#pragma once #include "stdafx.h" #include "Shared/BaseControlDevice.h" #include "Shared/Emulator.h" #include "Shared/EmuSettings.h" #include "Shared/InputHud.h" #include "Utilities/Serializer.h" class NesController : public BaseControlDevice { private: bool _microphoneEnabled = false; uint32_t _turboSpeed = 0; protected: uint32_t _stateBuffer = 0; void Serialize(Serializer& s) override { BaseControlDevice::Serialize(s); s.Stream(_stateBuffer, _microphoneEnabled); } string GetKeyNames() override { string keys = "UDLRSsBA"; if(_microphoneEnabled) { keys += "M"; } return keys; } void InternalSetStateFromInput() override { for(KeyMapping& keyMapping : _keyMappings) { SetPressedState(Buttons::A, keyMapping.A); SetPressedState(Buttons::B, keyMapping.B); SetPressedState(Buttons::Start, keyMapping.Start); SetPressedState(Buttons::Select, keyMapping.Select); SetPressedState(Buttons::Up, keyMapping.Up); SetPressedState(Buttons::Down, keyMapping.Down); SetPressedState(Buttons::Left, keyMapping.Left); SetPressedState(Buttons::Right, keyMapping.Right); uint8_t turboFreq = 1 << (4 - _turboSpeed); bool turboOn = (uint8_t)(_emu->GetFrameCount() % turboFreq) < turboFreq / 2; if(turboOn) { SetPressedState(Buttons::A, keyMapping.TurboA); SetPressedState(Buttons::B, keyMapping.TurboB); } if(_microphoneEnabled && (_emu->GetFrameCount() % 3) == 0) { SetPressedState(Buttons::Microphone, keyMapping.Microphone); } if(!_emu->GetSettings()->GetNesConfig().AllowInvalidInput) { //If both U+D or L+R are pressed at the same time, act as if neither is pressed if(IsPressed(Buttons::Up) && IsPressed(Buttons::Down)) { ClearBit(Buttons::Down); ClearBit(Buttons::Up); } if(IsPressed(Buttons::Left) && IsPressed(Buttons::Right)) { ClearBit(Buttons::Left); ClearBit(Buttons::Right); } } } } void RefreshStateBuffer() override { if(_emu->GetControlManager()->HasControlDevice(ControllerType::FourScore)) { if(_port >= 2) { _stateBuffer = ToByte() << 8; } else { //Add some 0 bit padding to allow P3/P4 controller bits + signature bits _stateBuffer = (_port == 0 ? 0xFF000000 : 0xFF000000) | ToByte(); } } else { _stateBuffer = 0xFFFFFF00 | ToByte(); } } public: enum Buttons { Up = 0, Down, Left, Right, Start, Select, B, A, Microphone }; NesController(Emulator* emu, ControllerType type, uint8_t port, KeyMappingSet keyMappings) : BaseControlDevice(emu, type, port, keyMappings) { _turboSpeed = keyMappings.TurboSpeed; _microphoneEnabled = port == 1 && type == ControllerType::FamicomController; } uint8_t ToByte() { //"Button status for each controller is returned as an 8-bit report in the following order: A, B, Select, Start, Up, Down, Left, Right." return (uint8_t)IsPressed(Buttons::A) | ((uint8_t)IsPressed(Buttons::B) << 1) | ((uint8_t)IsPressed(Buttons::Select) << 2) | ((uint8_t)IsPressed(Buttons::Start) << 3) | ((uint8_t)IsPressed(Buttons::Up) << 4) | ((uint8_t)IsPressed(Buttons::Down) << 5) | ((uint8_t)IsPressed(Buttons::Left) << 6) | ((uint8_t)IsPressed(Buttons::Right) << 7); } uint8_t ReadRam(uint16_t addr) override { uint8_t output = 0; if((addr == 0x4016 && (_port & 0x01) == 0) || (addr == 0x4017 && (_port & 0x01) == 1)) { StrobeProcessRead(); output = _stateBuffer & 0x01; if(_port >= 2 && GetControllerType() == ControllerType::FamicomController) { //Famicom outputs P3 & P4 on bit 1 output <<= 1; } _stateBuffer >>= 1; //"All subsequent reads will return D=1 on an authentic controller but may return D=0 on third party controllers." _stateBuffer |= 0x80000000; } if(addr == 0x4016 && IsPressed(NesController::Buttons::Microphone)) { output |= 0x04; } return output; } void WriteRam(uint16_t addr, uint8_t value) override { StrobeProcessWrite(value); } void DrawController(InputHud& hud) { hud.DrawOutline(35, 14); hud.DrawButton(5, 3, 3, 3, IsPressed(Buttons::Up)); hud.DrawButton(5, 9, 3, 3, IsPressed(Buttons::Down)); hud.DrawButton(2, 6, 3, 3, IsPressed(Buttons::Left)); hud.DrawButton(8, 6, 3, 3, IsPressed(Buttons::Right)); hud.DrawButton(5, 6, 3, 3, false); hud.DrawButton(30, 7, 3, 3, IsPressed(Buttons::A)); hud.DrawButton(25, 7, 3, 3, IsPressed(Buttons::B)); hud.DrawButton(13, 9, 4, 2, IsPressed(Buttons::Select)); hud.DrawButton(18, 9, 4, 2, IsPressed(Buttons::Start)); hud.DrawNumber(_port + 1, 16, 2); } };