Mesen2/Core/Shared/RenderedFrame.h
Sour 716227c0a7 UI: Update to Avalonia11-preview6
Notes:
-Uses a copy of VirtualizingStackPanel (to include fixes done after preview6) + fix another issue in lists
-Fixes memory leaks when closing windows (by setting DataContext to null, etc.)
2023-04-10 22:59:48 -04:00

40 lines
959 B
C

#pragma once
#include "pch.h"
#include "Shared/SettingTypes.h"
#include "Shared/ControlDeviceState.h"
struct RenderedFrame
{
void* FrameBuffer = nullptr;
void* Data = nullptr; //Used by HD packs
uint32_t Width = 256;
uint32_t Height = 240;
double Scale = 1.0;
uint32_t FrameNumber = 0;
uint32_t VideoPhase = 0;
vector<ControllerData> InputData;
RenderedFrame()
{}
RenderedFrame(void* buffer, uint32_t width, uint32_t height, double scale = 1.0, uint32_t frameNumber = 0) :
FrameBuffer(buffer),
Data(nullptr),
Width(width),
Height(height),
Scale(scale),
FrameNumber(frameNumber),
InputData({})
{}
RenderedFrame(void* buffer, uint32_t width, uint32_t height, double scale, uint32_t frameNumber, vector<ControllerData> inputData, uint32_t videoPhase = 0) :
FrameBuffer(buffer),
Data(nullptr),
Width(width),
Height(height),
Scale(scale),
FrameNumber(frameNumber),
VideoPhase(videoPhase),
InputData(inputData)
{}
};