using Mesen.Config; using Mesen.Interop; using ReactiveUI; using ReactiveUI.Fody.Helpers; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Mesen.ViewModels { public class AudioPlayerViewModel : ViewModelBase { [Reactive] public AudioPlayerConfig Config { get; set; } [Reactive] public bool IsPaused { get; set; } public AudioPlayerViewModel() { Config = ConfigManager.Config.AudioPlayer; this.WhenAnyValue(x => x.Config.Volume).Subscribe((vol) => { Config.ApplyConfig(); }); } public void UpdatePauseFlag() { IsPaused = EmuApi.IsPaused(); } } }