Last Session
Auto-save
Slot #{0}
Load State Menu
Save State Menu
Load from file...
Save to file...
{0} disabled.
{0} enabled.
All BG/sprite layers enabled.
Save changes?
Keep changes?
Do you want to load a second Sufami Turbo ROM to insert into slot B?
This file does not match any of the known firmwares and may not work properly.
Expected (SHA256): {0}
Current (SHA256): {1}
This file does not have the required size.
Expected: {0} bytes
Current: {1} bytes
The following file will be deleted permanently. Are you sure?
{0}
The following file already exists and will be overwritten. This cannot be undone. Are you sure?
{0}
Segment #{0}
Export entire segment
Export specific range...
An error occurred while trying to save the movie file.
An error occurred while trying to save the file.
Press any key on your keyboard to set a new binding.
Press any key on your keyboard, controller or mouse to set a new binding.
Clear History
= {0} Hz (default: 40)
E
This game requires a firmware file for the: {0}
Filename: {1}
Size: {2} bytes
Would you like to select it now?
The selected file does not match the firmware required for the: {0}
Firmware SHA-256:
{1}
Selected file's SHA-256:
{2}
Would you like to use this file anyway?
The selected file does not match the required size ({0} bytes) and cannot be used.
Mouse enabled - pause to release cursor
Bandai Microphone
Datach Barcode Reader
/fullscreen - Start Mesen in fullscreen mode
/DoNotSaveSettings - Prevent settings from being saved to the disk (useful to prevent command line options from becoming the default settings)
/RecordMovie="filename.mmo" - Start recording a movie after the specified game is loaded.
/LoadLastSession - Resumes the game in the state it was left in when it was last played.
Right-click to clear binding
Resume
Pause
Start Server
Stop Server
Connect to Server
Disconnect
Player {0}
Expansion Device
Press {0} to exit fullscreen
Default
{0} roms found
Warning: This will reset ALL settings and cannot be undone!
Continue?
Warning: This operation will empty the watch window, remove all breakpoints and reset labels to their default state.
This resets the workspace of all CPUs for the current ROM.
Are you sure?
Import completed: {0} labels imported.
Import completed: {0} labels imported (and {1} errors.)
Import completed: {0} labels imported.
The following files could not be found:
{1}
Import completed: {0} labels imported (and {1} errors.)
The following files could not be found:
{2}
Mesen could not find any games to load.
Invalid palette file (too small or too large.)
The selected folder cannot be written to - please select another folder and try again.
Details:
{0}
The following path overrides are invalid:
{0}
Please use valid and writable folders and try again.
All files will be copied from:
{0}
to
{1}
Once the copy is completed, Mesen will restart.
Continue?
{0} games in database
{0} cheats imported for {1}.
Next Track (Hold to fast forward)
<no name>
<unknown>
The Visual Studio Runtime could not be installed properly.
<empty>
An error has occurred while trying to check for updates. Check your internet connection and try again.
Error details:
{0}
Automatic updates are not enabled on this build - please download the latest version of the code and recompile Mesen to get the latest updates.
File not found: {0}
Invalid argument: {0}
You are running the latest version of Mesen.
Patch and reset the current game?
Please select a ROM for this patch file.
Unable to download file. Check your internet connection and try again.
Details:
{0}
Mesen could not launch because it was unable to load MesenCore.dll due to missing dependencies.
Mesen was unable to start due to missing files.
Error: MesenCore.dll is missing.
An unexpected error has occurred.
Error details:
{0}
Download failed - the file appears to be corrupted. Please visit the Mesen website to download the latest version manually.
Upgrade completed successfully.
The update process could not be started due to missing files.
The Microsoft .NET Framework 4.5 could not be found. Please download and install the latest version of the .NET Framework from Microsoft's website and try again.
The selected file ({0}) is not a valid cheat file.
The selected file ({0}) is not a valid XML file.
The selected cheat file ({0}) contains no cheats that match the selected game.
Are you sure you want to reset?
Are you sure you want to power cycle?
Are you sure you want to reload the ROM from the disk?
Are you sure you want to power off?
Are you sure you want to exit?
The selected HD Pack is not compatible with the currently running game and cannot be installed.
An error occurred while trying to install the HD Pack:
{0}
The selected file is not a valid HD Pack.
The selected file is not a valid ZIP file.
The destination folder ({0}) already exists - are you sure you want to overwrite it?
The HD Pack has been installed successfully. Do you want to reset the game and load the HD Pack now?
Player
Location: ${0}
Selection: ${0} - ${1}
Length: {0} bytes (${1})
Hex addresses, labels, and any expression
supported by the watch window can be used.
View in {0}
OK
Cancel
Yes
No
You have unsaved changes for this script - would you like to save them?
{0}
OK?
A label with this name already exists.
Label does not follow naming rules.
The address is out of range.
Another label exists for this address: {0}
Fast Forward (Hold button)
Toggle Fast Forward
Rewind (Hold button)
Toggle Rewind
Rewind 10 seconds
Rewind 1 minute
Increase Speed
Decrease Speed
Pause
Reset
Power Cycle
Reload ROM
Power Off
Exit
Take Screenshot
Select Next Save Slot
Select Previous Save Slot
Save State
Load State
Enable/Disable Cheat Codes
Enable/Disable Audio
Increase Volume
Decrease Volume
Audio Player - Previous Track
Audio Player - Next Track
Run Single Frame
Set Scale 1x
Set Scale 2x
Set Scale 3x
Set Scale 4x
Set Scale 5x
Set Scale 6x
Set Scale 7x
Set Scale 8x
Set Scale 9x
Set Scale 10x
Toggle Fullscreen Mode
Toggle FPS Counter
Toggle Debug Information
Toggle Game Timer
Toggle Frame Counter
Toggle Lag Counter
Reset Lag Counter
Show/Hide on-screen messages
Toggle Display on Top
Toggle Keyboard Mode
Toggle BG Layer 1
Toggle BG Layer 2
Toggle BG Layer 3
Toggle BG Layer 4
Toggle Sprite Layer 1
Toggle Sprite Layer 2
Enable All Layers
Start/Stop Recording Video
Start/Stop Recording Audio
Start/Stop Recording Movie
Toggle Maximum Speed
Save State - Slot 1
Save State - Slot 2
Save State - Slot 3
Save State - Slot 4
Save State - Slot 5
Save State - Slot 6
Save State - Slot 7
Save State - Slot 8
Save State - Slot 9
Save State - Slot 10
Save State to File
Open Save State Menu
Load State - Slot 1
Load State - Slot 2
Load State - Slot 3
Load State - Slot 4
Load State - Slot 5
Load State - Slot 6
Load State - Slot 7
Load State - Slot 8
Load State - Slot 9
Load State - Slot 10
Load State - Auto Save Slot
Load State from File
Open Load State Menu
Load Last Session
Select Save Slot 1
Select Save Slot 2
Select Save Slot 3
Select Save Slot 4
Select Save Slot 5
Select Save Slot 6
Select Save Slot 7
Select Save Slot 8
Select Save Slot 9
Select Save Slot 10
Open File
FDS - Switch Disk Side
FDS - Eject Disk
FDS - Insert Next Disk
VS - Insert Coin 1
VS - Insert Coin 2
VS - Insert Coin 3 (DualSystem)
VS - Insert Coin 4 (DualSystem)
VS - Service Button
VS - Service Button 2 (DualSystem)
Input Barcode
Load Tape From File
Start Recording Tape To File
Stop Recording Tape
None
SNES Controller
SNES Mouse
Super Scope
Super Multitap
NES Controller
Famicom Controller
Famicom Controller
Zapper (NES)
Arkanoid Controller (NES)
Power Pad (Side A)
Power Pad (Side B)
SNES Mouse
Subor Mouse
Virtual Boy Controller
Four Score (NES)
Zapper (Famicom)
2-Player Adapter (Famicom)
4-Player Adapter (Famicom)
Arkanoid Controller (Famicom)
Oeka Kids Tablet
Family Trainer (Side A)
Family Trainer (Side B)
Konami Hyper Shot
Family Basic Keyboard
Partytap
Pachinko Controller
Exciting Boxing Punching Bag
Jissen Mahjong Controller
Subor Keyboard
Barcode Battler
Hori Track
Bandai Hyper Shot
Turbo File
Battle Box
Bandai Microphone
Datach Barcode Reader
Gameboy Controller
2-button Controller
6-button Controller
Turbo Tap
SMS Controller
Light Phaser
ColecoVision Controller
A
B
C
D
E
F
G
H
I
J
K
L
M
N
SEL (Select)
ST (Start)
カン (Kan)
ポン (Pon)
チー (Chii)
リーチ (Riichi)
ロン (Ron)
Press
Release
Button 1
Button 2
Button 3
Button 4
Button 5
Button 6
Player 1 - Jump
Player 1 - Run
Player 2 - Jump
Player 2 - Run
Fire
Aim offscreen (hold)
Left Button
Right Button
Gauss (default, accurate)
Cubic
Sinc
None
Fire
Cursor
Turbo
Pause
Fire
Click
A
B
Microphone
D-Pad (right) - Down
D-Pad (right) - Left
Button - Select
Button - Start
D-Pad (left) - Up
D-Pad (left) - Down
D-Pad (left) - Left
D-Pad (left) - Right
D-Pad (right) - Right
D-Pad (right) - Up
Button - L
Button - R
Button - B
Button - A
Hook (left)
Move (right)
Move (left)
Hook (right)
Jab (left)
Body
Jab (right)
Straight
Button 01 (top left)
Button 02
Button 03
Button 04 (top right)
Button 05 (middle left)
Button 06
Button 07
Button 08 (middle right)
Button 09 (bottom left)
Button 10
Button 11
Button 12 (bottom right)
Key - A
Key - B
Key - C
Key - D
Key - E
Key - F
Key - G
Key - H
Key - I
Key - J
Key - K
Key - L
Key - M
Key - N
Key - O
Key - P
Key - Q
Key - R
Key - S
Key - T
Key - U
Key - V
Key - W
Key - X
Key - Y
Key - Z
Key - 0
Key - 1
Key - 2
Key - 3
Key - 4
Key - 5
Key - 6
Key - 7
Key - 8
Key - 9
Return
Space
Del (Delete)
Ins (Insert)
Esc (Escape)
Ctr (Control)
Right Shift
Left Shift
Right Bracket (])
Left Bracket ([)
Arrow - Up
Arrow - Down
Arrow - Left
Arrow - Right
Dot (.)
Comma (,)
Colon (:)
Semicolon (;)
Underscore (_)
Slash (/)
Minus (-)
Caret (^)
F1
F2
F3
F4
F5
F6
F7
F8
Yen (¥)
Stop
At (@)
Grph
Clr Home
カナ (Kana)
Key - A
Key - B
Key - C
Key - D
Key - E
Key - F
Key - G
Key - H
Key - I
Key - J
Key - K
Key - L
Key - M
Key - N
Key - O
Key - P
Key - Q
Key - R
Key - S
Key - T
Key - U
Key - V
Key - W
Key - X
Key - Y
Key - Z
Key - 0
Key - 1
Key - 2
Key - 3
Key - 4
Key - 5
Key - 6
Key - 7
Key - 8
Key - 9
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
F11
F12
Numpad - 0
Numpad - 1
Numpad - 2
Numpad - 3
Numpad - 4
Numpad - 5
Numpad - 6
Numpad - 7
Numpad - 8
Numpad - 9
Numpad - Enter
Numpad - Dot
Numpad - Plus
Numpad - Multiply
Numpad - Divide
Numpad - Minus
Num Lock
Comma (,)
Dot (.)
Semicolon (;)
Apostrophe (')
Slash (/)
Backslash (\)
Equal (=)
Minus (-)
Grave (`)
Left Bracket ([)
Right Bracket (])
Caps Lock
Pause
Ctrl
Shift
Alt
Space
Backspace
Tab
Esc
Enter
End
Home
Ins
Delete
Page Up
Page Down
Arrow - Up
Arrow - Down
Arrow - Left
Arrow - Right
Unknown 1
Unknown 2
Unknown 3
Fire
Aim offscreen (hold)
Number 0
Number 1
Number 2
Number 3
Number 4
Number 5
Number 6
Number 7
Number 8
Number 9
Pound (#)
Star (*)
D-Pad - Up
D-Pad - Down
D-Pad - Left
D-Pad - Right
Button - Right
Button - Left
NES - Front loader (NES-001)
NES - Top loader (NES-101)
Famicom (HVC-001)
AV Famicom (HVC-101)
Disabled
Enabled (resume from save state)
Enabled (restart from power on)
Auto
NTSC (60 FPS)
PAL (50 FPS)
Dendy (50 FPS)
NTSC - Japan (60 FPS)
No Stretching (default)
Auto (NTSC/PAL)
NTSC (8:7 PAR)
PAL (11:8 PAR)
Standard (4:3)
Widescreen (16:9)
Custom
Default
3840x2160
2560x1440
2160x1200
1920x1440
1920x1200
1920x1080
1680x1050
1600x1200
1600x1024
1600x900
1366x768
1360x768
1280x1024
1280x960
1280x800
1280x768
1280x720
1152x864
1024x768
800x600
640x480
None
90°
180°
270°
None
NTSC (blargg)
NTSC (Bisqwit) (NES-only)
LCD Grid
xBRZ 2x
xBRZ 3x
xBRZ 4x
xBRZ 5x
xBRZ 6x
HQ 2x
HQ 3x
HQ 4x
Scale 2x
Scale 3x
Scale 4x
2xSai
Super2xSai
SuperEagle
Prescale 2x
Prescale 3x
Prescale 4x
Prescale 6x
Prescale 8x
Prescale 10x
2x
4x
8x
Top Left
Top Right
Bottom Left
Bottom Right
Light
Dark
Auto (recommended)
PC Engine (JP)
PC Engine SuperGrafx (JP)
TurboGrafx-16 (NA)
CD-ROM²
Super CD-ROM²
Arcade CD-ROM² (recommended)
Random Values
All 0s
All 1s
Disabled
Anti-aliasing
Subpixel anti-aliasing
None (Uncompressed)
Zip Motion Block Video (ZMBV)
Camstudio (CSCD)
GIF
Power on
Power on, with save data
Current state
11,025 Hz
22,050 Hz
32,000 Hz
44,100 Hz
48,000 Hz
96,000 Hz
None
Delay
Panning
Comb filter
Both
Main system only
Sub system only
Game Genie (e.g: SXUGTPVG)
Pro Action Rocky (e.g ADEE5710)
Custom (AAAA:VV:CC)
Game Boy - Game Genie (e.g A1B-2C3-D4E)
Game Boy - Game Shark (e.g 01A0A3DF)
SNES - Game Genie (e.g A1B2-C3D4)
SNES - Pro Action Replay (AAAAAAVV)
Raw (AAAAAA:VV)
Physical Address (AAAAAA:VV)
Game Genie (e.g A1B-2C3-D4E)
Pro Action Replay (e.g 00AAAAVV)
BG layer 1
BG layer 2
BG layer 3
BG layer 4
Sprite layer 1
Sprite layer 2
Compatibility (default)
SMS 1
SMS 2
Auto-detect
None
SRAM
EEPROM (512 bytes)
EEPROM (8 KB)
Flash (64 KB)
Flash (128 KB)
Auto-detect
Enabled
Disabled
Auto
ARM
Thumb
None
128 bytes
256 bytes
512 bytes
1 KB
2 KB
4 KB
8 KB
16 KB
32 KB
64 KB
128 KB
256 KB
512 KB
1024 KB
Reserved ($F)
NTSC
PAL
NTSC and PAL
Dendy
NES / Famicom / Dendy
VS System
Playchoice-10
Famicom clone with Decimal Mode
NES/Famicom with EPSM module
VT01 Red/Cyan
VT02
VT03
VT09
VT32
VT369
UMC UM6578
Famicom Network System
Reserved ($D)
Reserved ($E)
Reserved ($F)
iNes
NES 2.0
Horizontal
Vertical
Four Screens
RP2C03B
RP2C03G
RP2C04-0001
RP2C04-0002
RP2C04-0003
RP2C04-0004
RC2C03B
RC2C03C
RC2C05-01
RC2C05-02
RC2C05-03
RC2C05-04
RC2C05-05
Reserved ($D)
Reserved ($E)
Reserved ($F)
Default
RBI Baseball
TKO Boxing
Super Xevious
Ice Climber
VS. Dual System
Raid on Bungeling Bay
Unspecified
Standard Controllers
Four Score (NES)
Four Player Adapter (Famicom)
VS System
VS System - Swap P1/P2
VS System - Swap A/B buttons
VS Zapper
Zapper
2 zappers
Bandai Hypershot
Power Pad Side A
Power Pad Side B
Family Trainer Side A
Family Trainer Side B
Arkanoid Controller (NES)
Arkanoid Controller (Famicom)
2x Arkanoid Controllers (NES)
Konami Hyper Shot
Pachinko Controller
Exciting Boxing
Jissen Mahjong
Party Tap
Oeka Kids Tablet
Barcode Battler
Miracle Piano
Pokkun Moguraa
Top Rider
Double Fisted
Famicom 3D System
Doremikko Keyboard
ROB
Family Data Recorder
Turbo File
Battle Box
Family Basic Keyboard
PEC-586 Keyboard
Bit-79 Keyboard
Subor Keyboard
Subor Keyboard+Mouse (Type A)
Subor Keyboard+Mouse (Type B)
SNES Mouse
Generic Multicart
SNES Controllers
RacerMate Bicycle
U-Force
R.O.B. Stack-Up
City Patrolman Lightgun
Sharp C1 Cassette Interface
Standard Controller with swapped Left-Right/Up-Down/B-A
Excalibor Sudoku Pad
ABL Pinball
Golden Nugget Casino
CX4
DSP-1
DSP-1B
DSP-2
DSP-3
DSP-4
ST010
ST011
ST018
Sufami Turbo
Satellaview (BS-X)
Game Boy CPU
Game Boy Color CPU
Game Boy Advance Boot ROM
SGB1 - Game Boy CPU
SGB2 - Game Boy CPU
SGB1
SGB2
Famicom Disk System
Study Box
Super CD-ROM²
Games Express Card
ColecoVision
WonderSwan
WonderSwan Color
SwanCrystal
YFM288 ADPCM ROM (EPSM)
Master System - Boot ROM
Game Gear - Boot ROM
SNES (65816)
SPC
DSP-n
SA-1
GSU
CX4
ST018
Game Boy
NES
PC Engine
SMS
GBA
WS
CPU Memory
SPC Memory
SA-1 Memory
GSU Memory
DSP-n Memory
CX4 Memory
ST018 Memory
PRG ROM
Work RAM
Save RAM
Video RAM
OAM (Sprites)
CG RAM (Palette)
Register
SPC RAM
SPC ROM (IPL)
SPC DSP Registers
DSP-n Program ROM
DSP-n Data ROM
DSP-n Data RAM
SA-1 IRAM
GSU Work RAM
CX4 Data RAM
BS-X PSRAM
BS-X Memory Pack
ST018 PRG ROM
ST018 Data ROM
ST018 Work RAM
Sufami Turbo Firmware
Sufami Slot B ROM
Sufami Slot B RAM
GB - CPU Memory
GB - PRG ROM
GB - Work RAM
GB - Cart RAM
GB - High RAM
GB - Boot ROM
GB - Video RAM
GB - Sprite RAM
CPU Memory
PPU Memory
PRG ROM
System RAM
Work RAM
Save RAM
Nametable RAM (CIRAM)
Mapper RAM (EXRAM)
Sprite RAM (OAM)
Secondary OAM RAM
CHR ROM
CHR RAM
Palette RAM
CPU Memory
HuCard ROM
Work RAM
Save RAM
CD-ROM RAM
Card RAM
ADPCM RAM
Arcade Card RAM
Video RAM
Video RAM (VDC2)
Palette RAM
Sprite RAM
Sprite RAM (VDC2)
CPU Memory
ROM
System RAM
Cart RAM
BIOS ROM
Video RAM
Palette RAM
I/O Port
CPU Memory
ROM
Internal Work RAM
External Work RAM
Save RAM
BIOS ROM
Video RAM
Sprite RAM
Palette RAM
CPU Memory
ROM
Work RAM
Save RAM
EEPROM (Cart)
Boot ROM
IEEPROM (Internal)
I/O Port
None
Auto (prefer Game Boy Color)
Auto (prefer Super Game Boy)
Auto (prefer Game Boy)
Game Boy
Game Boy Color
Super Game Boy
Auto
WonderSwan
WonderSwan Color
SwanCrystal
Headphones (recommended)
Speaker
Fixed size
Scaled with game
2 bpp
2 bpp
4 bpp
8 bpp
Direct Color
Mode 7
Mode 7 - Direct Color
Mode 7 - ExtBG
4 bpp (sprites)
2 bpp (sprites - SP01)
2 bpp (sprites - SP23)
2 bpp (background - CG0)
2 bpp (background - CG1)
4 bpp
1 bpp
4 bpp
8 bpp
4 bpp (packed)
Normal
8x16 (same line)
16x16 (same line)
None
Hide used tiles
Hide unused tiles
Default (Color 0)
Palette Color 0
Transparent
Black
White
Magenta
Gray
Color 0
Transparent
Black
White
Magenta
Default
Grayscale
Attribute view
None
Horizontal
Vertical
Screen A
Screen B
Four Screens
No highlight
Changes
Writes
Hexadecimal
Text
Text (Active only)
Breakpoint
Pause
CPU Step
PPU Step
Pause
BRK
COP
WDM
STP
Uninitialized memory read
Invalid OAM access
Invalid VRAM access
Disabled LCD outside vblank
Invalid instruction
LD B, B (NOP)
OAM corruption bug triggered
IRQ
NMI
Decayed OAM read
$2000/5/6 scroll glitch
$2006 scroll glitch
Unofficial OP
Unstable OP
Bus conflict
CPU crashed
PPU EXT output mode
Invalid VRAM access
Invalid OAM access
DMA controller read
Invalid VRAM address (>= $8000)
LD B, B (NOP)
MOV R11, R11 (NOP)
Invalid instruction
Unaligned memory access
Controller read during auto-read
Invalid PPU memory access
Undefined OP
Read
Write
Exec
Exec
DMA Read
DMA Write
Dummy Read
Dummy Write
PPU Rendering Read
Idle
Do not fade
Slow
Normal
Fast
Navigate to: Previous code block
Navigate to: Next code block
Navigate to: Previous data block
Navigate to: Next data block
Navigate to: Previous unidentified block
Navigate to: Next unidentified block
Navigate to: Previous read block
Navigate to: Next read block
Navigate to: Previous write block
Navigate to: Next write block
Navigate to: Previous exec block
Navigate to: Next exec block
Hexadecimal
String
Integer
Any size
8-bit integer
16-bit integer
32-bit integer
Hide
Show
Disassemble
CPU address
ROM address
Both
Both (compact)
Hex
Signed
Unsigned
8-bit
16-bit
32-bit
Previous search value
Previous refresh value
Specific value:
Specific address:
Equal
Not equal
Less than
Greater than
Less than or equal
Greater than or equal
Display the tutorial script
Display an empty script
Load the previous script
Sprite RAM
CPU Memory
-
0
1
2
3
Foreground
Background
Visible
Offscreen
Disabled
Callbacks
Drawing
Emulation
Input
Logging
Memory Access
Miscellaneous
Enums
Access Counters
Code/Data Log
Cheats
Save States
Others
Register
NMI
IRQ
Breakpoint
BG Change
Sprite 0 Hit
DMC Read
OAM/Other DMA Read
None
A - Accumulator
Implied
#i - Immediate
r - Relative
z - Zero Page
a - Absolute
z,x - Zero Page, X
z,y - Zero Page, Y
(a) - Absolute Indirect
(z,x) - Zero Page Indexed Indirect
(z),y - Zero Page Indirect Indexed
a,x - Absolute, X
a,y - Absolute, Y
(a,x) - Absolute Indexed Indirect
a,x - Absolute Indexed with X
a,y - Absolute Indexed with Y
al - Absolute Long
al,x - Absolute Long, X
(al) - Absolute Indirect Long
(a) - Absolute Indirect
Block Move
d - Direct
d,x - Direct Indexed with X
(d) - Direct Indirect
[d] - Direct Indirect Long
(d),y - Direct Indirect Indexed
(d,x) - Direct Indexed Indirect
d,y - Direct Indexed with Y
[d],y - Direct Indirect Long Indexed
#i8 - Immediate (8-bits)
#i16 - Immediate (16-bits)
#ix - Immediate X (variable size)
#im -Immediate M (variable size)
rl - Relative Long
s - Stack
d,s - Stack Relative
(d,s),y - Stack Relative Indirect Indexed
(a,x) - Absolute Indexed Indirect
s,d,l - Block Transfer
#i,z - Immediate Zero Page
#i,z,x - Immediate Zero Page Indexed
#i,a - Immediate Absolute
#i,a,x - Immediate Absolute Indexed
(z) - Zero Page Indirect
z,r - Zero Page Relative
Increase Font Size
Decrease Font Size
Reset Font Size
Go to...
Find
Find Next
Find Previous
Undo
Copy
Cut
Paste
Select All
Undo
Refresh
Mark Selection as Code
Mark Selection as Data
Mark Selection as Unidentified
Go to All
Zoom In
Zoom Out
Save As PNG
Toggle Settings Panel
Open Assembler
Open Debugger
Open SPC Debugger
Open SA-1 Debugger
Open ST018 Debugger
Open GSU Debugger
Open DSP Debugger
Open CX4 Debugger
Open Game Boy Debugger
Open Event Viewer
Open Memory Viewer
Open Profiler
Open Script Window
Open Watch Window
Open Trace Logger
Open Memory Search
Open Register Viewer
Open Debug Log
Open Tilemap Viewer
Open Tile Viewer
Open Sprite Viewer
Open Palette Viewer
Reset
Power cycle
Reload ROM
Toggle break/continue
Continue
Break
Step into
Step over
Step out
Step back
Step back (1 scanline)
Step back (1 frame)
Run one CPU Cycle
Run one PPU Cycle
Run one PPU Scanline
Run one PPU Frame
Break in...
Run to scanline...
Run to NMI
Run to IRQ
Import labels
Export labels
Import watch entries
Export watch entries
Reset workspace
Find all occurrences
Go to program counter
Go to address...
Go to [CPU vector 1]
Go to [CPU vector 2]
Go to [CPU vector 3]
Go to [CPU vector 4]
Go to [CPU vector 5]
Code Window: View in Memory Viewer
Code Window: Add to Watch
Code Window: Go to Location
Code Window: Navigate Backward
Code Window: Navigate Forward
Code Window: Move Program Counter
Code Window: Run to Location
Code Window: Edit Selected Code
Code Window: Edit Source File (Source View)
Code Window: Edit Label
Code Window: Navigate Back
Code Window: Navigate Forward
Code Window: Toggle Breakpoint
Code Window: Disable/Enable Breakpoint
Code Window: Switch View (Disassembly / Source View)
Label List: Add Label
Label List: Edit Label
Label List: Delete Label
Label List: Toggle Breakpoint
Label List: Add to Watch
Label List: Go to Location
Label List: Find Occurrences
Label List: View in Memory Viewer
Function List: Edit Label
Function List: Toggle Breakpoint
Function List: Go to Location
Label List: Find Occurrences
Function List: View in Memory Viewer
Breakpoint List: Add Breakpoint
Breakpoint List: Add Forbid Breakpoint
Breakpoint List: Edit Breakpoint
Breakpoint List: Go to Location
Breakpoint List: View in Memory Viewer
Breakpoint List: Delete Breakpoint
Breakpoint List: Enable Breakpoint
Breakpoint List: Disable Breakpoint
Watch List: Add Entry
Watch List: Edit Entry
Watch List: Delete Entry
Watch List: Move Up
Watch List: Move Down
Call Stack: Edit Label
Call Stack: Go to Location
Find Results: Add to Watch
Find Results: Go to Location
Find Results: Toggle Breakpoint
Save ROM
Save ROM as...
Save edits as IPS patch...
Reset CDL data
Load CDL data from...
Save CDL data to...
Tilemap Viewer - Edit Breakpoint (Tilemap)
Tilemap Viewer - Edit Breakpoint (Attribute)
Tilemap Viewer - View in Memory Viewer
Tilemap Viewer - View in Tile Viewer
Tilemap Viewer - Edit Tile
Tile Viewer - View in Memory Viewer
Tile Viewer - Edit Tile
Sprite Viewer - View in Memory Viewer
Sprite Viewer - View in Tile Viewer
Sprite Viewer - Edit Sprite
Palette Viewer - Edit Color
Palette Viewer - View in Memory Viewer
Freeze
Unfreeze
Add to Watch
Edit Breakpoint
Edit Label
Import
Export
Reset access stats
View in [memory type]
View in Debugger
Navigate to: Previous code block
Navigate to: Next code block
Navigate to: Previous data block
Navigate to: Next data block
Navigate to: Previous unidentified block
Navigate to: Next unidentified block
Navigate to: Previous read block
Navigate to: Next read block
Navigate to: Previous write block
Navigate to: Next write block
Navigate to: Previous exec block
Navigate to: Next exec block
Open Script
Save Script
Run Script
Stop Script
Trace Logger - Edit Breakpoint
Trace Logger - Edit Label
Trace Logger - View in Debugger
Trace Logger - View in Memory Viewer
Register Viewer - Edit Breakpoint
Tile Editor - Rotate left
Tile Editor - Rotate right
Tile Editor - Flip horizontal
Tile Editor - Flip vertical
Tile Editor - Translate left
Tile Editor - Translate right
Tile Editor - Translate up
Tile Editor - Translate down
Copy
Paste
Select All
Undo
Add...
Edit
Delete
Move Up
Move Down
Edit Label
Add to Watch
Add Breakpoint
Add Forbid Breakpoint
Toggle Forbid Breakpoint
Edit Breakpoint (Tilemap)
Edit Breakpoint (Attribute)
Edit Breakpoint
Mark as...
Code
Data
Unknown
Decimal Display
Hexadecimal Display
Binary Display
Row Display Format
Binary
Hexadecimal (8-bit)
Hexadecimal (16-bit)
Hexadecimal (24-bit)
Hexadecimal (32-bit)
Signed decimal (8-bit)
Signed decimal (16-bit)
Signed decimal (24-bit)
Signed decimal (32-bit)
Unsigned decimal
Clear
Import...
Export...
Show breakpoint list
Show label list
Show function list
Show watch list
Show call stack
Show console status
Show controllers
Show settings panel
Show memory mappings
Preferences
Continue
Break
Reset
Power cycle
Reload ROM
Step into
Step out
Step over
Step back
Step back (1 scanline)
Step back (1 frame)
Run one CPU Cycle
Run one PPU cycle
Run one scanline
Run one frame
Run to IRQ
Run to NMI
Break in...
Run to scanline...
Run Script
Stop Script
New Script Window
Built-in Scripts
Open
Save
Save as...
Exit
Refresh
Zoom in
Zoom out
Auto-refresh
Refresh on break/pause
API Reference
Recent Scripts
Go to Location
Export to PNG
View in Tile Viewer
View in Memory Viewer
Load TBL file...
Reset TBL mappings
Go to...
Go to address...
Program counter
Go to all...
Assembler
Debugger
SPC Debugger
SA-1 Debugger
ST018 Debugger
GSU Debugger
DSP Debugger
CX4 Debugger
Game Boy Debugger
Event Viewer
Memory Viewer
Profiler
Script Window
Watch Window
Memory Search
Trace Logger
Register Viewer
Debug Log
Tilemap Viewer
Tile Viewer
Sprite Viewer
Palette Viewer
Settings
Tools
History Viewer
Net Play
Start server...
Stop server
Connect to server...
Disconnect
Select Controller
Movies
Play...
Record...
Stop
Sound Recorder
Video Recorder
Cheats
Log Window
HD Packs (NES)
Install HD Pack
HD Pack Builder
Take Screenshot
Online Help
Command-line options
Check for updates
Report a bug
About
Speed
Normal (100%)
Increase Speed
Decrease Speed
Maximum Speed
Triple (300%)
Double (200%)
Half (50%)
Quarter (25%)
Show FPS
Video Size
Aspect Ratio
Fullscreen
Video Filter
Region / Model
Audio
Emulation
Input
Video
NES
SNES
Game Boy
GBA
PC Engine
SMS
WonderSwan
Other systems
Resume
Pause
Power Off
Select Disk
Eject Disk
Insert Coin (1)
Insert Coin (2)
Insert Coin (3 - DualSystem)
Insert Coin (4 - DualSystem)
Save State
Load State
Load Last Session
Load State Menu
Load from file...
Save State Menu
Save to file...
Recent Files
Save ROM
Save ROM as...
Save edits as IPS patch...
Reset to default layout
Toggle Breakpoint
Edit Selected Code
View in Debugger
Enable Breakpoint
Disable Breakpoint
Set Breakpoint
Remove Breakpoint
Edit Breakpoint
Code/Data Logger
Reset CDL data
Load CDL data from...
Save CDL data as...
Move Program Counter
Run to Location
Show toolbar
Show list view
Workspace
Reset workspace
Import labels...
Export labels...
Import watch entries...
Export watch entries...
Input barcode...
Tape recorder
Generate ROM...
Strip unused data
Strip used data
Find...
Find next
Find previous
Find all occurrences
Edit tile
Edit tiles
Edit sprite
Edit color
Navigate to...
Previous code block
Next code block
Previous data block
Next data block
Previous unidentified block
Next unidentified block
Previous read block
Next read block
Previous write block
Next write block
Previous exec block
Next exec block
Export Movie
Create Save State
Resume Gameplay
Game Settings
Freeze
Unfreeze
Reset access stats
Copy tile (HD pack format)
Cheat database
Use bilinear interpolation
Rotate left
Rotate right
Flip horizontal
Flip vertical
Translate left
Translate right
Translate up
Translate down
Navigate Backward
Navigate Forward
Copy to clipboard
Reset profiler data