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https://github.com/SourMesen/Mesen2.git
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54 lines
No EOL
1.2 KiB
C++
54 lines
No EOL
1.2 KiB
C++
#pragma once
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#include "pch.h"
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#include "GBA/GbaTypes.h"
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#include "Utilities/ISerializable.h"
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class GbaMemoryManager;
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class GbaApu;
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class GbaTimer final : public ISerializable
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{
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private:
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GbaTimersState _state = {};
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GbaMemoryManager* _memoryManager = nullptr;
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GbaApu* _apu = nullptr;
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bool _hasPendingTimers = false;
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bool _hasPendingWrites = false;
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void ClockTimer(int i);
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template<int i> __forceinline void ProcessTimer(uint64_t masterClock)
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{
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if(_state.Timer[i].ProcessTimer && (masterClock & _state.Timer[i].PrescaleMask) == 0) {
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if(++_state.Timer[i].Timer == 0) {
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ClockTimer(i);
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}
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}
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}
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void TriggerUpdate(GbaTimerState& timer);
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public:
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void Init(GbaMemoryManager* memoryManager, GbaApu* apu);
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GbaTimersState& GetState() { return _state; }
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__forceinline void Exec(uint64_t masterClock)
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{
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ProcessTimer<0>(masterClock);
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ProcessTimer<1>(masterClock);
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ProcessTimer<2>(masterClock);
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ProcessTimer<3>(masterClock);
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}
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void WriteRegister(uint32_t addr, uint8_t value);
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uint8_t ReadRegister(uint32_t addr);
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bool HasPendingTimers() { return _hasPendingTimers; }
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bool HasPendingWrites() { return _hasPendingWrites; }
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void ProcessPendingTimers();
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void ProcessPendingWrites();
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void Serialize(Serializer& s) override;
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}; |