Mesen2/Core/Netplay/PlayerListMessage.h

46 lines
No EOL
1 KiB
C++

#pragma once
#include "pch.h"
#include "Netplay/NetMessage.h"
class PlayerListMessage : public NetMessage
{
private:
vector<PlayerInfo> _playerList;
protected:
void Serialize(Serializer &s) override
{
if(s.IsSaving()) {
uint32_t playerCount = (uint32_t)_playerList.size();
SV(playerCount);
for(uint32_t i = 0; i < playerCount; i++) {
SVI(_playerList[i].ControllerPort.Port);
SVI(_playerList[i].ControllerPort.SubPort);
SVI(_playerList[i].IsHost);
}
} else {
uint32_t playerCount = 0;
SV(playerCount);
_playerList.resize(playerCount);
for(uint32_t i = 0; i < playerCount; i++) {
SVI(_playerList[i].ControllerPort.Port);
SVI(_playerList[i].ControllerPort.SubPort);
SVI(_playerList[i].IsHost);
}
}
}
public:
PlayerListMessage(void* buffer, uint32_t length) : NetMessage(buffer, length) { }
PlayerListMessage(vector<PlayerInfo> playerList) : NetMessage(MessageType::PlayerList)
{
_playerList = playerList;
}
vector<PlayerInfo> GetPlayerList()
{
return _playerList;
}
};