using Mesen.Interop; using ReactiveUI; using ReactiveUI.Fody.Helpers; using System; using System.Text; namespace Mesen.Debugger.StatusViews { public class SmsStatusViewModel : BaseConsoleStatusViewModel { [Reactive] public byte RegA { get; set; } [Reactive] public byte RegB { get; set; } [Reactive] public byte RegC { get; set; } [Reactive] public byte RegD { get; set; } [Reactive] public byte RegE { get; set; } [Reactive] public byte RegFlags { get; set; } [Reactive] public byte RegH { get; set; } [Reactive] public byte RegL { get; set; } [Reactive] public UInt16 RegIX { get; set; } [Reactive] public UInt16 RegIY { get; set; } [Reactive] public byte RegR { get; set; } [Reactive] public byte RegI { get; set; } [Reactive] public byte RegAltA { get; set; } [Reactive] public byte RegAltFlags { get; set; } [Reactive] public byte RegAltB { get; set; } [Reactive] public byte RegAltC { get; set; } [Reactive] public byte RegAltD { get; set; } [Reactive] public byte RegAltE { get; set; } [Reactive] public byte RegAltH { get; set; } [Reactive] public byte RegAltL { get; set; } [Reactive] public UInt16 RegSP { get; set; } [Reactive] public UInt16 RegPC { get; set; } [Reactive] public UInt16 Scanline { get; set; } [Reactive] public UInt16 Cycle { get; set; } [Reactive] public bool FlagCarry { get; set; } [Reactive] public bool FlagAddSub { get; set; } [Reactive] public bool FlagParity { get; set; } [Reactive] public bool FlagF3 { get; set; } [Reactive] public bool FlagHalf { get; set; } [Reactive] public bool FlagF5 { get; set; } [Reactive] public bool FlagZero { get; set; } [Reactive] public bool FlagSign { get; set; } [Reactive] public bool FlagIFF1 { get; set; } [Reactive] public bool FlagIFF2 { get; set; } [Reactive] public bool FlagHalted { get; set; } [Reactive] public byte IM { get; set; } [Reactive] public string StackPreview { get; private set; } = ""; public SmsStatusViewModel() { this.WhenAnyValue(x => x.FlagCarry, x => x.FlagHalf, x => x.FlagAddSub, x => x.FlagZero).Subscribe(x => UpdateFlagsValue()); this.WhenAnyValue(x => x.RegFlags).Subscribe(x => { using var delayNotifs = DelayChangeNotifications(); //don't reupdate RegFlags while updating the flags FlagCarry = (x & (byte)SmsCpuFlags.Carry) != 0; FlagAddSub = (x & (byte)SmsCpuFlags.AddSub) != 0; FlagParity = (x & (byte)SmsCpuFlags.Parity) != 0; FlagF3 = (x & (byte)SmsCpuFlags.F3) != 0; FlagHalf = (x & (byte)SmsCpuFlags.HalfCarry) != 0; FlagF5 = (x & (byte)SmsCpuFlags.F5) != 0; FlagZero = (x & (byte)SmsCpuFlags.Zero) != 0; FlagSign = (x & (byte)SmsCpuFlags.Sign) != 0; }); } private void UpdateFlagsValue() { RegFlags = (byte)( (FlagCarry ? (byte)SmsCpuFlags.Carry : 0) | (FlagAddSub ? (byte)SmsCpuFlags.AddSub : 0) | (FlagParity ? (byte)SmsCpuFlags.Parity : 0) | (FlagF3 ? (byte)SmsCpuFlags.F3 : 0) | (FlagHalf ? (byte)SmsCpuFlags.HalfCarry : 0) | (FlagF5 ? (byte)SmsCpuFlags.F5 : 0) | (FlagZero ? (byte)SmsCpuFlags.Zero : 0) | (FlagSign ? (byte)SmsCpuFlags.Sign : 0) ); } protected override void InternalUpdateUiState() { SmsState state = DebugApi.GetConsoleState(ConsoleType.Sms); SmsCpuState cpu = state.Cpu; SmsVdpState ppu = DebugApi.GetPpuState(CpuType.Sms); UpdateCycleCount(state.Cpu.CycleCount); RegA = cpu.A; RegB = cpu.B; RegC = cpu.C; RegD = cpu.D; RegE = cpu.E; RegFlags = cpu.Flags; RegH = cpu.H; RegL = cpu.L; RegIX = (UInt16)(cpu.IXL | (cpu.IXH << 8)); RegIY = (UInt16)(cpu.IYL | (cpu.IYH << 8)); RegPC = cpu.PC; RegSP = cpu.SP; RegR = cpu.R; RegI = cpu.I; RegAltA = cpu.AltA; RegAltB = cpu.AltB; RegAltC = cpu.AltC; RegAltD = cpu.AltD; RegAltE = cpu.AltE; RegAltFlags = cpu.AltFlags; RegAltH = cpu.AltH; RegAltL = cpu.AltL; FlagIFF1 = cpu.IFF1; FlagIFF2 = cpu.IFF2; FlagHalted = cpu.Halted; IM = cpu.IM; Scanline = ppu.Scanline; Cycle = ppu.Cycle; StringBuilder sb = new StringBuilder(); for(UInt32 i = (UInt32)cpu.SP; (i & 0xFF) != 0; i++) { sb.Append($"${DebugApi.GetMemoryValue(MemoryType.SmsMemory, i):X2} "); } StackPreview = sb.ToString(); } protected override void InternalUpdateConsoleState() { SmsCpuState cpu = DebugApi.GetCpuState(CpuType.Sms); cpu.A = RegA; cpu.B = RegB; cpu.C = RegC; cpu.D = RegD; cpu.E = RegE; cpu.Flags = RegFlags; cpu.H = RegH; cpu.L = RegL; cpu.IXL = (byte)(RegIX & 0xFF); cpu.IXH = (byte)((RegIX >> 8) & 0xFF); cpu.IYL = (byte)(RegIY & 0xFF); cpu.IYH = (byte)((RegIY >> 8) & 0xFF); cpu.PC = RegPC; cpu.SP = RegSP; cpu.R = RegR; cpu.I = RegI; cpu.AltA = RegAltA; cpu.AltB = RegAltB; cpu.AltC = RegAltC; cpu.AltD = RegAltD; cpu.AltE = RegAltE; cpu.AltFlags = RegAltFlags; cpu.AltH = RegAltH; cpu.AltL = RegAltL; cpu.IFF1 = FlagIFF1; cpu.IFF2 = FlagIFF2; cpu.Halted = FlagHalted; cpu.IM = IM; DebugApi.SetCpuState(cpu, CpuType.Sms); } } }