#pragma once #include "pch.h" #include "Gameboy/GbTypes.h" #include "Gameboy/APU/GbChannelDac.h" #include "Utilities/ISerializable.h" #include "Utilities/Serializer.h" class GbApu; class Gameboy; class GbWaveChannel final : public ISerializable { private: GbWaveState _state = {}; GbChannelDac _dac = {}; GbApu* _apu = nullptr; Gameboy* _gameboy = nullptr; bool _allowRamAccess = false; void TriggerWaveRamCorruption(); void UpdateOutput(); public: GbWaveChannel(GbApu* apu, Gameboy* gameboy); GbWaveState& GetState(); bool Enabled(); void Disable(); void ResetLengthCounter(); uint8_t GetRawOutput(); double GetOutput(); void ClockLengthCounter(); void Exec(uint32_t clocksToRun); uint8_t Read(uint16_t addr); void Write(uint16_t addr, uint8_t value); void WriteRam(uint16_t addr, uint8_t value); uint8_t ReadRam(uint16_t addr); void Serialize(Serializer& s) override; };