Mesen2/Sdl/SdlRenderer.cpp

269 lines
7.5 KiB
C++

#include "SdlRenderer.h"
#include "Core/Debugger/Debugger.h"
#include "Core/Shared/Emulator.h"
#include "Core/Shared/Video/VideoRenderer.h"
#include "Core/Shared/Video/VideoDecoder.h"
#include "Core/Shared/EmuSettings.h"
#include "Core/Shared/MessageManager.h"
#include "Core/Shared/RenderedFrame.h"
SimpleLock SdlRenderer::_frameLock;
SdlRenderer::SdlRenderer(Emulator* emu, void* windowHandle) : _windowHandle(windowHandle)
{
_emu = emu;
_frameBuffer = nullptr;
_requiredWidth = 256;
_requiredHeight = 240;
_emu->GetVideoRenderer()->RegisterRenderingDevice(this);
}
SdlRenderer::~SdlRenderer()
{
_emu->GetVideoRenderer()->UnregisterRenderingDevice(this);
Cleanup();
delete[] _frameBuffer;
}
void SdlRenderer::LogSdlError(const char* msg)
{
MessageManager::Log(msg);
MessageManager::Log(SDL_GetError());
}
void SdlRenderer::SetExclusiveFullscreenMode(bool fullscreen, void* windowHandle)
{
//TODO: Implement exclusive fullscreen for Linux
}
bool SdlRenderer::Init()
{
if(SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
LogSdlError("[SDL] Failed to initialize video subsystem.");
return false;
};
_sdlWindow = SDL_CreateWindowFrom(_windowHandle);
if(!_sdlWindow) {
LogSdlError("[SDL] Failed to create window from handle.");
return false;
}
if(SDL_GL_LoadLibrary(NULL) != 0) {
LogSdlError("[SDL] Failed to initialize OpenGL, attempting to continue with initialization.");
}
uint32_t baseFlags = _vsyncEnabled ? SDL_RENDERER_PRESENTVSYNC : 0;
_sdlRenderer = SDL_CreateRenderer(_sdlWindow, -1, baseFlags | SDL_RENDERER_ACCELERATED);
if(!_sdlRenderer) {
LogSdlError("[SDL] Failed to create accelerated renderer.");
MessageManager::Log("[SDL] Attempting to create software renderer...");
_sdlRenderer = SDL_CreateRenderer(_sdlWindow, -1, baseFlags | SDL_RENDERER_SOFTWARE);
if(!_sdlRenderer) {
LogSdlError("[SDL] Failed to create software renderer.");
return false;
}
}
return true;
}
bool SdlRenderer::InitTexture()
{
_sdlTexture = SDL_CreateTexture(_sdlRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, _frameWidth, _frameHeight);
if(!_sdlTexture) {
string msg = "[SDL] Failed to create texture: " + std::to_string(_frameWidth) + "x" + std::to_string(_frameHeight);
LogSdlError(msg.c_str());
return false;
}
SDL_SetWindowSize(_sdlWindow, _screenWidth, _screenHeight);
return true;
}
void SdlRenderer::Cleanup()
{
if(_sdlTexture) {
SDL_DestroyTexture(_sdlTexture);
_sdlTexture = nullptr;
}
if(_emuHud.Texture) {
SDL_DestroyTexture(_emuHud.Texture);
_emuHud.Texture = nullptr;
}
if(_scriptHud.Texture) {
SDL_DestroyTexture(_scriptHud.Texture);
_scriptHud.Texture = nullptr;
}
if(_sdlRenderer) {
SDL_DestroyRenderer(_sdlRenderer);
_sdlRenderer = nullptr;
}
}
void SdlRenderer::OnRendererThreadStarted()
{
//SDL stops working if the rendering moves to a new thread
//Reset everything to make it work again
Reset();
}
void SdlRenderer::Reset()
{
Cleanup();
if(Init()) {
InitTexture();
_emu->GetVideoRenderer()->RegisterRenderingDevice(this);
} else {
Cleanup();
}
}
void SdlRenderer::SetScreenSize(uint32_t width, uint32_t height)
{
VideoConfig cfg = _emu->GetSettings()->GetVideoConfig();
FrameInfo size = _emu->GetVideoRenderer()->GetRendererSize();
if(_screenHeight != size.Height || _screenWidth != size.Width || _frameHeight != height || _frameWidth != width || _useBilinearInterpolation != cfg.UseBilinearInterpolation || _vsyncEnabled != cfg.VerticalSync) {
_vsyncEnabled = cfg.VerticalSync;
_useBilinearInterpolation = cfg.UseBilinearInterpolation;
_frameHeight = height;
_frameWidth = width;
_newFrameBufferSize = width*height;
_screenHeight = size.Height;
_screenWidth = size.Width;
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, _useBilinearInterpolation ? "1" : "0");
_screenBufferSize = _screenHeight*_screenWidth;
Reset();
}
}
void SdlRenderer::ClearFrame()
{
auto lock = _frameLock.AcquireSafe();
if(_frameBuffer == nullptr) {
return;
}
memset(_frameBuffer, 0, _requiredWidth * _requiredHeight * _bytesPerPixel);
_frameChanged = true;
}
void SdlRenderer::UpdateFrame(RenderedFrame& frame)
{
auto lock = _frameLock.AcquireSafe();
if(_frameBuffer == nullptr || _requiredWidth != frame.Width || _requiredHeight != frame.Height) {
_requiredWidth = frame.Width;
_requiredHeight = frame.Height;
delete[] _frameBuffer;
_frameBuffer = new uint32_t[frame.Width*frame.Height];
memset(_frameBuffer, 0, frame.Width * frame.Height *4);
}
memcpy(_frameBuffer, frame.FrameBuffer, frame.Width * frame.Height *_bytesPerPixel);
_frameChanged = true;
}
bool SdlRenderer::UpdateHudSize(HudRenderInfo& hud, uint32_t width, uint32_t height)
{
if(!hud.Texture || hud.Width != width || hud.Height != height) {
if(hud.Texture) {
SDL_DestroyTexture(hud.Texture);
}
hud.Width = width;
hud.Height = height;
hud.Texture = SDL_CreateTexture(_sdlRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, width, height);
SDL_SetTextureBlendMode(hud.Texture, SDL_BLENDMODE_BLEND);
return true;
}
return false;
}
void SdlRenderer::UpdateHudTexture(HudRenderInfo& hud, uint32_t* src)
{
uint8_t* textureBuffer;
int rowPitch;
if(SDL_LockTexture(hud.Texture, nullptr, (void**)&textureBuffer, &rowPitch) == 0) {
for(uint32_t i = 0, iMax = hud.Height; i < iMax; i++) {
memcpy(textureBuffer, src, hud.Width * _bytesPerPixel);
src += hud.Width;
textureBuffer += rowPitch;
}
} else {
LogSdlError("SDL_LockTexture failed (HUD)");
}
SDL_UnlockTexture(hud.Texture);
}
void SdlRenderer::Render(RenderSurfaceInfo& emuHud, RenderSurfaceInfo& scriptHud)
{
SetScreenSize(_requiredWidth, _requiredHeight);
if(!_sdlRenderer || !_sdlTexture) {
return;
}
bool needUpdate = false;
needUpdate |= UpdateHudSize(_emuHud, emuHud.Width, emuHud.Height);
needUpdate |= UpdateHudSize(_scriptHud, scriptHud.Width, scriptHud.Height);
if(SDL_RenderClear(_sdlRenderer) != 0) {
LogSdlError("SDL_RenderClear failed");
}
uint8_t *textureBuffer;
int rowPitch;
if(SDL_LockTexture(_sdlTexture, nullptr, (void**)&textureBuffer, &rowPitch) == 0) {
auto frameLock = _frameLock.AcquireSafe();
if(_frameBuffer && _frameWidth == _requiredWidth && _frameHeight == _requiredHeight) {
uint32_t* ppuFrameBuffer = _frameBuffer;
if(rowPitch != _frameWidth) {
for(uint32_t i = 0, iMax = _frameHeight; i < iMax; i++) {
memcpy(textureBuffer, ppuFrameBuffer, _frameWidth*_bytesPerPixel);
ppuFrameBuffer += _frameWidth;
textureBuffer += rowPitch;
}
} else {
memcpy(textureBuffer, ppuFrameBuffer, _frameHeight * _frameWidth * _bytesPerPixel);
}
}
} else {
LogSdlError("SDL_LockTexture failed");
}
SDL_UnlockTexture(_sdlTexture);
if(needUpdate || emuHud.IsDirty) {
UpdateHudTexture(_emuHud, emuHud.Buffer);
}
if(needUpdate || scriptHud.IsDirty) {
UpdateHudTexture(_scriptHud, scriptHud.Buffer);
}
SDL_Rect source = {0, 0, (int)_frameWidth, (int)_frameHeight };
SDL_Rect dest = {0, 0, (int)_screenWidth, (int)_screenHeight };
if(SDL_RenderCopy(_sdlRenderer, _sdlTexture, &source, &dest) != 0) {
LogSdlError("SDL_RenderCopy failed");
}
SDL_Rect scriptHudSource = { 0, 0, (int)_scriptHud.Width, (int)_scriptHud.Height };
if(SDL_RenderCopy(_sdlRenderer, _scriptHud.Texture, &scriptHudSource, &dest) != 0) {
LogSdlError("SDL_RenderCopy failed (_scriptHud)");
}
SDL_Rect emuHudSource = { 0, 0, (int)_emuHud.Width, (int)_emuHud.Height };
if(SDL_RenderCopy(_sdlRenderer, _emuHud.Texture, &emuHudSource, &dest) != 0) {
LogSdlError("SDL_RenderCopy failed (_emuHud)");
}
SDL_RenderPresent(_sdlRenderer);
}