#pragma once #include "pch.h" #include "NES/BaseMapper.h" #include "Utilities/Serializer.h" class Ac08 : public BaseMapper { private: uint8_t _reg = 0; protected: uint16_t GetPrgPageSize() override { return 0x2000; } uint16_t GetChrPageSize() override { return 0x2000; } void InitMapper() override { AddRegisterRange(0x4025, 0x4025, MemoryOperation::Write); _reg = 0; SelectPrgPage4x(0, -4); SelectChrPage(0, 0); UpdateState(); } void Serialize(Serializer& s) override { BaseMapper::Serialize(s); SV(_reg); if(!s.IsSaving()) { UpdateState(); } } void UpdateState() { SetCpuMemoryMapping(0x6000, 0x7FFF, _reg, PrgMemoryType::PrgRom); } void WriteRegister(uint16_t addr, uint8_t value) override { if(addr == 0x4025) { SetMirroringType(value & 0x08 ? MirroringType::Horizontal : MirroringType::Vertical); } else { if(addr == 0x8001) { //Green beret _reg = (value >> 1) & 0x0F; } else { //Castlevania? _reg = value & 0x0F; } UpdateState(); } } };