Mesen2/Core/SMS/Input/ColecoVisionController.h
Sour d6d0b87c22 Added ColecoVision support
Also adds mode 1 (text mode) and mode 3 (multicolor mode) support for the SMS/SG-1000
2024-07-27 14:52:31 +09:00

132 lines
No EOL
3.6 KiB
C++

#pragma once
#include "pch.h"
#include "Shared/BaseControlDevice.h"
#include "Shared/Emulator.h"
#include "Shared/EmuSettings.h"
#include "Shared/InputHud.h"
#include "Utilities/Serializer.h"
class ColecoVisionController : public BaseControlDevice
{
private:
uint32_t _turboSpeed = 0;
bool _modeSelect = false;
protected:
string GetKeyNames() override
{
return "UDLRlr1234567890*#";
}
void InternalSetStateFromInput() override
{
for(KeyMapping& keyMapping : _keyMappings) {
for(int i = Buttons::Up; i <= Buttons::Pound; i++) {
SetPressedState(i, keyMapping.CustomKeys[i]);
}
}
}
void RefreshStateBuffer() override
{}
static constexpr uint8_t _keypadLookup[12] = {
0xD, 0x7, 0xC, 0x2, 0x3, 0xE, 0x5, 0x1, 0xB, 0xA, 0x9, 0x6
};
public:
enum Buttons { Up = 0, Down, Left, Right, L, R, Num1, Num2, Num3, Num4, Num5, Num6, Num7, Num8, Num9, Num0, Star, Pound };
ColecoVisionController(Emulator* emu, uint8_t port, KeyMappingSet keyMappings) : BaseControlDevice(emu, ControllerType::ColecoVisionController, port, keyMappings)
{
_turboSpeed = keyMappings.TurboSpeed;
}
uint8_t ReadRam(uint16_t addr) override
{
if(addr == _port) {
if(_modeSelect) {
return (
0x30 |
(IsPressed(Buttons::L) ? 0 : 0x40) |
(IsPressed(Buttons::Up) ? 0 : 0x01) |
(IsPressed(Buttons::Right) ? 0 : 0x02) |
(IsPressed(Buttons::Down) ? 0 : 0x04) |
(IsPressed(Buttons::Left) ? 0 : 0x08)
);
} else {
uint8_t rightButton = IsPressed(Buttons::R) ? 0 : 0x40;
for(int i = Buttons::Num1; i <= Buttons::Pound; i++) {
if(IsPressed(i)) {
return 0x30 | _keypadLookup[i - Buttons::Num1] | rightButton;
}
}
return 0x30 | rightButton | 0xF;
}
}
return 0;
}
void WriteRam(uint16_t addr, uint8_t value) override
{
_modeSelect = value & 0x01;
}
void InternalDrawController(InputHud& hud) override
{
hud.DrawOutline(21, 31);
hud.DrawButton(9, 3, 3, 3, IsPressed(Buttons::Up));
hud.DrawButton(9, 9, 3, 3, IsPressed(Buttons::Down));
hud.DrawButton(6, 6, 3, 3, IsPressed(Buttons::Left));
hud.DrawButton(12, 6, 3, 3, IsPressed(Buttons::Right));
hud.DrawButton(9, 6, 3, 3, false);
hud.DrawButton(0, 10, 3, 3, IsPressed(Buttons::L));
hud.DrawButton(18, 10, 3, 3, IsPressed(Buttons::R));
hud.DrawButton(4, 14, 3, 3, IsPressed(Buttons::Num1));
hud.DrawButton(9, 14, 3, 3, IsPressed(Buttons::Num2));
hud.DrawButton(14, 14, 3, 3, IsPressed(Buttons::Num3));
hud.DrawButton(4, 18, 3, 3, IsPressed(Buttons::Num4));
hud.DrawButton(9, 18, 3, 3, IsPressed(Buttons::Num5));
hud.DrawButton(14, 18, 3, 3, IsPressed(Buttons::Num6));
hud.DrawButton(4, 22, 3, 3, IsPressed(Buttons::Num7));
hud.DrawButton(9, 22, 3, 3, IsPressed(Buttons::Num8));
hud.DrawButton(14, 22, 3, 3, IsPressed(Buttons::Num9));
hud.DrawButton(4, 26, 3, 3, IsPressed(Buttons::Star));
hud.DrawButton(9, 26, 3, 3, IsPressed(Buttons::Num0));
hud.DrawButton(14, 26, 3, 3, IsPressed(Buttons::Pound));
hud.DrawNumber(_port + 1, 16, 2);
}
vector<DeviceButtonName> GetKeyNameAssociations() override
{
return {
{ "zero", Buttons::Num0 },
{ "one", Buttons::Num1 },
{ "two", Buttons::Num2 },
{ "three", Buttons::Num3 },
{ "four", Buttons::Num4 },
{ "five", Buttons::Num5 },
{ "six", Buttons::Num6 },
{ "seven", Buttons::Num7 },
{ "eight", Buttons::Num8 },
{ "nine", Buttons::Num9 },
{ "up", Buttons::Up },
{ "down", Buttons::Down },
{ "left", Buttons::Left },
{ "right", Buttons::Right },
{ "l", Buttons::L },
{ "r", Buttons::R },
{ "star", Buttons::Star },
{ "pound", Buttons::Pound },
};
}
};