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49 lines
No EOL
1 KiB
C++
49 lines
No EOL
1 KiB
C++
#pragma once
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#include "pch.h"
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#include <algorithm>
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#include "Utilities/ISerializable.h"
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#include "NES/Mappers/FDS/ModChannel.h"
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#include "NES/Mappers/FDS/BaseFdsChannel.h"
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#include "NES/APU/BaseExpansionAudio.h"
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class NesConsole;
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struct MapperStateEntry;
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class FdsAudio : public BaseExpansionAudio
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{
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private:
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const uint32_t WaveVolumeTable[4] = { 36, 24, 17, 14 };
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//Register values
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uint8_t _waveTable[64] = {};
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bool _waveWriteEnabled = false;
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BaseFdsChannel _volume;
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ModChannel _mod;
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bool _disableEnvelopes = false;
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bool _haltWaveform = false;
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uint8_t _masterVolume = 0;
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//Internal values
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uint16_t _waveOverflowCounter = 0;
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int32_t _wavePitch = 0;
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uint8_t _wavePosition = 0;
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uint8_t _lastOutput = 0;
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protected:
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void Serialize(Serializer& s) override;
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void ClockAudio() override;
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void UpdateOutput();
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public:
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FdsAudio(NesConsole* console);
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uint8_t ReadRegister(uint16_t addr);
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void WriteRegister(uint16_t addr, uint8_t value);
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void GetMapperStateEntries(vector<MapperStateEntry>& entries);
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}; |