Mesen2/Core/NES/APU/TriangleChannel.h

164 lines
No EOL
4 KiB
C++

#pragma once
#include "pch.h"
#include "NES/NesConsole.h"
#include "NES/NesConstants.h"
#include "NES/APU/ApuTimer.h"
#include "NES/APU/ApuLengthCounter.h"
#include "NES/INesMemoryHandler.h"
#include "Utilities/ISerializable.h"
#include "Utilities/Serializer.h"
class TriangleChannel : public INesMemoryHandler, public ISerializable
{
private:
static constexpr uint8_t _sequence[32] = { 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 };
NesConsole* _console;
ApuLengthCounter _lengthCounter;
ApuTimer _timer;
uint8_t _linearCounter = 0;
uint8_t _linearCounterReload = 0;
bool _linearReloadFlag = false;
bool _linearControlFlag = false;
uint8_t _sequencePosition = 0;
public:
TriangleChannel(NesConsole* console) : _lengthCounter(AudioChannel::Triangle, console), _timer(AudioChannel::Triangle, console->GetSoundMixer())
{
_console = console;
}
void Run(uint32_t targetCycle)
{
while(_timer.Run(targetCycle)) {
//The sequencer is clocked by the timer as long as both the linear counter and the length counter are nonzero.
if(_lengthCounter.GetStatus() && _linearCounter > 0) {
_sequencePosition = (_sequencePosition + 1) & 0x1F;
if(_timer.GetPeriod() >= 2 || !_console->GetNesConfig().SilenceTriangleHighFreq) {
//Disabling the triangle channel when period is < 2 removes "pops" in the audio that are caused by the ultrasonic frequencies
//This is less "accurate" in terms of emulation, so this is an option (disabled by default)
_timer.AddOutput(_sequence[_sequencePosition]);
}
}
}
}
void Reset(bool softReset)
{
_timer.Reset(softReset);
_lengthCounter.Reset(softReset);
_linearCounter = 0;
_linearCounterReload = 0;
_linearReloadFlag = false;
_linearControlFlag = false;
_sequencePosition = 0;
}
void Serialize(Serializer& s) override
{
SV(_linearCounter); SV(_linearCounterReload); SV(_linearReloadFlag); SV(_linearControlFlag); SV(_sequencePosition);
SV(_timer);
SV(_lengthCounter);
}
void GetMemoryRanges(MemoryRanges &ranges) override
{
ranges.AddHandler(MemoryOperation::Write, 0x4008, 0x400B);
}
void WriteRam(uint16_t addr, uint8_t value) override
{
_console->GetApu()->Run();
switch(addr & 0x03) {
case 0: //4008
_linearControlFlag = (value & 0x80) == 0x80;
_linearCounterReload = value & 0x7F;
_lengthCounter.InitializeLengthCounter(_linearControlFlag);
break;
case 2: //400A
_timer.SetPeriod((_timer.GetPeriod() & 0xFF00) | value);
break;
case 3: //400B
_lengthCounter.LoadLengthCounter(value >> 3);
_timer.SetPeriod((_timer.GetPeriod() & 0xFF) | ((value & 0x07) << 8));
//Side effects Sets the linear counter reload flag
_linearReloadFlag = true;
break;
}
}
void TickLinearCounter()
{
if(_linearReloadFlag) {
_linearCounter = _linearCounterReload;
} else if(_linearCounter > 0) {
_linearCounter--;
}
if(!_linearControlFlag) {
_linearReloadFlag = false;
}
}
void TickLengthCounter()
{
_lengthCounter.TickLengthCounter();
}
void ReloadLengthCounter()
{
_lengthCounter.ReloadCounter();
}
void EndFrame()
{
_timer.EndFrame();
}
void SetEnabled(bool enabled)
{
_lengthCounter.SetEnabled(enabled);
}
bool GetStatus()
{
return _lengthCounter.GetStatus();
}
uint8_t GetOutput()
{
return _timer.GetLastOutput();
}
ApuTriangleState GetState()
{
ApuTriangleState state;
state.Enabled = _lengthCounter.IsEnabled();
state.Frequency = NesConstants::GetClockRate(NesApu::GetApuRegion(_console)) / 32.0 / (_timer.GetPeriod() + 1);
state.LengthCounter = _lengthCounter.GetState();
state.OutputVolume = _timer.GetLastOutput();
state.Period = _timer.GetPeriod();
state.Timer = _timer.GetTimer();
state.SequencePosition = _sequencePosition;
state.LinearCounterReload = _linearCounterReload;
state.LinearCounter = _linearCounter;
state.LinearReloadFlag = _linearReloadFlag;
return state;
}
uint8_t ReadRam(uint16_t addr) override
{
return 0;
}
};