#include "pch.h" #include "Shared/Emulator.h" #include "Shared/EmuSettings.h" #include "Shared/Audio/SoundMixer.h" #include "Shared/Audio/SoundResampler.h" #include "Shared/Video/VideoRenderer.h" #include "Utilities/Audio/HermiteResampler.h" SoundResampler::SoundResampler(Emulator* emu) { _emu = emu; } SoundResampler::~SoundResampler() { } double SoundResampler::GetRateAdjustment() { return _rateAdjustment; } uint32_t SoundResampler::GetTargetRate() { return (uint32_t)_previousTargetRate; } double SoundResampler::GetTargetRateAdjustment() { AudioConfig cfg = _emu->GetSettings()->GetAudioConfig(); bool isRecording = _emu->GetSoundMixer()->IsRecording() || _emu->GetVideoRenderer()->IsRecording(); if(!isRecording && !cfg.DisableDynamicSampleRate) { //Don't deviate from selected sample rate while recording //TODO: Have 2 output streams (one for recording, one for the speakers) AudioStatistics stats = _emu->GetSoundMixer()->GetStatistics(); if(stats.AverageLatency > 0 && _emu->GetSettings()->GetEmulationSpeed() == 100) { //Try to stay within +/- 3ms of requested latency constexpr int32_t maxGap = 3; constexpr int32_t maxSubAdjustment = 3600; int32_t requestedLatency = (int32_t)cfg.AudioLatency; double latencyGap = stats.AverageLatency - requestedLatency; double adjustment = std::min(0.0025, (std::ceil((std::abs(latencyGap) - maxGap) * 8)) * 0.00003125); if(latencyGap < 0 && _underTarget < maxSubAdjustment) { _underTarget++; } else if(latencyGap > 0 && _underTarget > -maxSubAdjustment) { _underTarget--; } //For every ~1 second spent under/over target latency, further adjust rate (GetTargetRate is called approx. 3x per frame) //This should slowly get us closer to the actual output rate of the sound card double subAdjustment = 0.00003125 * _underTarget / 180; if(adjustment > 0) { if(latencyGap > maxGap) { _rateAdjustment = 1 - adjustment + subAdjustment; } else if(latencyGap < -maxGap) { _rateAdjustment = 1 + adjustment + subAdjustment; } } else if(std::abs(latencyGap) < 1) { //Restore normal rate once we get within +/- 1ms _rateAdjustment = 1.0 + subAdjustment; } } else { _underTarget = 0; _rateAdjustment = 1.0; } } else { _underTarget = 0; _rateAdjustment = 1.0; } return _rateAdjustment; } void SoundResampler::UpdateTargetSampleRate(uint32_t sourceRate, uint32_t sampleRate) { double inputRate = sourceRate; if(_emu->GetSettings()->GetVideoConfig().IntegerFpsMode) { //Adjust input sample rate when using integer fps values double baseFps = _emu->GetConsoleUnsafe()->GetFps(); double roundedFps = _emu->GetFps(); inputRate = sourceRate * (roundedFps / baseFps); } double targetRate = sampleRate * GetTargetRateAdjustment(); if(targetRate != _previousTargetRate || inputRate != _prevInputRate) { _previousTargetRate = targetRate; _prevInputRate = inputRate; _resampler.SetSampleRates(inputRate, targetRate); } } uint32_t SoundResampler::Resample(int16_t *inSamples, uint32_t sampleCount, uint32_t sourceRate, uint32_t sampleRate, int16_t *outSamples, uint32_t maxOutCount) { UpdateTargetSampleRate(sourceRate, sampleRate); return _resampler.Resample(inSamples, sampleCount, outSamples, maxOutCount); }