Mesen2/Sdl/SdlRenderer.h

72 lines
1.7 KiB
C++

#pragma once
#include "SDL.h"
#include "Core/Shared/Interfaces/IRenderingDevice.h"
#include "Utilities/SimpleLock.h"
#include "Core/Shared/Video/VideoRenderer.h"
#include "Core/Shared/RenderedFrame.h"
class Emulator;
struct HudRenderInfo
{
SDL_Texture* Texture = nullptr;
uint32_t Width = 0;
uint32_t Height = 0;
};
class SdlRenderer : public IRenderingDevice
{
private:
Emulator* _emu;
void* _windowHandle;
SDL_Window* _sdlWindow = nullptr;
SDL_Renderer *_sdlRenderer = nullptr;
SDL_Texture* _sdlTexture = nullptr;
HudRenderInfo _emuHud = {};
HudRenderInfo _scriptHud = {};
bool _useBilinearInterpolation = false;
static SimpleLock _frameLock;
uint32_t* _frameBuffer = nullptr;
const uint32_t _bytesPerPixel = 4;
uint32_t _screenBufferSize = 0;
bool _frameChanged = true;
uint32_t _screenWidth = 0;
uint32_t _screenHeight = 0;
uint32_t _requiredHeight = 0;
uint32_t _requiredWidth = 0;
uint32_t _frameHeight = 0;
uint32_t _frameWidth = 0;
uint32_t _newFrameBufferSize = 0;
bool _vsyncEnabled = false;
bool Init();
bool InitTexture();
void Cleanup();
void LogSdlError(const char* msg);
void SetScreenSize(uint32_t width, uint32_t height);
bool UpdateHudSize(HudRenderInfo& hud, uint32_t width, uint32_t height);
void UpdateHudTexture(HudRenderInfo& hud, uint32_t* src);
public:
SdlRenderer(Emulator* emu, void* windowHandle);
virtual ~SdlRenderer();
void ClearFrame() override;
void UpdateFrame(RenderedFrame& frame) override;
void Render(RenderSurfaceInfo& emuHud, RenderSurfaceInfo& scriptHud) override;
void Reset() override;
void OnRendererThreadStarted() override;
void SetExclusiveFullscreenMode(bool fullscreen, void* windowHandle) override;
};