Mesen2/Sdl/SdlSoundManager.h

43 lines
980 B
C++

#pragma once
#include "SDL.h"
#include "Core/Shared/Audio/BaseSoundManager.h"
class Emulator;
class SdlSoundManager : public BaseSoundManager
{
public:
SdlSoundManager(Emulator* emu);
~SdlSoundManager();
void PlayBuffer(int16_t *soundBuffer, uint32_t bufferSize, uint32_t sampleRate, bool isStereo);
void Pause();
void Stop();
void ProcessEndOfFrame();
string GetAvailableDevices();
void SetAudioDevice(string deviceName);
private:
vector<string> GetAvailableDeviceInfo();
bool InitializeAudio(uint32_t sampleRate, bool isStereo);
void Release();
static void FillAudioBuffer(void *userData, uint8_t *stream, int len);
void ReadFromBuffer(uint8_t* output, uint32_t len);
void WriteToBuffer(uint8_t* output, uint32_t len);
private:
Emulator* _emu;
SDL_AudioDeviceID _audioDeviceID;
string _deviceName;
bool _needReset = false;
uint16_t _previousLatency = 0;
uint8_t* _buffer = nullptr;
uint32_t _writePosition = 0;
uint32_t _readPosition = 0;
};