Mesen2/Core/Gameboy/Debugger/GbTraceLogger.h

27 lines
807 B
C++

#pragma once
#include "pch.h"
#include "Debugger/BaseTraceLogger.h"
#include "Gameboy/GbTypes.h"
class DisassemblyInfo;
class Debugger;
class GbPpu;
class GbTraceLogger : public BaseTraceLogger<GbTraceLogger, GbCpuState>
{
private:
GbPpu* _ppu = nullptr;
protected:
RowDataType GetFormatTagType(string& tag) override;
public:
GbTraceLogger(Debugger* debugger, IDebugger* cpuDebugger, GbPpu* ppu);
void GetTraceRow(string& output, GbCpuState& cpuState, TraceLogPpuState& ppuState, DisassemblyInfo& disassemblyInfo);
void LogPpuState();
__forceinline uint32_t GetProgramCounter(GbCpuState& state) { return state.PC; }
__forceinline uint64_t GetCycleCount(GbCpuState& state) { return state.CycleCount; }
__forceinline uint8_t GetStackPointer(GbCpuState& state) { return (uint8_t)state.SP; }
};