Mesen2/Core/Gameboy/Debugger/GameboyDisUtils.h

22 lines
795 B
C++

#pragma once
#include "pch.h"
#include "Debugger/DebugTypes.h"
class Gameboy;
class LabelManager;
class EmuSettings;
struct GbCpuState;
class GameboyDisUtils
{
public:
static void GetDisassembly(DisassemblyInfo& info, string& out, uint32_t memoryAddr, LabelManager* labelManager, EmuSettings* settings);
static EffectiveAddressInfo GetEffectiveAddress(DisassemblyInfo& info, Gameboy* console, GbCpuState& state);
static uint8_t GetOpSize(uint8_t opCode);
static bool IsJumpToSub(uint8_t opCode);
static bool IsReturnInstruction(uint8_t opCode);
static bool IsUnconditionalJump(uint8_t opCode);
static bool IsConditionalJump(uint8_t opCode);
static CdlFlags::CdlFlags GetOpFlags(uint8_t opCode, uint16_t pc, uint16_t prevPc);
static string GetOpTemplate(uint8_t op, bool prefixed);
};