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70 lines
No EOL
1.5 KiB
C++
70 lines
No EOL
1.5 KiB
C++
#pragma once
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#include "pch.h"
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#include "WS/WsTypes.h"
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#include "Utilities/ISerializable.h"
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#include "Utilities/Audio/OnePoleLowPassFilter.h"
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class Emulator;
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class WsConsole;
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class WsMemoryManager;
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class WsDmaController;
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class WsApuCh1;
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class WsApuCh2;
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class WsApuCh3;
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class WsApuCh4;
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class WsHyperVoice;
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class SoundMixer;
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class WsApu final : public ISerializable
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{
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private:
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static constexpr int ApuFrequency = 24000;
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static constexpr int MaxSamples = 256;
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private:
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WsApuState _state = {};
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Emulator* _emu = nullptr;
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WsConsole* _console = nullptr;
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WsMemoryManager* _memoryManager = nullptr;
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WsDmaController* _dmaController = nullptr;
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SoundMixer* _soundMixer = nullptr;
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unique_ptr<WsApuCh1> _ch1;
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unique_ptr<WsApuCh2> _ch2;
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unique_ptr<WsApuCh3> _ch3;
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unique_ptr<WsApuCh4> _ch4;
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unique_ptr<WsHyperVoice> _hyperVoice;
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OnePoleLowPassFilter _filterL;
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OnePoleLowPassFilter _filterR;
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int16_t* _soundBuffer = nullptr;
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uint32_t _clockCounter = 0;
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uint16_t _sampleCount = 0;
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void UpdateOutput();
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uint16_t GetApuOutput(bool forRight);
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public:
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WsApu(Emulator* emu, WsConsole* console, WsMemoryManager* memoryManager, WsDmaController* dmaController);
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~WsApu();
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void ChangeMasterVolume();
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void PlayQueuedAudio();
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void WriteDma(bool forHyperVoice, uint8_t sampleValue);
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WsApuState& GetState() { return _state; }
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uint8_t GetMasterVolume() { return _state.InternalMasterVolume; }
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uint8_t ReadSample(uint8_t ch, uint8_t pos);
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void Run();
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uint8_t Read(uint16_t port);
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void Write(uint16_t port, uint8_t value);
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void Serialize(Serializer& s) override;
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}; |