#pragma once #include "pch.h" #include "Utilities/ISerializable.h" #include "SNES/IMemoryHandler.h" #include "Shared/MemoryType.h" class BaseCoprocessor : public ISerializable, public IMemoryHandler { public: BaseCoprocessor() : IMemoryHandler(MemoryType::SnesRegister) {} virtual void Reset() = 0; virtual void Run() { } virtual void ProcessEndOfFrame() { } virtual void LoadBattery() { } virtual void SaveBattery() { } };