive] public RamState RamPowerOnState { get; set; } = RamState.AllZeros;
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[Reactive] public bool RemoveSpriteLimit { get; set; } = false;
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[Reactive] public bool DisableSprites { get; set; } = false;
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[Reactive] public bool DisableBackground { get; set; } = false;
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[Reactive][MinMax(0, 100)] public UInt32 Tone1Vol { get; set; } = 100;
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[Reactive][MinMax(0, 100)] public UInt32 Tone2Vol { get; set; } = 100;
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[Reactive][MinMax(0, 100)] public UInt32 Tone3Vol { get; set; } = 100;
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[Reactive][MinMax(0, 100)] public UInt32 NoiseVol { get; set; } = 100;
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public void ApplyConfig()
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{
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ConfigManager.Config.Video.ApplyConfig();
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ConfigApi.SetCvConfig(new InteropCvConfig() {
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Port1 = Port1.ToInterop(),
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Port2 = Port2.ToInterop(),
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Region = Region,
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RamPowerOnState = RamPowerOnState,
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RemoveSpriteLimit = RemoveSpriteLimit,
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DisableBackground = DisableBackground,
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DisableSprites = DisableSprites,
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Tone1Vol = Tone1Vol,
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Tone2Vol = Tone2Vol,
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Tone3Vol = Tone3Vol,
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NoiseVol = NoiseVol,
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});
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}
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internal void InitializeDefaults(DefaultKeyMappingType defaultMappings)
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{
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Port1.InitDefaults<CvKeyMapping>(defaultMappings, ControllerType.ColecoVisionController);
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}
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct InteropCvConfig
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{
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public InteropControllerConfig Port1;
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public InteropControllerConfig Port2;
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public ConsoleRegion Region;
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public RamState RamPowerOnState;
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[MarshalAs(UnmanagedType.I1)] public bool RemoveSpriteLimit;
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[MarshalAs(UnmanagedType.I1)] public bool DisableSprites;
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[MarshalAs(UnmanagedType.I1)] public bool DisableBackground;
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public UInt32 Tone1Vol;
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public UInt32 Tone2Vol;
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public UInt32 Tone3Vol;
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public UInt32 NoiseVol;
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}
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