Mesen2/Core/WS/APU/WsApu.h
2024-09-19 21:19:43 +09:00

70 lines
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1.5 KiB
C++

#pragma once
#include "pch.h"
#include "WS/WsTypes.h"
#include "Utilities/ISerializable.h"
#include "Utilities/Audio/OnePoleLowPassFilter.h"
class Emulator;
class WsConsole;
class WsMemoryManager;
class WsDmaController;
class WsApuCh1;
class WsApuCh2;
class WsApuCh3;
class WsApuCh4;
class WsHyperVoice;
class SoundMixer;
class WsApu final : public ISerializable
{
private:
static constexpr int ApuFrequency = 24000;
static constexpr int MaxSamples = 256;
private:
WsApuState _state = {};
Emulator* _emu = nullptr;
WsConsole* _console = nullptr;
WsMemoryManager* _memoryManager = nullptr;
WsDmaController* _dmaController = nullptr;
SoundMixer* _soundMixer = nullptr;
unique_ptr<WsApuCh1> _ch1;
unique_ptr<WsApuCh2> _ch2;
unique_ptr<WsApuCh3> _ch3;
unique_ptr<WsApuCh4> _ch4;
unique_ptr<WsHyperVoice> _hyperVoice;
OnePoleLowPassFilter _filterL;
OnePoleLowPassFilter _filterR;
int16_t* _soundBuffer = nullptr;
uint32_t _clockCounter = 0;
uint16_t _sampleCount = 0;
void UpdateOutput();
uint16_t GetApuOutput(bool forRight);
public:
WsApu(Emulator* emu, WsConsole* console, WsMemoryManager* memoryManager, WsDmaController* dmaController);
~WsApu();
void ChangeMasterVolume();
void PlayQueuedAudio();
void WriteDma(bool forHyperVoice, uint8_t sampleValue);
WsApuState& GetState() { return _state; }
uint8_t GetMasterVolume() { return _state.InternalMasterVolume; }
uint8_t ReadSample(uint8_t ch, uint8_t pos);
void Run();
uint8_t Read(uint16_t port);
void Write(uint16_t port, uint8_t value);
void Serialize(Serializer& s) override;
};