#pragma once #include "pch.h" #include "NES/BaseMapper.h" class Bb : public BaseMapper { private: uint8_t _prgReg = 0; uint8_t _chrReg = 0; protected: uint16_t GetPrgPageSize() override { return 0x2000; } uint16_t GetChrPageSize() override { return 0x2000; } void InitMapper() override { _prgReg = -1; _chrReg = 0; SelectPrgPage4x(0, -4); UpdateState(); } void Serialize(Serializer& s) override { BaseMapper::Serialize(s); SV(_prgReg); SV(_chrReg); if(!s.IsSaving()) { UpdateState(); } } void UpdateState() { SetCpuMemoryMapping(0x6000, 0x7FFF, _prgReg, PrgMemoryType::PrgRom); SelectChrPage(0, _chrReg); } void WriteRegister(uint16_t addr, uint8_t value) override { if((addr & 0x9000) == 0x8000 || addr >= 0xF000){ //A version of Bubble Bobble expects writes to $F000+ to switch the PRG banks _prgReg = _chrReg = value; } else { //For ProWres _chrReg = value & 0x01; } UpdateState(); } };