#include "pch.h" #include "NES/APU/BaseExpansionAudio.h" #include "NES/APU/NesApu.h" #include "NES/NesConsole.h" BaseExpansionAudio::BaseExpansionAudio(NesConsole* console) { _console = console; } void BaseExpansionAudio::Serialize(Serializer& s) { } void BaseExpansionAudio::Clock() { if(_console->GetApu()->IsApuEnabled()) { ClockAudio(); } }