Mesen2/Core/Gameboy/APU/GbNoiseChannel.h

39 lines
No EOL
745 B
C++

#pragma once
#include "pch.h"
#include "Gameboy/GbTypes.h"
#include "Gameboy/APU/GbChannelDac.h"
#include "Utilities/ISerializable.h"
#include "Utilities/Serializer.h"
class GbApu;
class GbNoiseChannel final : public ISerializable
{
private:
GbNoiseState _state = {};
GbChannelDac _dac = {};
GbApu* _apu = nullptr;
public:
GbNoiseChannel(GbApu* apu);
GbNoiseState& GetState();
void UpdateOutput();
bool Enabled();
void Disable();
void ResetLengthCounter();
void ClockLengthCounter();
void ClockEnvelope();
uint8_t GetRawOutput();
double GetOutput();
uint32_t GetPeriod();
void Exec(uint32_t clocksToRun);
uint8_t Read(uint16_t addr);
void Write(uint16_t addr, uint8_t value);
void Serialize(Serializer& s) override;
};