Mesen2/Core/NES/Input/PachinkoController.h

67 lines
No EOL
1.7 KiB
C++

#pragma once
#include "pch.h"
#include "NES/Input/NesController.h"
class PachinkoController : public NesController
{
private:
uint8_t _analogData = 0;
uint16_t _pachinkoState = 0;
protected:
enum PachinkoButtons { Press = 8, Release = 9 };
void Serialize(Serializer& s) override
{
NesController::Serialize(s);
SV(_pachinkoState); SV(_analogData);
}
void InternalSetStateFromInput() override
{
NesController::InternalSetStateFromInput();
for(KeyMapping& keyMapping : _keyMappings) {
SetPressedState(PachinkoButtons::Press, keyMapping.CustomKeys[0]);
SetPressedState(PachinkoButtons::Release, keyMapping.CustomKeys[1]);
}
}
public:
PachinkoController(Emulator* emu, KeyMappingSet keyMappings) : NesController(emu, ControllerType::Pachinko, BaseControlDevice::ExpDevicePort, keyMappings)
{
}
uint8_t ReadRam(uint16_t addr) override
{
uint8_t output = 0;
if(addr == 0x4016) {
StrobeProcessRead();
output = (_pachinkoState & 0x01) << 1;
_pachinkoState >>= 1;
}
return output;
}
void RefreshStateBuffer() override
{
if(_analogData < 0x63 && IsPressed(PachinkoController::PachinkoButtons::Press)) {
_analogData++;
} else if(_analogData > 0 && IsPressed(PachinkoController::PachinkoButtons::Release)) {
_analogData--;
}
uint8_t analogData =
((_analogData & 0x01) << 7) |
((_analogData & 0x02) << 5) |
((_analogData & 0x04) << 3) |
((_analogData & 0x08) << 1) |
((_analogData & 0x10) >> 1) |
((_analogData & 0x20) >> 3) |
((_analogData & 0x40) >> 5) |
((_analogData & 0x80) >> 7);
NesController::RefreshStateBuffer();
_pachinkoState = (GetControllerStateBuffer() & 0xFF) | (~analogData << 8);
}
};