Mesen2/Core/Gameboy/GbPpu.cpp
Sour 2e8ca044ec GB: Fixed HDMA not running on scanline 143
This fixes graphical issues in Warau Inu no Bouken (because some tiles were not being transferred to VRAM)
2025-03-23 13:33:45 +09:00

1345 lines
39 KiB
C++

#include "pch.h"
#include "Gameboy/GbPpu.h"
#include "Gameboy/GbTypes.h"
#include "Gameboy/Gameboy.h"
#include "Gameboy/GbMemoryManager.h"
#include "Gameboy/GbDmaController.h"
#include "Gameboy/GbConstants.h"
#include "Shared/Emulator.h"
#include "Shared/EmuSettings.h"
#include "Shared/RewindManager.h"
#include "Shared/BaseControlManager.h"
#include "Shared/RenderedFrame.h"
#include "Shared/Video/VideoDecoder.h"
#include "Shared/NotificationManager.h"
#include "Shared/MessageManager.h"
#include "SNES/Coprocessors/SGB/SuperGameboy.h"
#include "Utilities/HexUtilities.h"
#include "Utilities/Serializer.h"
#include "Shared/EventType.h"
constexpr uint16_t evtColors[6] = { 0x18C6, 0x294A, 0x108C, 0x4210, 0x3084, 0x1184 };
void GbPpu::Init(Emulator* emu, Gameboy* gameboy, GbMemoryManager* memoryManager, GbDmaController* dmaController, uint8_t* vram, uint8_t* oam)
{
_emu = emu;
_gameboy = gameboy;
_memoryManager = memoryManager;
_dmaController = dmaController;
_vram = vram;
_oam = oam;
_outputBuffers[0] = new uint16_t[GbConstants::PixelCount];
_outputBuffers[1] = new uint16_t[GbConstants::PixelCount];
memset(_outputBuffers[0], 0, GbConstants::PixelCount * sizeof(uint16_t));
memset(_outputBuffers[1], 0, GbConstants::PixelCount * sizeof(uint16_t));
_currentBuffer = _outputBuffers[0];
_eventViewerBuffers[0] = new uint16_t[456 * 154];
_eventViewerBuffers[1] = new uint16_t[456 * 154];
memset(_eventViewerBuffers[0], 0, 456 * 154 * sizeof(uint16_t));
memset(_eventViewerBuffers[1], 0, 456 * 154 * sizeof(uint16_t));
_currentEventViewerBuffer = _eventViewerBuffers[0];
_state = {};
_state.Mode = PpuMode::HBlank;
_state.CgbEnabled = _gameboy->IsCgb();
_lastFrameTime = 0;
_gameboy->InitializeRam(_state.CgbBgPalettes, 4 * 8 * sizeof(uint16_t));
_gameboy->InitializeRam(_state.CgbObjPalettes, 4 * 8 * sizeof(uint16_t));
UpdatePalette();
Write(0xFF48, 0xFF);
Write(0xFF49, 0xFF);
//Reset state to ensure powering off and then back on works properly for SGB
ResetRenderer();
_wyEnableFlag = false;
_wxEnableFlag = false;
_lcdDisabled = true;
_stopOamBlocked = false;
_stopVramBlocked = false;
_stopPaletteBlocked = false;
_oamReadBlocked = false;
_oamWriteBlocked = false;
_vramReadBlocked = false;
_vramWriteBlocked = false;
_isFirstFrame = true;
_forceBlankFrame = true;
_rendererIdle = false;
}
GbPpu::~GbPpu()
{
delete[] _outputBuffers[0];
delete[] _outputBuffers[1];
delete[] _eventViewerBuffers[0];
delete[] _eventViewerBuffers[1];
}
GbPpuState GbPpu::GetState()
{
return _state;
}
GbPpuState& GbPpu::GetStateRef()
{
return _state;
}
uint16_t* GbPpu::GetOutputBuffer()
{
return _currentBuffer;
}
uint16_t* GbPpu::GetEventViewerBuffer()
{
return _currentEventViewerBuffer;
}
uint16_t* GbPpu::GetPreviousEventViewerBuffer()
{
return _currentEventViewerBuffer == _eventViewerBuffers[0] ? _eventViewerBuffers[1] : _eventViewerBuffers[0];
}
void GbPpu::SetCpuStopState(bool stopped)
{
if(!_gameboy->IsCgb()) {
if(stopped) {
_lcdDisabled = true;
} else if(_state.LcdEnabled) {
_lcdDisabled = !_state.LcdEnabled;
}
} else {
if(stopped) {
//When the CPU is stopped on the CGB, the LCD is still active, but its oam/vram/palette
//access is frozen to what it was when the CPU stopped. So if stopped during mode 3, the
//LCD essentially continues rendering the last image that was on screen.
//If this is done outside of mode 3, oam/vram/pal access can be disabled, causing the
//screen to turn black, etc.
_stopOamBlocked = !_oamReadBlocked;
_stopVramBlocked = !_vramReadBlocked;
_stopPaletteBlocked = _state.Mode <= PpuMode::OamEvaluation;
} else {
_stopOamBlocked = false;
_stopVramBlocked = false;
_stopPaletteBlocked = false;
}
}
}
template<bool singleStep>
void GbPpu::Exec()
{
if(_lcdDisabled) {
//LCD is disabled, prevent IRQs, etc.
//Not quite correct in terms of frame pacing
if(_gameboy->GetApuCycleCount() - _lastFrameTime > 70224) {
//More than a full frame's worth of time has passed since the last frame, send another blank frame
_forceBlankFrame = true;
SendFrame();
_forceBlankFrame = true;
_lastFrameTime = _gameboy->GetApuCycleCount();
}
return;
}
uint8_t cyclesToRun = (_memoryManager->IsHighSpeed() || singleStep) ? 1 : 2;
for(int i = 0; i < cyclesToRun; i++) {
_state.Cycle++;
if(_state.IdleCycles > 0) {
_state.IdleCycles--;
ProcessPpuCycle();
continue;
}
ExecCycle();
}
}
void GbPpu::ExecCycle()
{
PpuMode oldMode = _state.IrqMode;
if(_state.Scanline < 144) {
if(_state.Scanline == 0 && _isFirstFrame) {
ProcessFirstScanlineAfterPowerOn();
} else {
ProcessVisibleScanline();
}
} else {
ProcessVblankScanline();
}
if(_state.Mode == PpuMode::Drawing) {
RunDrawCycle();
if(_drawnPixels == 160) {
//Mode turns to hblank on the same cycle as the last pixel is output
_state.Mode = PpuMode::HBlank;
_state.IrqMode = PpuMode::HBlank;
if(_gameboy->IsSgb()) {
_gameboy->GetSgb()->ProcessHBlank();
}
_state.IdleCycles = 456 - _state.Cycle - 1;
_oamReadBlocked = false;
_oamWriteBlocked = false;
_vramReadBlocked = false;
_vramWriteBlocked = false;
if(_state.Scanline <= 143) {
//HDMA runs at the start of hblank on every visible scanline (0 to 143)
_dmaController->ProcessHdma();
}
}
} else if(_state.Mode == PpuMode::OamEvaluation) {
RunSpriteEvaluation();
}
bool coincidenceFlag = (_state.LyCompare == _state.LyForCompare);
if(_state.IrqMode != oldMode || _state.LyCoincidenceFlag != coincidenceFlag) {
_state.LyCoincidenceFlag = coincidenceFlag;
UpdateStatIrq();
}
ProcessPpuCycle();
}
void GbPpu::ProcessVblankScanline()
{
switch(_state.Cycle) {
case 2:
if(_state.Scanline == 144) {
_state.IrqMode = PpuMode::OamEvaluation;
}
break;
case 4:
if(_state.Scanline < 153) {
_state.LyForCompare = _state.Scanline;
if(_state.Scanline == 144) {
_state.Mode = PpuMode::VBlank;
_state.IrqMode = PpuMode::VBlank;
if(_gameboy->IsSgb()) {
_gameboy->GetSgb()->ProcessVBlank();
}
_windowCounter = -1;
_memoryManager->RequestIrq(GbIrqSource::VerticalBlank);
SendFrame();
}
}
break;
case 6:
if(_state.Scanline == 153) {
_state.Ly = 0;
_state.LyForCompare = _state.Scanline;
}
break;
case 8:
if(_state.Scanline == 153) {
_state.LyForCompare = -1;
}
break;
case 12:
if(_state.Scanline == 153) {
_state.LyForCompare = 0;
}
_state.IdleCycles = 456 - 12 - 1;
break;
case 456:
_state.Cycle = 0;
_state.Scanline++;
_drawnPixels = 0;
if(_state.Scanline == 154) {
_state.Scanline = 0;
_state.Ly = 0;
_state.LyForCompare = 0;
_wyEnableFlag = _state.Scanline == _state.WindowY && _state.WindowEnabled;
if(!_gameboy->IsCgb()) {
//On scanline 0, hblank gets set here (not on CGB)
_state.Mode = PpuMode::HBlank;
}
if(_emu->IsDebugging()) {
_emu->ProcessEvent(EventType::StartFrame, CpuType::Gameboy);
_currentEventViewerBuffer = _currentEventViewerBuffer == _eventViewerBuffers[0] ? _eventViewerBuffers[1] : _eventViewerBuffers[0];
}
} else {
_state.Ly = _state.Scanline;
_state.LyForCompare = -1;
}
break;
}
}
void GbPpu::ProcessFirstScanlineAfterPowerOn()
{
switch(_state.Cycle) {
case 87:
_oamReadBlocked = true;
_oamWriteBlocked = true;
_vramReadBlocked = true;
_vramWriteBlocked = true;
_rendererIdle = true;
_wxEnableFlag = false;
_state.Mode = PpuMode::Drawing;
_state.IrqMode = PpuMode::Drawing;
ResetRenderer();
_rendererIdle = true;
break;
case 92:
_rendererIdle = false;
break;
case 456:
_state.Cycle = 0;
_state.Scanline++;
_wyEnableFlag |= _state.Scanline == _state.WindowY && _state.WindowEnabled;
_drawnPixels = 0;
_state.Ly = _state.Scanline;
_drawnPixels = 0;
break;
}
}
void GbPpu::ProcessVisibleScanline()
{
switch(_state.Cycle) {
case 2:
if(_state.Scanline > 0) {
//On scanlines 1-143, the OAM IRQ fires 1 cycle early
_state.IrqMode = PpuMode::OamEvaluation;
_state.LyForCompare = -1;
}
break;
case 3:
_oamReadBlocked = true;
break;
case 4:
_spriteCount = 0;
_state.LyForCompare = _state.Scanline;
_oamWriteBlocked = true;
_state.Mode = PpuMode::OamEvaluation;
_state.IrqMode = PpuMode::OamEvaluation;
break;
case 5:
//Turning on OAM IRQs in the middle of evaluation has no effect?
//Or is this a patch to get the proper behavior for the STAT write bug?
_state.IrqMode = PpuMode::NoIrq;
break;
case 80:
_oamWriteBlocked = false;
_oamReadBlocked = true;
_vramReadBlocked = true;
break;
case 84:
_wxEnableFlag = false;
_state.Mode = PpuMode::Drawing;
_state.IrqMode = PpuMode::Drawing;
_oamWriteBlocked = true;
_vramWriteBlocked = true;
_rendererIdle = true;
break;
case 89:
ResetRenderer();
_rendererIdle = false;
break;
case 456:
_state.Cycle = 0;
_state.Scanline++;
_state.Ly = _state.Scanline;
_wyEnableFlag |= _state.Scanline == _state.WindowY && _state.WindowEnabled;
_drawnPixels = 0;
if(_state.Scanline == 144) {
_state.LyForCompare = -1;
}
break;
}
}
void GbPpu::ProcessPpuCycle()
{
_gbcTileGlitch = false;
if(_emu->IsDebugging()) {
_emu->ProcessPpuCycle<CpuType::Gameboy>();
if(_state.Mode != PpuMode::Drawing) {
_currentEventViewerBuffer[456 * _state.Scanline + _state.Cycle] = evtColors[(int)_state.Mode];
} else if(_prevDrawnPixels != _drawnPixels && _drawnPixels > 0) {
uint16_t color = _currentBuffer[_state.Scanline * GbConstants::ScreenWidth + (_drawnPixels - 1)];
_currentEventViewerBuffer[456 * _state.Scanline + _state.Cycle] = color;
} else {
_currentEventViewerBuffer[456 * _state.Scanline + _state.Cycle] = evtColors[(int)_evtColor];
}
_prevDrawnPixels = _drawnPixels;
}
}
void GbPpu::RunDrawCycle()
{
if(_rendererIdle) {
//Idle cycles
_evtColor = EvtColor::RenderingIdle;
return;
}
//TODO fix/check behavior for WX=0 and WX=166
if(!_wxEnableFlag) {
_wxEnableFlag |= _drawnPixels == _state.WindowX - 7;
bool fetchWindow = (
_state.WindowEnabled && //"Window enable bit in LCDC is set"
_wxEnableFlag && //"the current X coordinate being rendered + 7 was equal to WX"
_wyEnableFlag //"at some point in this frame the value of WY was equal to LY (checked at the start of Mode 2 only)"
);
if(_fetchWindow != fetchWindow) {
//Switched between window & background, reset fetcher & pixel FIFO
_fetchWindow = fetchWindow;
_fetchColumn = 0;
_windowCounter++;
_bgFetcher.Step = 0;
_bgFifo.Reset();
//Idle cycle when switching to window
_evtColor = EvtColor::RenderingIdle;
return;
}
if(!_gameboy->IsCgb() && !_state.WindowEnabled && _windowCounter > 0 && _wxEnableFlag && ((int)_state.WindowX & 0x07) == 7 - ((int)_state.ScrollX & 0x07)) {
//Emulate a DMG-only glitch that occurs in the following conditions (from the Windesync-validate test rom readme):
//After the window is active at some point in the frame, an extra pixel is added to the BG FIFO on all other lines when:
// -The window is disabled AND
// -A window X hit occurs AND
// -(WindowX & 7) == 7 - (ScrollX & 7)
//This glitch also occurs in Star Trek 25th anniversary's intro - not emulating it causes the graphics to be offset by a pixel
_insertGlitchBgPixel = true;
}
}
FindNextSprite();
if(_fetchSprite >= 0 && _bgFetcher.Step >= 5 && _bgFifo.Size > 0) {
_evtColor = EvtColor::RenderingOamLoad;
ClockSpriteFetcher();
FindNextSprite();
return;
}
if(_fetchSprite == -1 && _bgFifo.Size > 0) {
if(_drawnPixels >= 0) {
GameboyConfig& cfg = _emu->GetSettings()->GetGameboyConfig();
GbFifoEntry entry = _insertGlitchBgPixel ? GbFifoEntry{} : _bgFifo.Content[_bgFifo.Position];
GbFifoEntry sprite = _oamFifo.Content[_oamFifo.Position];
if(!cfg.DisableSprites && sprite.Color != 0 && (entry.Color == 0 || (!(sprite.Attributes & 0x80) && !(entry.Attributes & 0x80)) || (_state.CgbEnabled && !_state.BgEnabled))) {
//Use sprite pixel if:
// -BG color is 0, OR
// -Sprite is background priority AND BG does not have its priority bit set, OR
// -On CGB, the "bg enabled" flag is cleared, causing all sprites to appear above BG tiles
if(_state.CgbEnabled) {
WriteObjPixel(sprite.Color | ((sprite.Attributes & 0x07) << 2));
} else {
uint8_t colorIndex = (((sprite.Attributes & 0x10) ? _state.ObjPalette1 : _state.ObjPalette0) >> (sprite.Color * 2)) & 0x03;
WriteObjPixel(((sprite.Attributes & 0x10) ? 4 : 0) | colorIndex);
}
_lastPixelType = GbPixelType::Object;
} else {
if(!cfg.DisableBackground) {
if(_state.CgbEnabled) {
WriteBgPixel(entry.Color | ((entry.Attributes & 0x07) << 2));
} else {
WriteBgPixel(_state.BgEnabled ? ((_state.BgPalette >> (entry.Color * 2)) & 0x03) : (_state.BgPalette & 0x03));
}
} else {
WriteBgPixel(_state.BgPalette & 0x03);
}
_lastPixelType = GbPixelType::Background;
_lastBgColor = entry.Color;
}
}
if(!_insertGlitchBgPixel) {
_bgFifo.Pop();
}
_insertGlitchBgPixel = false;
_drawnPixels++;
if(_oamFifo.Size > 0) {
_oamFifo.Pop();
}
}
ClockTileFetcher();
}
void GbPpu::WriteBgPixel(uint8_t colorIndex)
{
uint16_t outOffset = _state.Scanline * GbConstants::ScreenWidth + _drawnPixels;
_currentBuffer[outOffset] = LcdReadBgPalette(colorIndex) & 0x7FFF;
if(_gameboy->IsSgb()) {
_gameboy->GetSgb()->WriteLcdColor(_state.Scanline, (uint8_t)_drawnPixels, colorIndex & 0x03);
}
}
void GbPpu::WriteObjPixel(uint8_t colorIndex)
{
uint16_t outOffset = _state.Scanline * GbConstants::ScreenWidth + _drawnPixels;
_currentBuffer[outOffset] = LcdReadObjPalette(colorIndex) & 0x7FFF;
if(_gameboy->IsSgb()) {
_gameboy->GetSgb()->WriteLcdColor(_state.Scanline, (uint8_t)_drawnPixels, colorIndex & 0x03);
}
}
void GbPpu::RunSpriteEvaluation()
{
if(_state.Cycle & 0x01) {
if(_spriteCount < 10) {
uint8_t spriteIndex = ((_state.Cycle - 4) >> 1) * 4;
if(!_dmaController->IsOamDmaRunning()) {
//When DMA is running, the LCD appears to re-use the last values read from OAM
//These are shared with the sprite fetcher, so they can contain tile index/attributes
//instead of Y+X coordinates, depending on when the OAM DMA was started.
//This is needed to pass the "strikethrough" test rom
_oamReadBuffer[0] = _oam[spriteIndex]; //Y
_oamReadBuffer[1] = _oam[spriteIndex + 1]; //X
}
int16_t sprY = ((int16_t)_oamReadBuffer[0] - 16);
if(_state.Scanline >= sprY && _state.Scanline < sprY + (_state.LargeSprites ? 16 : 8)) {
_spriteY[_spriteCount] = _oamReadBuffer[0];
_spriteX[_spriteCount] = _oamReadBuffer[1];
_spriteIndexes[_spriteCount] = spriteIndex;
_spriteCount++;
}
}
} else {
//TODO check proper timing for even&odd cycles
}
}
void GbPpu::ResetRenderer()
{
//Reset fetcher & pixel FIFO
_oamFifo.Reset();
_oamFetcher.Step = 0;
_bgFifo.Reset();
_bgFifo.Size = 8;
_bgFetcher.Step = 0;
_drawnPixels = -8 - (_state.ScrollX & 0x07);
_fetchSprite = -1;
_fetchWindow = false;
_fetchColumn = 0;
_insertGlitchBgPixel = false;
}
void GbPpu::ClockSpriteFetcher()
{
switch(_oamFetcher.Step++) {
case 1: {
//Fetch tile index
uint8_t sprAddr = _spriteIndexes[_fetchSprite];
int16_t sprY = (int16_t)_spriteY[_fetchSprite] - 16;
if(!_dmaController->IsOamDmaRunning()) {
_oamReadBuffer[0] = LcdReadOam(sprAddr + 2); //Tile Index
_oamReadBuffer[1] = LcdReadOam(sprAddr + 3); //Attributes
} else {
//When DMA is running, this data is replaced by the content
//at the address that the DMA unit was reading/writing at the time.
uint16_t addr = _dmaController->GetLastWriteAddress() & 0xFE;
_oamReadBuffer[0] = _oam[addr];
_oamReadBuffer[1] = _oam[addr+1];
}
uint8_t sprTile = _oamReadBuffer[0];
uint8_t sprAttr = _oamReadBuffer[1];
bool vMirror = (sprAttr & 0x40) != 0;
uint16_t tileBank = _state.CgbEnabled ? ((sprAttr & 0x08) ? 0x2000 : 0x0000) : 0;
uint8_t sprOffsetY = vMirror ? (_state.LargeSprites ? 15 : 7) - (_state.Scanline - sprY) : (_state.Scanline - sprY);
if(_state.LargeSprites) {
sprTile &= 0xFE;
}
uint16_t sprTileAddr = (sprTile * 16 + sprOffsetY * 2) | tileBank;
_oamFetcher.Addr = sprTileAddr;
_oamFetcher.Attributes = sprAttr;
break;
}
case 3: _oamFetcher.LowByte = LcdReadVram(_oamFetcher.Addr); break;
case 5: {
//Fetch sprite data (high byte)
_oamFetcher.HighByte = LcdReadVram(_oamFetcher.Addr + 1);
PushSpriteToPixelFifo();
break;
}
}
}
void GbPpu::FindNextSprite()
{
if(_fetchSprite < 0 && (_state.SpritesEnabled || _state.CgbEnabled)) {
for(int i = 0; i < _spriteCount; i++) {
if((int)_spriteX[i] - 8 == _drawnPixels) {
_fetchSprite = i;
_spriteX[i] = 0xFF; //Prevent processing the same sprite again
_oamFetcher.Step = 0;
break;
}
}
}
}
void GbPpu::ClockTileFetcher()
{
_evtColor = EvtColor::RenderingBgLoad;
switch(_bgFetcher.Step++) {
case 1: {
//Fetch tile index
uint16_t tilemapAddr;
uint8_t yOffset;
uint8_t scrollPos;
if(_fetchWindow) {
tilemapAddr = _state.WindowTilemapSelect ? 0x1C00 : 0x1800;
yOffset = (uint8_t)_windowCounter;
scrollPos = _fetchColumn;
} else {
tilemapAddr = _state.BgTilemapSelect ? 0x1C00 : 0x1800;
yOffset = _state.ScrollY + _state.Scanline;
scrollPos = (_fetchColumn + (_state.ScrollX / 8)) & 0x1F;
}
uint8_t row = yOffset >> 3;
uint16_t tileAddr = tilemapAddr + scrollPos + row * 32;
_tileIndex = LcdReadVram(tileAddr);
uint8_t attributes = _state.CgbEnabled ? _vram[tileAddr | 0x2000] : 0;
bool vMirror = (attributes & 0x40) != 0;
uint16_t tileBank = (attributes & 0x08) ? 0x2000 : 0x0000;
uint16_t baseTile = _state.BgTileSelect ? 0 : 0x1000;
uint8_t tileY = vMirror ? (7 - (yOffset & 0x07)) : (yOffset & 0x07);
uint16_t tileRowAddr = baseTile + (baseTile ? (int8_t)_tileIndex * 16 : _tileIndex * 16) + tileY * 2;
tileRowAddr |= tileBank;
_bgFetcher.Addr = tileRowAddr;
_bgFetcher.Attributes = (attributes & 0xBF);
break;
}
case 3: {
//Fetch tile data (low byte)
if(_gbcTileGlitch) {
_bgFetcher.LowByte = _tileIndex;
} else {
_bgFetcher.LowByte = LcdReadVram(_bgFetcher.Addr);
}
break;
}
case 5: {
//Fetch tile data (high byte)
if(_gbcTileGlitch) {
_bgFetcher.HighByte = _tileIndex;
} else {
_bgFetcher.HighByte = LcdReadVram(_bgFetcher.Addr + 1);
}
[[fallthrough]];
}
case 6:
case 7:
if(_bgFifo.Size == 0) {
PushTileToPixelFifo();
} else if(_bgFetcher.Step == 8) {
//Wait until fifo is empty to push pixels
_bgFetcher.Step = 7;
}
break;
}
}
void GbPpu::PushSpriteToPixelFifo()
{
uint8_t spriteIndex = _fetchSprite;
_fetchSprite = -1;
_oamFetcher.Step = 0;
if(!_state.SpritesEnabled) {
return;
}
uint8_t pos = _oamFifo.Position;
//Overlap sprite
for(int i = 0; i < 8; i++) {
uint8_t shift = (_oamFetcher.Attributes & 0x20) ? i : (7 - i);
uint8_t bits = ((_oamFetcher.LowByte >> shift) & 0x01);
bits |= ((_oamFetcher.HighByte >> shift) & 0x01) << 1;
if(bits > 0 && (_oamFifo.Content[pos].Color == 0 || (IsCgbEnabled() && spriteIndex <= _oamFifo.Content[pos].Index))) {
_oamFifo.Content[pos].Color = bits;
_oamFifo.Content[pos].Attributes = _oamFetcher.Attributes;
_oamFifo.Content[pos].Index = spriteIndex;
}
pos = (pos + 1) & 0x07;
}
_oamFifo.Size = 8;
}
void GbPpu::PushTileToPixelFifo()
{
//Add new tile to fifo
for(int i = 0; i < 8; i++) {
uint8_t shift = (_bgFetcher.Attributes & 0x20) ? i : (7 - i);
uint8_t bits = ((_bgFetcher.LowByte >> shift) & 0x01);
bits |= ((_bgFetcher.HighByte >> shift) & 0x01) << 1;
_bgFifo.Content[i].Color = bits;
_bgFifo.Content[i].Attributes = _bgFetcher.Attributes;
}
_fetchColumn = (_fetchColumn + 1) & 0x1F;
_bgFifo.Position = 0;
_bgFifo.Size = 8;
_bgFetcher.Step = 0;
}
void GbPpu::UpdateStatIrq()
{
bool irqFlag = (
_state.LcdEnabled &&
((_state.LyCoincidenceFlag && (_state.Status & GbPpuStatusFlags::CoincidenceIrq)) ||
(_state.IrqMode == PpuMode::HBlank && (_state.Status & GbPpuStatusFlags::HBlankIrq)) ||
(_state.IrqMode == PpuMode::OamEvaluation && (_state.Status & GbPpuStatusFlags::OamIrq)) ||
(_state.IrqMode == PpuMode::VBlank && (_state.Status & GbPpuStatusFlags::VBlankIrq)))
);
if(irqFlag && !_state.StatIrqFlag) {
_memoryManager->RequestIrq(GbIrqSource::LcdStat);
}
_state.StatIrqFlag = irqFlag;
}
uint8_t GbPpu::LcdReadOam(uint8_t addr)
{
return _stopOamBlocked ? 0xFF : _oam[addr];
}
uint8_t GbPpu::LcdReadVram(uint16_t addr)
{
return _stopVramBlocked ? 0xFF : _vram[addr];
}
uint16_t GbPpu::LcdReadBgPalette(uint8_t addr)
{
return _stopPaletteBlocked ? 0 : _state.CgbBgPalettes[addr];
}
uint16_t GbPpu::LcdReadObjPalette(uint8_t addr)
{
return _stopPaletteBlocked ? 0 : _state.CgbObjPalettes[addr];
}
uint32_t GbPpu::GetFrameCount()
{
return _state.FrameCount;
}
uint8_t GbPpu::GetScanline()
{
return _state.Scanline;
}
uint16_t GbPpu::GetCycle()
{
return _state.Cycle;
}
bool GbPpu::IsLcdEnabled()
{
return _state.LcdEnabled;
}
bool GbPpu::IsCgbEnabled()
{
return _state.CgbEnabled;
}
PpuMode GbPpu::GetMode()
{
return _state.Mode;
}
void GbPpu::SendFrame()
{
_emu->ProcessEvent(EventType::EndFrame, CpuType::Gameboy);
_state.FrameCount++;
if(_gameboy->IsSgb()) {
_isFirstFrame = false;
_forceBlankFrame = false;
return;
}
UpdatePalette();
_emu->GetNotificationManager()->SendNotification(ConsoleNotificationType::PpuFrameDone);
if(_forceBlankFrame) {
//Send blank frame on the first frame after enabling LCD
//On CGB some games flicker if this is done when the LCD is only off for a short time (e.g Men in Black - The Series)
//So for CGB, the screen is only cleared if the LCD has been turned off for a while
std::fill(_outputBuffers[0], _outputBuffers[0] + GbConstants::PixelCount, 0x7FFF);
std::fill(_outputBuffers[1], _outputBuffers[1] + GbConstants::PixelCount, 0x7FFF);
}
_forceBlankFrame = false;
_isFirstFrame = false;
RenderedFrame frame(_currentBuffer, GbConstants::ScreenWidth, GbConstants::ScreenHeight, 1.0, _state.FrameCount, _gameboy->GetControlManager()->GetPortStates());
bool rewinding = _emu->GetRewindManager()->IsRewinding();
_emu->GetVideoDecoder()->UpdateFrame(frame, rewinding, rewinding);
_emu->ProcessEndOfFrame();
_gameboy->ProcessEndOfFrame();
_currentBuffer = _currentBuffer == _outputBuffers[0] ? _outputBuffers[1] : _outputBuffers[0];
}
void GbPpu::DebugSendFrame()
{
if(_gameboy->IsSgb()) {
return;
}
int lastPixel = std::max(0, _state.IrqMode == PpuMode::HBlank ? 160 : _drawnPixels);
int offset = std::max(0, (int)(lastPixel + 1 + _state.Scanline * GbConstants::ScreenWidth));
int pixelsToClear = GbConstants::PixelCount - offset;
if(pixelsToClear > 0) {
memset(_currentBuffer + offset, 0, pixelsToClear * sizeof(uint16_t));
}
RenderedFrame frame(_currentBuffer, GbConstants::ScreenWidth, GbConstants::ScreenHeight, 1.0, _state.FrameCount);
_emu->GetVideoDecoder()->UpdateFrame(frame, false, false);
//Send twice to prevent LCD blending behavior
_emu->GetVideoDecoder()->UpdateFrame(frame, false, false);
}
void GbPpu::UpdatePalette()
{
if(!_gameboy->IsCgb()) {
GameboyConfig cfg = _emu->GetSettings()->GetGameboyConfig();
for(int i = 0; i < 4; i++) {
//Set palette based on settings (DMG)
uint16_t bgColor = ((cfg.BgColors[i] & 0xF8) << 7) | ((cfg.BgColors[i] & 0xF800) >> 6) | ((cfg.BgColors[i] & 0xF80000) >> 19);
_state.CgbBgPalettes[i] = bgColor;
uint16_t obj0Color = ((cfg.Obj0Colors[i] & 0xF8) << 7) | ((cfg.Obj0Colors[i] & 0xF800) >> 6) | ((cfg.Obj0Colors[i] & 0xF80000) >> 19);
_state.CgbObjPalettes[i] = obj0Color;
uint16_t obj1Color = ((cfg.Obj1Colors[i] & 0xF8) << 7) | ((cfg.Obj1Colors[i] & 0xF800) >> 6) | ((cfg.Obj1Colors[i] & 0xF80000) >> 19);
_state.CgbObjPalettes[i + 4] = obj1Color;
}
}
}
uint8_t GbPpu::Read(uint16_t addr)
{
switch(addr) {
case 0xFF40: return _state.Control;
case 0xFF41:
//FF41 - STAT - LCDC Status (R/W)
return (
0x80 |
(_state.Status & 0x78) |
(_state.LyCoincidenceFlag ? 0x04 : 0x00) |
(int)_state.Mode
);
case 0xFF42: return _state.ScrollY; //FF42 - SCY - Scroll Y (R/W)
case 0xFF43: return _state.ScrollX; //FF43 - SCX - Scroll X (R/W)
case 0xFF44: return _state.Ly; //FF44 - LY - LCDC Y-Coordinate (R)
case 0xFF45: return _state.LyCompare; //FF45 - LYC - LY Compare (R/W)
case 0xFF47: return _state.BgPalette; //FF47 - BGP - BG Palette Data (R/W) - Non CGB Mode Only
case 0xFF48: return _state.ObjPalette0; //FF48 - OBP0 - Object Palette 0 Data (R/W) - Non CGB Mode Only
case 0xFF49: return _state.ObjPalette1; //FF49 - OBP1 - Object Palette 1 Data (R/W) - Non CGB Mode Only
case 0xFF4A: return _state.WindowY; //FF4A - WY - Window Y Position (R/W)
case 0xFF4B: return _state.WindowX; //FF4B - WX - Window X Position minus 7 (R/W)
}
LogDebug("[Debug] GB - Missing read handler: $" + HexUtilities::ToHex(addr));
return 0xFF;
}
void GbPpu::Write(uint16_t addr, uint8_t value)
{
switch(addr) {
case 0xFF40:
_state.Control = value;
if(_state.LcdEnabled != ((value & 0x80) != 0)) {
_state.LcdEnabled = (value & 0x80) != 0;
if(!_state.LcdEnabled) {
//Reset LCD to top of screen when it gets turned off
if(_state.Mode != PpuMode::VBlank) {
_emu->BreakIfDebugging(CpuType::Gameboy, BreakSource::GbDisableLcdOutsideVblank);
SendFrame();
}
_state.Cycle = 0;
_state.Scanline = 0;
_state.Ly = 0;
_state.LyForCompare = 0;
_oamReadBlocked = false;
_oamWriteBlocked = false;
_vramReadBlocked = false;
_vramWriteBlocked = false;
_state.Mode = PpuMode::HBlank;
_state.IrqMode = PpuMode::NoIrq;
_wyEnableFlag = false;
_lcdDisabled = true;
_lastFrameTime = _gameboy->GetApuCycleCount();
//"If the HDMA started when the screen was on, when the screen is switched off it will copy one block after the switch."
_dmaController->ProcessHdma();
} else {
_lcdDisabled = false;
_isFirstFrame = true;
_forceBlankFrame = !_gameboy->IsCgb() || (_gameboy->GetApuCycleCount() - _lastFrameTime) > 5000;
_state.Cycle = 7;
_state.IdleCycles = 0;
_state.IrqMode = PpuMode::NoIrq;
ResetRenderer();
_state.LyCoincidenceFlag = _state.LyCompare == _state.LyForCompare;
UpdateStatIrq();
if(_emu->IsDebugging()) {
_emu->ProcessEvent(EventType::StartFrame, CpuType::Gameboy);
_currentEventViewerBuffer = _currentEventViewerBuffer == _eventViewerBuffers[0] ? _eventViewerBuffers[1] : _eventViewerBuffers[0];
for(int i = 0; i < 456 * 154; i++) {
_currentEventViewerBuffer[i] = 0x18C6;
}
}
}
}
_state.WindowTilemapSelect = (value & 0x40) != 0;
_state.WindowEnabled = (value & 0x20) != 0;
_state.BgTileSelect = (value & 0x10) != 0;
_state.BgTilemapSelect = (value & 0x08) != 0;
_state.LargeSprites = (value & 0x04) != 0;
_state.SpritesEnabled = (value & 0x02) != 0;
_state.BgEnabled = (value & 0x01) != 0;
_wyEnableFlag |= _state.Scanline == _state.WindowY && _state.WindowEnabled;
break;
case 0xFF41:
if(!_gameboy->IsCgb()) {
//STAT write bug (DMG ONLY)
//Writing to STAT causes all IRQ types to be turned on for a single cycle
_state.Status = 0xF8 | (_state.Status & 0x07);
UpdateStatIrq();
}
_state.Status = value & 0xF8;
UpdateStatIrq();
break;
case 0xFF42: _state.ScrollY = value; break;
case 0xFF43: _state.ScrollX = value; break;
case 0xFF45:
_state.LyCompare = value;
if(_state.LcdEnabled) {
_state.IdleCycles = 0;
_state.LyCoincidenceFlag = (_state.LyCompare == _state.LyForCompare);
UpdateStatIrq();
}
break;
case 0xFF47:
if(!_state.CgbEnabled && _state.Mode == PpuMode::Drawing && _drawnPixels > 0 && _lastPixelType == GbPixelType::Background) {
//When BGP is changed during rendering, the current pixel is affected.
//Re-draw the last pixel with the correct color.
//On CGB, the pixel uses the new BGP value only
uint8_t bgpValue = value;
if(!_gameboy->IsCgb()) {
//On DMG, the pixel uses the new BGP value ORed with the old value
bgpValue |= _state.BgPalette;
}
_drawnPixels--;
WriteBgPixel((bgpValue >> (_lastBgColor * 2)) & 0x03);
if(_emu->IsDebugging()) {
//Update the event viewer data, if the debugger is running
_currentEventViewerBuffer[456 * _state.Scanline + _state.Cycle] = _currentBuffer[_state.Scanline * GbConstants::ScreenWidth + _drawnPixels];
}
_drawnPixels++;
}
_state.BgPalette = value;
break;
case 0xFF48: _state.ObjPalette0 = value; break;
case 0xFF49: _state.ObjPalette1 = value; break;
case 0xFF4A: _state.WindowY = value; break;
case 0xFF4B: _state.WindowX = value; break;
default:
LogDebug("[Debug] GB - Missing write handler: $" + HexUtilities::ToHex(addr));
break;
}
}
void GbPpu::SetTileFetchGlitchState()
{
_gbcTileGlitch = true;
}
bool GbPpu::IsVramReadAllowed()
{
return !_vramReadBlocked;
}
bool GbPpu::IsVramWriteAllowed()
{
return !_vramWriteBlocked;
}
uint8_t GbPpu::ReadVram(uint16_t addr)
{
if(IsVramReadAllowed()) {
uint16_t vramAddr = (_state.CgbVramBank << 13) | (addr & 0x1FFF);
_emu->ProcessPpuRead<CpuType::Gameboy>(vramAddr, _vram[vramAddr], MemoryType::GbVideoRam);
return _vram[vramAddr];
} else {
_emu->BreakIfDebugging(CpuType::Gameboy, BreakSource::GbInvalidVramAccess);
return 0xFF;
}
}
uint8_t GbPpu::PeekVram(uint16_t addr)
{
return IsVramReadAllowed() ? _vram[(_state.CgbVramBank << 13) | (addr & 0x1FFF)] : 0xFF;
}
void GbPpu::WriteVram(uint16_t addr, uint8_t value)
{
if(IsVramWriteAllowed()) {
uint16_t vramAddr = (_state.CgbVramBank << 13) | (addr & 0x1FFF);
_emu->ProcessPpuWrite<CpuType::Gameboy>(vramAddr, value, MemoryType::GbVideoRam);
_vram[vramAddr] = value;
} else {
_emu->BreakIfDebugging(CpuType::Gameboy, BreakSource::GbInvalidVramAccess);
}
}
bool GbPpu::IsOamWriteAllowed()
{
return !_oamWriteBlocked && !_memoryManager->IsOamDmaRunning();
}
bool GbPpu::IsOamReadAllowed()
{
return !_oamReadBlocked && !_memoryManager->IsOamDmaRunning();
}
uint8_t GbPpu::PeekOam(uint8_t addr)
{
if(addr < 0xA0) {
return IsOamReadAllowed() ? _oam[addr] : 0xFF;
}
return 0;
}
uint8_t GbPpu::ReadOam(uint8_t addr)
{
if(addr < 0xA0) {
if(IsOamReadAllowed()) {
_emu->ProcessPpuRead<CpuType::Gameboy>(addr, _oam[addr], MemoryType::GbSpriteRam);
return _oam[addr];
} else {
_emu->BreakIfDebugging(CpuType::Gameboy, BreakSource::GbInvalidOamAccess);
return 0xFF;
}
}
//"This area returns $FF when OAM is blocked, and otherwise the behavior depends on the hardware revision."
//TODOGB CGB behavior
return _memoryManager->IsOamDmaRunning() ? 0xFF : 0;
}
void GbPpu::WriteOam(uint8_t addr, uint8_t value, bool forDma)
{
//During DMA or rendering/oam evaluation, ignore writes to OAM
//The DMA controller is always allowed to write to OAM (presumably the PPU can't read OAM during that time? TODO implement)
//On the DMG, there is a 4 clock gap (80 to 83) between OAM evaluation & rendering where writing is allowed
if(addr < 0xA0) {
if(forDma) {
_oam[addr] = value;
_emu->ProcessPpuWrite<CpuType::Gameboy>(addr, value, MemoryType::GbSpriteRam);
} else if(IsOamWriteAllowed()) {
_oam[addr] = value;
_emu->ProcessPpuWrite<CpuType::Gameboy>(addr, value, MemoryType::GbSpriteRam);
} else {
_emu->BreakIfDebugging(CpuType::Gameboy, BreakSource::GbInvalidOamAccess);
}
}
}
template<GbOamCorruptionType oamCorruptionType>
void GbPpu::ProcessOamCorruption(uint16_t addr)
{
if(_gameboy->IsCgb() || _state.Cycle >= 83 || _state.Mode != PpuMode::OamEvaluation || (addr & 0xFF00) != 0xFE00) {
return;
}
int row = std::min(19, (_state.Cycle - 2) >> 2);
//Quotes from: https://gbdev.io/pandocs/OAM_Corruption_Bug.html
//"Sprites 1 & 2 ($FE00 & $FE04) are not affected by this bug"
if(row == 0) {
return;
}
//"If a register is increased or decreased in the same M cycle of a write, this will effectively trigger both
//a read and a write in a single M-cycle, resulting in a more complex corruption pattern:"
if constexpr(oamCorruptionType == GbOamCorruptionType::ReadIncDec) {
ProcessOamIncDecCorruption(row);
//"Regardless of whether the previous corruption occurred or not, a normal read corruption is then applied."
}
int prevRow = row - 1;
uint16_t a = _oam[row * 8] | (_oam[row * 8 + 1] << 8);
uint16_t b = _oam[prevRow * 8] | (_oam[prevRow * 8 + 1] << 8);
uint16_t c = _oam[prevRow * 8 + 4] | (_oam[prevRow * 8 + 5] << 8);
uint16_t result;
if constexpr(oamCorruptionType == GbOamCorruptionType::Write) {
//"The first word in the row is replaced with this bitwise expression: ((a ^ c) & (b ^ c)) ^ c,
//where a is the original value of that word, b is the first word in the preceding row, and c
//is the third word in the preceding row.
result = ((a ^ c) & (b ^ c)) ^ c;
} else {
//"A "read corruption" works similarly to a write corruption, except the bitwise expression is b | (a & c)."
result = b | (a & c);
}
_oam[row * 8] = (uint8_t)result;
_oam[row * 8 + 1] = result >> 8;
//"The last three words are copied from the last three words in the preceding row."
memcpy(_oam + row * 8 + 2, _oam + prevRow * 8 + 2, 3 * sizeof(uint16_t));
}
void GbPpu::ProcessOamIncDecCorruption(int row)
{
//"This corruption will not happen if the accessed row is one of the first four, as well as if it's the last row"
if(row >= 4 && row < 19) {
int prevRow = row - 1;
//"The first word in the row preceding the currently accessed row is replaced with the following bitwise expression:
//(b & (a | c | d)) | (a & c & d) where a is the first word two rows before the currently accessed row, b is the first
//word in the preceding row (the word being corrupted), c is the first word in the currently accessed row, and d is
//the third word in the preceding row."
uint16_t a = _oam[(row - 2) * 8] | (_oam[(row - 2) * 8 + 1] << 8);
uint16_t b = _oam[prevRow * 8] | (_oam[prevRow * 8 + 1] << 8);
uint16_t c = _oam[row * 8] | (_oam[row * 8 + 1] << 8);
uint16_t d = _oam[prevRow * 8 + 4] | (_oam[prevRow * 8 + 5] << 8);
uint16_t result = (b & (a | c | d)) | (a & c & d);
_oam[prevRow * 8] = (uint8_t)result;
_oam[prevRow * 8 + 1] = result >> 8;
//"The contents of the preceding row is copied (after the corruption of the first word in it) both to the
//currently accessed row and to two rows before the currently accessed row"
memcpy(_oam + row * 8, _oam + prevRow * 8, 4 * sizeof(uint16_t));
memcpy(_oam + (row - 2) * 8, _oam + prevRow * 8, 4 * sizeof(uint16_t));
}
}
uint8_t GbPpu::ReadCgbRegister(uint16_t addr)
{
//TODOGBC restrict read/write access to GBC palette during rendering
if(!_state.CgbEnabled) {
return 0xFF;
}
switch(addr) {
case 0xFF4F: return _state.CgbVramBank | 0xFE;
case 0xFF68: return _state.CgbBgPalPosition | (_state.CgbBgPalAutoInc ? 0x80 : 0) | 0x40;
case 0xFF69: return ReadCgbPalette(_state.CgbBgPalPosition, _state.CgbBgPalettes);
case 0xFF6A: return _state.CgbObjPalPosition | (_state.CgbObjPalAutoInc ? 0x80 : 0) | 0x40;
case 0xFF6B: return ReadCgbPalette(_state.CgbObjPalPosition, _state.CgbObjPalettes);
}
LogDebug("[Debug] GBC - Missing read handler: $" + HexUtilities::ToHex(addr));
return 0xFF;
}
void GbPpu::WriteCgbRegister(uint16_t addr, uint8_t value)
{
if(!_state.CgbEnabled && _memoryManager->IsBootRomDisabled()) {
return;
}
switch(addr) {
case 0xFF4C: _state.CgbEnabled = (value & 0x0C) == 0; break;
case 0xFF4F: _state.CgbVramBank = value & 0x01; break;
case 0xFF68:
//FF68 - BCPS/BGPI - CGB Mode Only - Background Palette Index
_state.CgbBgPalPosition = value & 0x3F;
_state.CgbBgPalAutoInc = (value & 0x80) != 0;
break;
case 0xFF69: {
//FF69 - BCPD/BGPD - CGB Mode Only - Background Palette Data
WriteCgbPalette(_state.CgbBgPalPosition, _state.CgbBgPalettes, _state.CgbBgPalAutoInc, value);
break;
}
case 0xFF6A:
//FF6A - OCPS/OBPI - CGB Mode Only - Sprite Palette Index
_state.CgbObjPalPosition = value & 0x3F;
_state.CgbObjPalAutoInc = (value & 0x80) != 0;
break;
case 0xFF6B:
//FF6B - OCPD/OBPD - CGB Mode Only - Sprite Palette Data
WriteCgbPalette(_state.CgbObjPalPosition, _state.CgbObjPalettes, _state.CgbObjPalAutoInc, value);
break;
default:
LogDebug("[Debug] GBC - Missing write handler: $" + HexUtilities::ToHex(addr));
break;
}
}
uint8_t GbPpu::ReadCgbPalette(uint8_t& pos, uint16_t* pal)
{
if(_state.Mode <= PpuMode::OamEvaluation) {
return (pal[pos >> 1] >> ((pos & 0x01) ? 8 : 0)) & 0xFF;
}
return 0xFF;
}
void GbPpu::WriteCgbPalette(uint8_t& pos, uint16_t* pal, bool autoInc, uint8_t value)
{
if(_state.Mode <= PpuMode::OamEvaluation) {
if(pos & 0x01) {
pal[pos >> 1] = (pal[pos >> 1] & 0xFF) | (value << 8);
} else {
pal[pos >> 1] = (pal[pos >> 1] & 0xFF00) | value;
}
}
if(autoInc) {
pos = (pos + 1) & 0x3F;
}
}
void GbPpu::Serialize(Serializer& s)
{
SV(_state.Scanline); SV(_state.Cycle); SV(_state.Mode); SV(_state.LyCompare); SV(_state.BgPalette); SV(_state.ObjPalette0); SV(_state.ObjPalette1);
SV(_state.ScrollX); SV(_state.ScrollY); SV(_state.WindowX); SV(_state.WindowY); SV(_state.Control); SV(_state.LcdEnabled); SV(_state.WindowTilemapSelect);
SV(_state.WindowEnabled); SV(_state.BgTileSelect); SV(_state.BgTilemapSelect); SV(_state.LargeSprites); SV(_state.SpritesEnabled); SV(_state.BgEnabled);
SV(_state.Status); SV(_state.FrameCount); SV(_state.LyCoincidenceFlag);
SV(_state.CgbBgPalAutoInc); SV(_state.CgbBgPalPosition);
SV(_state.CgbObjPalAutoInc); SV(_state.CgbObjPalPosition); SV(_state.CgbVramBank); SV(_state.CgbEnabled);
SV(_state.Ly);
SV(_state.StatIrqFlag);
if(_gameboy->IsCgb()) {
//Only save the palettes for GBC states
//This makes the process of loading a GB state onto a GBC
//instance better since the GBC colors will be preserved
SVArray(_state.CgbBgPalettes, 4 * 8);
SVArray(_state.CgbObjPalettes, 4 * 8);
}
if(s.GetFormat() != SerializeFormat::Map) {
//Hide these entries from the Lua API
SV(_windowCounter); SV(_isFirstFrame); SV(_rendererIdle); SV(_forceBlankFrame);
SV(_wyEnableFlag); SV(_wxEnableFlag);
SV(_state.IdleCycles);
SV(_lastFrameTime);
SV(_state.LyForCompare);
SV(_state.IrqMode);
SV(_oamReadBlocked);
SV(_oamWriteBlocked);
SV(_vramReadBlocked);
SV(_vramWriteBlocked);
SV(_lastPixelType);
SV(_lastBgColor);
SV(_insertGlitchBgPixel);
SV(_gbcTileGlitch);
SV(_tileIndex);
SV(_stopOamBlocked);
SV(_stopVramBlocked);
SV(_stopPaletteBlocked);
SV(_lcdDisabled);
SV(_bgFetcher.Attributes); SV(_bgFetcher.Step); SV(_bgFetcher.Addr); SV(_bgFetcher.LowByte); SV(_bgFetcher.HighByte);
SV(_oamFetcher.Attributes); SV(_oamFetcher.Step); SV(_oamFetcher.Addr); SV(_oamFetcher.LowByte); SV(_oamFetcher.HighByte);
SV(_drawnPixels); SV(_fetchColumn); SV(_fetchWindow); SV(_fetchSprite); SV(_spriteCount);
SV(_bgFifo.Position); SV(_bgFifo.Size); SV(_oamFifo.Position); SV(_oamFifo.Size);
for(int i = 0; i < 8; i++) {
SVI(_bgFifo.Content[i].Color); SVI(_bgFifo.Content[i].Attributes);
SVI(_oamFifo.Content[i].Color); SVI(_oamFifo.Content[i].Attributes);
}
SVArray(_oamReadBuffer, 2);
SVArray(_spriteX, 10);
SVArray(_spriteY, 10);
SVArray(_spriteIndexes, 10);
}
if(!s.IsSaving()) {
//For save state compatibility
if(!_state.LcdEnabled) {
_lcdDisabled = true;
}
}
}
template void GbPpu::ProcessOamCorruption<GbOamCorruptionType::Read>(uint16_t addr);
template void GbPpu::ProcessOamCorruption<GbOamCorruptionType::ReadIncDec>(uint16_t addr);
template void GbPpu::ProcessOamCorruption<GbOamCorruptionType::Write>(uint16_t addr);
template void GbPpu::Exec<true>();
template void GbPpu::Exec<false>();