Mesen2/Core/NES/HdPacks/HdNesPpu.h

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No EOL
6.7 KiB
C++

#pragma once
#include "pch.h"
#include "NES/NesPpu.h"
#include "NES/NesConsole.h"
#include "NES/HdPacks/HdPackConditions.h"
#include "NES/NesMemoryManager.h"
#include "NES/BaseMapper.h"
#include "NES/HdPacks/HdData.h"
struct NesSpriteInfoEx
{
uint32_t AbsoluteTileAddr;
uint16_t TileAddr;
bool VerticalMirror;
uint8_t OffsetY;
};
struct NesTileInfoEx
{
uint32_t AbsoluteTileAddr;
uint16_t TileAddr;
uint8_t OffsetY;
};
class HdNesPpu final : public NesPpu<HdNesPpu>
{
HdScreenInfo* _screenInfo[2] = {};
HdScreenInfo* _info = nullptr;
uint32_t _version = 0;
bool _isChrRam = false;
bool _forceRemoveSpriteLimit = false;
HdPackData* _hdData = nullptr;
NesSpriteInfoEx _exSpriteInfo[64] = {};
NesTileInfoEx _previousTileEx = {};
NesTileInfoEx _currentTileEx = {};
NesTileInfoEx _nextTileEx = {};
public:
HdNesPpu(NesConsole* console, HdPackData* hdData);
virtual ~HdNesPpu();
void* OnBeforeSendFrame();
__forceinline bool RemoveSpriteLimit() { return _forceRemoveSpriteLimit || _console->GetNesConfig().RemoveSpriteLimit; }
__forceinline bool UseAdaptiveSpriteLimit() { return _forceRemoveSpriteLimit || _console->GetNesConfig().AdaptiveSpriteLimit; }
__forceinline void StoreSpriteInformation(bool verticalMirror, uint16_t tileAddr, uint8_t lineOffset)
{
NesSpriteInfoEx& info = _exSpriteInfo[_spriteIndex];
info.TileAddr = tileAddr;
info.AbsoluteTileAddr = _mapper->GetPpuAbsoluteAddress(info.TileAddr).Address;
info.VerticalMirror = verticalMirror;
info.OffsetY = lineOffset;
}
__forceinline void StoreTileInformation()
{
_previousTileEx = _currentTileEx;
_currentTileEx = _nextTileEx;
uint8_t tileIndex = _mapper->DebugReadVram(GetNameTableAddr());
uint16_t tileAddr = (tileIndex << 4) | (_videoRamAddr >> 12) | _control.BackgroundPatternAddr;
_nextTileEx.OffsetY = _videoRamAddr >> 12;
_nextTileEx.AbsoluteTileAddr = _mapper->GetPpuAbsoluteAddress(tileAddr).Address;
}
__forceinline void ProcessScanline()
{
ProcessScanlineImpl();
}
void DrawPixel()
{
uint16_t bufferOffset = (_scanline << 8) + _cycle - 1;
uint16_t& pixel = _currentOutputBuffer[bufferOffset];
_lastSprite = nullptr;
if(IsRenderingEnabled() || ((_videoRamAddr & 0x3F00) != 0x3F00)) {
uint32_t color = GetPixelColor();
pixel = (_paletteRam[color & 0x03 ? color : 0] & _paletteRamMask) | _intensifyColorBits;
bool usePrev = (_xScroll + ((_cycle - 1) & 0x07) < 8);
uint8_t tilePalette = usePrev ? _previousTilePalette : _currentTilePalette;
NesTileInfoEx& lastTileEx = usePrev ? _previousTileEx : _currentTileEx;
uint32_t backgroundColor = 0;
if(_mask.BackgroundEnabled && _cycle > _minimumDrawBgCycle) {
backgroundColor = (((_lowBitShift << _xScroll) & 0x8000) >> 15) | (((_highBitShift << _xScroll) & 0x8000) >> 14);
}
HdPpuPixelInfo& tileInfo = _info->ScreenTiles[bufferOffset];
tileInfo.Grayscale = _paletteRamMask == 0x30;
tileInfo.EmphasisBits = _intensifyColorBits >> 6;
tileInfo.Tile.PpuBackgroundColor = ReadPaletteRam(0);
tileInfo.Tile.BgColorIndex = backgroundColor;
tileInfo.Tile.PaletteOffset = tileInfo.Tile.PaletteOffset;
if(backgroundColor == 0) {
tileInfo.Tile.BgColor = tileInfo.Tile.PpuBackgroundColor;
} else {
tileInfo.Tile.BgColor = ReadPaletteRam(tilePalette + backgroundColor);
}
tileInfo.XScroll = _xScroll;
tileInfo.TmpVideoRamAddr = _tmpVideoRamAddr;
if(_lastSprite && _mask.SpritesEnabled) {
int j = 0;
for(uint8_t i = 0; i < _spriteCount; i++) {
int32_t shift = (int32_t)_cycle - _spriteTiles[i].SpriteX - 1;
NesSpriteInfo& sprite = _spriteTiles[i];
NesSpriteInfoEx& spriteEx = _exSpriteInfo[i];
if(shift >= 0 && shift < 8) {
tileInfo.Sprite[j].TileIndex = spriteEx.AbsoluteTileAddr / 16;
if(_isChrRam) {
_console->GetMapper()->CopyChrTile(spriteEx.AbsoluteTileAddr & 0xFFFFFFF0, tileInfo.Sprite[j].TileData);
}
if(_version >= 100) {
tileInfo.Sprite[j].PaletteColors = 0xFF000000 | _paletteRam[sprite.PaletteOffset + 3] | (_paletteRam[sprite.PaletteOffset + 2] << 8) | (_paletteRam[sprite.PaletteOffset + 1] << 16);
} else {
tileInfo.Sprite[j].PaletteColors = _paletteRam[sprite.PaletteOffset + 3] | (_paletteRam[sprite.PaletteOffset + 2] << 8) | (_paletteRam[sprite.PaletteOffset + 1] << 16);
}
if(spriteEx.OffsetY >= 8) {
tileInfo.Sprite[j].OffsetY = spriteEx.OffsetY - 8;
} else {
tileInfo.Sprite[j].OffsetY = spriteEx.OffsetY;
}
tileInfo.Sprite[j].OffsetX = shift;
tileInfo.Sprite[j].HorizontalMirroring = sprite.HorizontalMirror;
tileInfo.Sprite[j].VerticalMirroring = spriteEx.VerticalMirror;
tileInfo.Sprite[j].BackgroundPriority = sprite.BackgroundPriority;
tileInfo.Sprite[j].PaletteOffset = sprite.PaletteOffset;
if(sprite.HorizontalMirror) {
tileInfo.Sprite[j].SpriteColorIndex = ((sprite.LowByte >> shift) & 0x01) | ((sprite.HighByte >> shift) & 0x01) << 1;
} else {
tileInfo.Sprite[j].SpriteColorIndex = ((sprite.LowByte << shift) & 0x80) >> 7 | ((sprite.HighByte << shift) & 0x80) >> 6;
}
if(tileInfo.Sprite[j].SpriteColorIndex == 0) {
tileInfo.Sprite[j].SpriteColor = ReadPaletteRam(0);
} else {
tileInfo.Sprite[j].SpriteColor = ReadPaletteRam(sprite.PaletteOffset + tileInfo.Sprite[j].SpriteColorIndex);
}
tileInfo.Sprite[j].PpuBackgroundColor = tileInfo.Tile.PpuBackgroundColor;
tileInfo.Sprite[j].BgColorIndex = tileInfo.Tile.BgColorIndex;
j++;
if(j >= 4) {
break;
}
}
}
tileInfo.SpriteCount = j;
} else {
tileInfo.SpriteCount = 0;
}
if(_mask.BackgroundEnabled && _cycle > _minimumDrawBgCycle) {
tileInfo.Tile.TileIndex = lastTileEx.AbsoluteTileAddr / 16;
if(_isChrRam) {
_console->GetMapper()->CopyChrTile(lastTileEx.AbsoluteTileAddr & 0xFFFFFFF0, tileInfo.Tile.TileData);
}
if(_version >= 100) {
tileInfo.Tile.PaletteColors = _paletteRam[tilePalette + 3] | (_paletteRam[tilePalette + 2] << 8) | (_paletteRam[tilePalette + 1] << 16) | (_paletteRam[0] << 24);
} else {
tileInfo.Tile.PaletteColors = _paletteRam[tilePalette + 3] | (_paletteRam[tilePalette + 2] << 8) | (_paletteRam[tilePalette + 1] << 16);
}
tileInfo.Tile.OffsetY = lastTileEx.OffsetY;
tileInfo.Tile.OffsetX = (_xScroll + ((_cycle - 1) & 0x07)) & 0x07;
} else {
tileInfo.Tile.TileIndex = HdPpuTileInfo::NoTile;
}
} else {
//"If the current VRAM address points in the range $3F00-$3FFF during forced blanking, the color indicated by this palette location will be shown on screen instead of the backdrop color."
pixel = ReadPaletteRam(_videoRamAddr) | _intensifyColorBits;
_info->ScreenTiles[bufferOffset].Tile.TileIndex = HdPpuTileInfo::NoTile;
_info->ScreenTiles[bufferOffset].SpriteCount = 0;
}
}
};