#include "stdafx.h" #include "SNES/Input/SnesController.h" #include "Shared/Emulator.h" #include "Shared/InputHud.h" SnesController::SnesController(Emulator* emu, uint8_t port, KeyMappingSet keyMappings) : BaseControlDevice(emu, ControllerType::SnesController, port, keyMappings) { _turboSpeed = keyMappings.TurboSpeed; } string SnesController::GetKeyNames() { return "ABXYLRSTUDLR"; } void SnesController::InternalSetStateFromInput() { for(KeyMapping& keyMapping : _keyMappings) { SetPressedState(Buttons::A, keyMapping.A); SetPressedState(Buttons::B, keyMapping.B); SetPressedState(Buttons::X, keyMapping.X); SetPressedState(Buttons::Y, keyMapping.Y); SetPressedState(Buttons::L, keyMapping.L); SetPressedState(Buttons::R, keyMapping.R); SetPressedState(Buttons::Start, keyMapping.Start); SetPressedState(Buttons::Select, keyMapping.Select); SetPressedState(Buttons::Up, keyMapping.Up); SetPressedState(Buttons::Down, keyMapping.Down); SetPressedState(Buttons::Left, keyMapping.Left); SetPressedState(Buttons::Right, keyMapping.Right); uint8_t turboFreq = 1 << (4 - _turboSpeed); bool turboOn = (uint8_t)(_emu->GetPpuFrame().FrameCount % turboFreq) < turboFreq / 2; if(turboOn) { SetPressedState(Buttons::A, keyMapping.TurboA); SetPressedState(Buttons::B, keyMapping.TurboB); SetPressedState(Buttons::X, keyMapping.TurboX); SetPressedState(Buttons::Y, keyMapping.TurboY); SetPressedState(Buttons::L, keyMapping.TurboL); SetPressedState(Buttons::R, keyMapping.TurboR); } } } uint16_t SnesController::ToByte() { //"A Super NES controller returns a 16-bit report in a similar order: B, Y, Select, Start, Up, Down, Left, Right, A, X, L, R, then four 0 bits." return (uint8_t)IsPressed(Buttons::B) | ((uint8_t)IsPressed(Buttons::Y) << 1) | ((uint8_t)IsPressed(Buttons::Select) << 2) | ((uint8_t)IsPressed(Buttons::Start) << 3) | ((uint8_t)IsPressed(Buttons::Up) << 4) | ((uint8_t)IsPressed(Buttons::Down) << 5) | ((uint8_t)IsPressed(Buttons::Left) << 6) | ((uint8_t)IsPressed(Buttons::Right) << 7) | ((uint8_t)IsPressed(Buttons::A) << 8) | ((uint8_t)IsPressed(Buttons::X) << 9) | ((uint8_t)IsPressed(Buttons::L) << 10) | ((uint8_t)IsPressed(Buttons::R) << 11); } void SnesController::Serialize(Serializer & s) { BaseControlDevice::Serialize(s); s.Stream(_stateBuffer); } void SnesController::RefreshStateBuffer() { _stateBuffer = (uint32_t)ToByte(); } uint8_t SnesController::ReadRam(uint16_t addr) { uint8_t output = 0; if(IsCurrentPort(addr)) { StrobeProcessRead(); if(_port >= 2) { output = (_stateBuffer & 0x01) << 1; //P3/P4 are reported in bit 2 } else { output = _stateBuffer & 0x01; } _stateBuffer >>= 1; //"All subsequent reads will return D=1 on an authentic controller but may return D=0 on third party controllers." _stateBuffer |= 0x8000; } return output; } void SnesController::WriteRam(uint16_t addr, uint8_t value) { StrobeProcessWrite(value); } void SnesController::DrawController(InputHud& hud) { hud.DrawOutline(35, 14); hud.DrawButton(5, 3, 3, 3, IsPressed(Buttons::Up)); hud.DrawButton(5, 9, 3, 3, IsPressed(Buttons::Down)); hud.DrawButton(2, 6, 3, 3, IsPressed(Buttons::Left)); hud.DrawButton(8, 6, 3, 3, IsPressed(Buttons::Right)); hud.DrawButton(5, 6, 3, 3, false); hud.DrawButton(27, 3, 3, 3, IsPressed(Buttons::X)); hud.DrawButton(27, 9, 3, 3, IsPressed(Buttons::B)); hud.DrawButton(30, 6, 3, 3, IsPressed(Buttons::A)); hud.DrawButton(24, 6, 3, 3, IsPressed(Buttons::Y)); hud.DrawButton(4, 0, 5, 2, IsPressed(Buttons::L)); hud.DrawButton(26, 0, 5, 2, IsPressed(Buttons::R)); hud.DrawButton(13, 9, 4, 2, IsPressed(Buttons::Select)); hud.DrawButton(18, 9, 4, 2, IsPressed(Buttons::Start)); hud.DrawNumber(_port + 1, 16, 2); }