Mesen2/Core/NES/APU/NesApu.cpp

304 lines
7.8 KiB
C++

#include "pch.h"
#include "NES/APU/NesApu.h"
#include "NES/APU/SquareChannel.h"
#include "NES/APU/TriangleChannel.h"
#include "NES/APU/NoiseChannel.h"
#include "NES/APU/DeltaModulationChannel.h"
#include "NES/APU/ApuFrameCounter.h"
#include "NES/NesCpu.h"
#include "NES/NesConsole.h"
#include "NES/NesTypes.h"
#include "NES/NesMemoryManager.h"
#include "NES/NesSoundMixer.h"
#include "Shared/Emulator.h"
#include "Utilities/Serializer.h"
NesApu::NesApu(NesConsole* console)
{
_region = ConsoleRegion::Auto;
_apuEnabled = true;
_needToRun = false;
_console = console;
_mixer = _console->GetSoundMixer();
_settings = _console->GetEmulator()->GetSettings();
_square1.reset(new SquareChannel(AudioChannel::Square1, _console, true));
_square2.reset(new SquareChannel(AudioChannel::Square2, _console, false));
_triangle.reset(new TriangleChannel(_console));
_noise.reset(new NoiseChannel(_console));
_dmc.reset(new DeltaModulationChannel(_console));
_frameCounter.reset(new ApuFrameCounter(_console));
_console->GetMemoryManager()->RegisterIODevice(_square1.get());
_console->GetMemoryManager()->RegisterIODevice(_square2.get());
_console->GetMemoryManager()->RegisterIODevice(_frameCounter.get());
_console->GetMemoryManager()->RegisterIODevice(_triangle.get());
_console->GetMemoryManager()->RegisterIODevice(_noise.get());
_console->GetMemoryManager()->RegisterIODevice(_dmc.get());
Reset(false);
}
NesApu::~NesApu()
{
}
void NesApu::SetRegion(ConsoleRegion region, bool forceInit)
{
//Finish the current apu frame before switching model
Run();
_frameCounter->SetRegion(region);
}
void NesApu::FrameCounterTick(FrameType type)
{
//Quarter & half frame clock envelope & linear counter
_square1->TickEnvelope();
_square2->TickEnvelope();
_triangle->TickLinearCounter();
_noise->TickEnvelope();
if(type == FrameType::HalfFrame) {
//Half frames clock length counter & sweep
_square1->TickLengthCounter();
_square2->TickLengthCounter();
_triangle->TickLengthCounter();
_noise->TickLengthCounter();
_square1->TickSweep();
_square2->TickSweep();
}
}
uint8_t NesApu::GetStatus()
{
uint8_t status = 0;
status |= _square1->GetStatus() ? 0x01 : 0x00;
status |= _square2->GetStatus() ? 0x02 : 0x00;
status |= _triangle->GetStatus() ? 0x04 : 0x00;
status |= _noise->GetStatus() ? 0x08 : 0x00;
status |= _dmc->GetStatus() ? 0x10 : 0x00;
status |= _console->GetCpu()->HasIrqSource(IRQSource::FrameCounter) ? 0x40 : 0x00;
status |= _console->GetCpu()->HasIrqSource(IRQSource::DMC) ? 0x80 : 0x00;
return status;
}
uint8_t NesApu::ReadRam(uint16_t addr)
{
//$4015 read
Run();
if(addr >= 0x4018 && !_console->GetNesConfig().EnableCpuTestMode) {
return _console->GetMemoryManager()->GetOpenBus();
}
switch(addr) {
case 0x4015: {
uint8_t status = GetStatus() | (_console->GetMemoryManager()->GetInternalOpenBus() & 0x20);
//Reading $4015 clears the Frame Counter interrupt flag.
_console->GetCpu()->ClearIrqSource(IRQSource::FrameCounter);
return status;
}
case 0x4018: return _square1->GetOutput() | (_square2->GetOutput() << 4);
case 0x4019: return _triangle->GetOutput() | (_noise->GetOutput() << 4);
case 0x401A: return _dmc->GetOutput();
default:
return _console->GetMemoryManager()->GetOpenBus();
}
}
uint8_t NesApu::PeekRam(uint16_t addr)
{
if(_console->GetEmulator()->IsEmulationThread()) {
//Only run the Apu (to catch up) if we're running this in the emulation thread (not 100% accurate, but we can't run the Apu from any other thread without locking)
Run();
}
return GetStatus();
}
void NesApu::WriteRam(uint16_t addr, uint8_t value)
{
//$4015 write
Run();
//Writing to $4015 clears the DMC interrupt flag.
//This needs to be done before setting the enabled flag for the DMC (because doing so can trigger an IRQ)
_console->GetCpu()->ClearIrqSource(IRQSource::DMC);
_square1->SetEnabled((value & 0x01) == 0x01);
_square2->SetEnabled((value & 0x02) == 0x02);
_triangle->SetEnabled((value & 0x04) == 0x04);
_noise->SetEnabled((value & 0x08) == 0x08);
_dmc->SetEnabled((value & 0x10) == 0x10);
}
void NesApu::GetMemoryRanges(MemoryRanges &ranges)
{
ranges.AddHandler(MemoryOperation::Read, 0x4015);
ranges.AddHandler(MemoryOperation::Read, 0x4018, 0x401A);
ranges.AddHandler(MemoryOperation::Write, 0x4015);
}
void NesApu::Run()
{
//Update framecounter and all channels
//This is called:
//-At the end of a frame
//-Before Apu registers are read/written to
//-When a DMC or FrameCounter interrupt needs to be fired
int32_t cyclesToRun = _currentCycle - _previousCycle;
while(cyclesToRun > 0) {
_previousCycle += _frameCounter->Run(cyclesToRun);
//Reload counters set by writes to 4003/4008/400B/400F after running the frame counter to allow the length counter to be clocked first
//This fixes the test "len_reload_timing" (tests 4 & 5)
_square1->ReloadLengthCounter();
_square2->ReloadLengthCounter();
_noise->ReloadLengthCounter();
_triangle->ReloadLengthCounter();
_square1->Run(_previousCycle);
_square2->Run(_previousCycle);
_noise->Run(_previousCycle);
_triangle->Run(_previousCycle);
_dmc->Run(_previousCycle);
}
}
void NesApu::SetNeedToRun()
{
_needToRun = true;
}
bool NesApu::NeedToRun(uint32_t currentCycle)
{
if(_dmc->NeedToRun() || _needToRun) {
//Need to run whenever we alter the length counters
//Need to run every cycle when DMC is running to get accurate emulation (CPU stalling, interaction with sprite DMA, etc.)
_needToRun = false;
return true;
}
uint32_t cyclesToRun = currentCycle - _previousCycle;
return _frameCounter->NeedToRun(cyclesToRun) || _dmc->IrqPending(cyclesToRun);
}
void NesApu::Exec()
{
_currentCycle++;
if(_currentCycle == NesSoundMixer::CycleLength - 1) {
EndFrame();
} else if(NeedToRun(_currentCycle)) {
Run();
}
}
void NesApu::EndFrame()
{
_dmc->ProcessClock();
Run();
_square1->EndFrame();
_square2->EndFrame();
_triangle->EndFrame();
_noise->EndFrame();
_dmc->EndFrame();
_mixer->PlayAudioBuffer(_currentCycle);
_currentCycle = 0;
_previousCycle = 0;
}
void NesApu::ProcessCpuClock()
{
if(_apuEnabled) {
Exec();
}
}
void NesApu::Reset(bool softReset)
{
_apuEnabled = true;
_currentCycle = 0;
_previousCycle = 0;
_square1->Reset(softReset);
_square2->Reset(softReset);
_triangle->Reset(softReset);
_noise->Reset(softReset);
_dmc->Reset(softReset);
_frameCounter->Reset(softReset);
}
void NesApu::Serialize(Serializer& s)
{
if(s.GetFormat() != SerializeFormat::Map) {
//End the Apu frame - makes it simpler to restore sound after a state reload
EndFrame();
}
SV(_square1);
SV(_square2);
SV(_triangle);
SV(_noise);
SV(_dmc);
SV(_frameCounter);
}
void NesApu::AddExpansionAudioDelta(AudioChannel channel, int16_t delta)
{
_mixer->AddDelta(channel, _currentCycle, delta);
}
void NesApu::SetApuStatus(bool enabled)
{
_apuEnabled = enabled;
}
bool NesApu::IsApuEnabled()
{
//Adding extra lines before/after NMI temporarely turns off the Apu
//This appears to result in less side-effects than spreading out the Apu's
//load over the entire PPU frame, like what was done before.
//This is most likely due to the timing of the Frame Counter & DMC IRQs.
return _apuEnabled;
}
ConsoleRegion NesApu::GetApuRegion(NesConsole* console)
{
ConsoleRegion region = console->GetRegion();
if(region == ConsoleRegion::Ntsc || region == ConsoleRegion::Dendy) {
//Dendy APU works with NTSC timings
return ConsoleRegion::Ntsc;
} else {
return region;
}
}
uint16_t NesApu::GetDmcReadAddress()
{
return _dmc->GetDmcReadAddress();
}
void NesApu::SetDmcReadBuffer(uint8_t value)
{
_dmc->SetDmcReadBuffer(value);
}
ApuState NesApu::GetState()
{
ApuState state;
state.Dmc = _dmc->GetState();
state.FrameCounter = _frameCounter->GetState();
state.Noise = _noise->GetState();
state.Square1 = _square1->GetState();
state.Square2 = _square2->GetState();
state.Triangle = _triangle->GetState();
return state;
}