Mesen2/Core/SNES/Debugger/St018Debugger.h
Sour 8d6830a70a SNES: Add support for ST018 coprocessor
Used by a single game: Hayazashi Nidan Morita Shougi 2
2024-12-29 23:41:52 +09:00

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2 KiB
C++

#pragma once
#include "pch.h"
#include "Debugger/DebugTypes.h"
#include "Debugger/IDebugger.h"
class Disassembler;
class Debugger;
class St018;
class ArmV3Cpu;
class St018TraceLogger;
class SnesConsole;
class CallstackManager;
class BreakpointManager;
class MemoryAccessCounter;
class EmuSettings;
class Emulator;
class DummyArmV3Cpu;
enum class MemoryOperationType;
class St018Debugger final : public IDebugger
{
Debugger* _debugger;
Emulator* _emu;
St018* _st018;
ArmV3Cpu* _cpu;
Disassembler* _disassembler;
MemoryAccessCounter* _memoryAccessCounter;
SnesConsole* _console;
EmuSettings* _settings;
unique_ptr<CallstackManager> _callstackManager;
unique_ptr<BreakpointManager> _breakpointManager;
unique_ptr<St018TraceLogger> _traceLogger;
unique_ptr<DummyArmV3Cpu> _dummyCpu;
uint32_t _prevOpCode = 0;
uint32_t _prevProgramCounter = 0;
uint8_t _prevFlags = 0;
__forceinline void ProcessCallStackUpdates(AddressInfo& destAddr, uint32_t destPc);
template<uint8_t accessWidth> void ProcessInstruction();
public:
St018Debugger(Debugger* debugger);
~St018Debugger();
void Reset() override;
void ProcessInstruction();
template<uint8_t accessWidth> void ProcessRead(uint32_t addr, uint32_t value, MemoryOperationType type);
template<uint8_t accessWidth> void ProcessWrite(uint32_t addr, uint32_t value, MemoryOperationType type);
void ProcessInterrupt(uint32_t originalPc, uint32_t currentPc, bool forNmi) override;
void Run() override;
void Step(int32_t stepCount, StepType type) override;
void SetProgramCounter(uint32_t addr, bool updateDebuggerOnly = false) override;
uint32_t GetProgramCounter(bool getInstPc) override;
uint64_t GetCpuCycleCount(bool forProfiler = false) override;
void ResetPrevOpCode() override;
DebuggerFeatures GetSupportedFeatures() override;
CallstackManager* GetCallstackManager() override;
BreakpointManager* GetBreakpointManager() override;
ITraceLogger* GetTraceLogger() override;
IAssembler* GetAssembler() override;
BaseEventManager* GetEventManager() override;
BaseState& GetState() override;
};