Mesen2/Core/NES/Debugger/NesPpuTools.h

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2.3 KiB
C++

#pragma once
#include "pch.h"
#include "Debugger/PpuTools.h"
#include "NES/Debugger/IExtModeMapperDebug.h"
class Debugger;
class Emulator;
class BaseMapper;
class NesConsole;
struct NesPpuState;
struct NesPpuToolsState
{
ExtModeConfig ExtConfig;
};
class NesPpuTools final : public PpuTools
{
private:
NesConsole* _console = nullptr;
BaseMapper* _mapper = nullptr;
void GetSpriteInfo(DebugSpriteInfo& sprite, uint32_t* spritePreview, uint32_t spriteIndex, GetSpritePreviewOptions& options, NesPpuState& state, NesPpuToolsState& ppuToolsState, uint8_t* vram, uint8_t* oamRam, uint32_t* palette);
void GetSpritePreview(GetSpritePreviewOptions options, BaseState& state, DebugSpriteInfo* sprites, uint32_t* spritePreviews, uint32_t* palette, uint32_t *outBuffer);
DebugTilemapInfo GetWindowTilemap(GetTilemapOptions options, NesPpuState& state, IExtModeMapperDebug* exMode, ExtModeConfig& extCfg, uint8_t* vram, uint32_t* palette, uint32_t* outBuffer);
void DrawNametable(uint8_t* ntSource, uint32_t ntBaseAddr, uint8_t ntIndex, GetTilemapOptions options, NesPpuState& state, IExtModeMapperDebug* exMode, ExtModeConfig& extCfg, uint8_t* vram, uint32_t* palette, uint32_t* outBuffer, uint32_t bufferWidth);
void ApplyHighlights(GetTilemapOptions options, uint8_t nametableIndex, uint8_t* vram, uint32_t* outBuffer);
public:
NesPpuTools(Debugger* debugger, Emulator *emu, NesConsole* console);
void GetPpuToolsState(BaseState& state) override;
DebugTilemapInfo GetTilemap(GetTilemapOptions options, BaseState& state, BaseState& ppuToolsState, uint8_t* vram, uint32_t* palette, uint32_t *outBuffer) override;
FrameInfo GetTilemapSize(GetTilemapOptions options, BaseState& state) override;
DebugTilemapTileInfo GetTilemapTileInfo(uint32_t x, uint32_t y, uint8_t* vram, GetTilemapOptions options, BaseState& baseState, BaseState& ppuToolsState) override;
DebugSpritePreviewInfo GetSpritePreviewInfo(GetSpritePreviewOptions options, BaseState& state, BaseState& ppuToolsState) override;
void GetSpriteList(GetSpritePreviewOptions options, BaseState& baseState, BaseState& ppuToolsState, uint8_t* vram, uint8_t* oamRam, uint32_t* palette, DebugSpriteInfo outBuffer[], uint32_t* spritePreview, uint32_t* screenPreview) override;
DebugPaletteInfo GetPaletteInfo(GetPaletteInfoOptions options) override;
void SetPaletteColor(int32_t colorIndex, uint32_t color) override;
};