#pragma once #include "pch.h" #include "Shared/BaseControlDevice.h" #include "Shared/Emulator.h" #include "Shared/EmuSettings.h" #include "Shared/InputHud.h" #include "Utilities/Serializer.h" class NesController : public BaseControlDevice { private: bool _microphoneEnabled = false; uint32_t _turboSpeed = 0; uint8_t _stateBuffer = 0; protected: void Serialize(Serializer& s) override { BaseControlDevice::Serialize(s); SV(_stateBuffer); SV(_microphoneEnabled); } uint8_t GetControllerStateBuffer() { return _stateBuffer; } string GetKeyNames() override { string keys = "UDLRSsBA"; if(_microphoneEnabled) { keys += "M"; } return keys; } void InternalSetStateFromInput() override { for(KeyMapping& keyMapping : _keyMappings) { SetPressedState(Buttons::A, keyMapping.A); SetPressedState(Buttons::B, keyMapping.B); SetPressedState(Buttons::Start, keyMapping.Start); SetPressedState(Buttons::Select, keyMapping.Select); SetPressedState(Buttons::Up, keyMapping.Up); SetPressedState(Buttons::Down, keyMapping.Down); SetPressedState(Buttons::Left, keyMapping.Left); SetPressedState(Buttons::Right, keyMapping.Right); uint8_t turboFreq = 1 << (4 - _turboSpeed); bool turboOn = (uint8_t)(_emu->GetFrameCount() % turboFreq) < turboFreq / 2; if(turboOn) { SetPressedState(Buttons::A, keyMapping.TurboA); SetPressedState(Buttons::B, keyMapping.TurboB); } if(_microphoneEnabled && (_emu->GetFrameCount() % 3) == 0) { SetPressedState(Buttons::Microphone, keyMapping.GenericKey1); } if(!_emu->GetSettings()->GetNesConfig().AllowInvalidInput) { //If both U+D or L+R are pressed at the same time, act as if neither is pressed if(IsPressed(Buttons::Up) && IsPressed(Buttons::Down)) { ClearBit(Buttons::Down); ClearBit(Buttons::Up); } if(IsPressed(Buttons::Left) && IsPressed(Buttons::Right)) { ClearBit(Buttons::Left); ClearBit(Buttons::Right); } } } } void RefreshStateBuffer() override { _stateBuffer = ToByte(); } public: enum Buttons { Up = 0, Down, Left, Right, Start, Select, B, A, Microphone }; NesController(Emulator* emu, ControllerType type, uint8_t port, KeyMappingSet keyMappings) : BaseControlDevice(emu, type, port, keyMappings) { _turboSpeed = keyMappings.TurboSpeed; _microphoneEnabled = port == 1 && type == ControllerType::FamicomControllerP2; } uint8_t ToByte() { //"Button status for each controller is returned as an 8-bit report in the following order: A, B, Select, Start, Up, Down, Left, Right." return (uint8_t)IsPressed(Buttons::A) | ((uint8_t)IsPressed(Buttons::B) << 1) | ((uint8_t)IsPressed(Buttons::Select) << 2) | ((uint8_t)IsPressed(Buttons::Start) << 3) | ((uint8_t)IsPressed(Buttons::Up) << 4) | ((uint8_t)IsPressed(Buttons::Down) << 5) | ((uint8_t)IsPressed(Buttons::Left) << 6) | ((uint8_t)IsPressed(Buttons::Right) << 7); } uint8_t ReadRam(uint16_t addr) override { uint8_t output = 0; if(IsCurrentPort(addr)) { StrobeProcessRead(); output = _stateBuffer & 0x01; _stateBuffer >>= 1; //"All subsequent reads will return D=1 on an authentic controller but may return D=0 on third party controllers." _stateBuffer |= 0x80; } if(addr == 0x4016 && IsPressed(NesController::Buttons::Microphone)) { output |= 0x04; } return output; } void WriteRam(uint16_t addr, uint8_t value) override { StrobeProcessWrite(value); } void InternalDrawController(InputHud& hud) override { hud.DrawOutline(35, 14); hud.DrawButton(5, 3, 3, 3, IsPressed(Buttons::Up)); hud.DrawButton(5, 9, 3, 3, IsPressed(Buttons::Down)); hud.DrawButton(2, 6, 3, 3, IsPressed(Buttons::Left)); hud.DrawButton(8, 6, 3, 3, IsPressed(Buttons::Right)); hud.DrawButton(5, 6, 3, 3, false); hud.DrawButton(30, 7, 3, 3, IsPressed(Buttons::A)); hud.DrawButton(25, 7, 3, 3, IsPressed(Buttons::B)); hud.DrawButton(13, 9, 4, 2, IsPressed(Buttons::Select)); hud.DrawButton(18, 9, 4, 2, IsPressed(Buttons::Start)); hud.DrawNumber(hud.GetControllerIndex() + 1, 16, 2); } vector GetKeyNameAssociations() override { return { { "a", Buttons::A }, { "b", Buttons::B }, { "start", Buttons::Start }, { "select", Buttons::Select }, { "up", Buttons::Up }, { "down", Buttons::Down }, { "left", Buttons::Left }, { "right", Buttons::Right }, }; } };