#pragma once #include "pch.h" #include "Gameboy/GbTypes.h" #include "Gameboy/APU/GbChannelDac.h" #include "Utilities/ISerializable.h" #include "Utilities/Serializer.h" class GbApu; class GbSquareChannel final : public ISerializable { private: static constexpr uint8_t _dutySequences[4][8] = { { 0, 0, 0, 0, 0, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 1, 1 }, { 0, 0, 0, 0, 1, 1, 1, 1 }, { 1, 1, 1, 1, 1, 1, 0, 0 } }; GbSquareState _state = {}; GbChannelDac _dac = {}; GbApu* _apu = nullptr; public: GbSquareChannel(GbApu* apu); GbSquareState& GetState(); void UpdateOutput(); bool Enabled(); void Disable(); void ResetLengthCounter(); void ClockSweepUnit(); uint16_t GetSweepTargetFrequency(); void ClockLengthCounter(); void ClockEnvelope(); uint8_t GetRawOutput(); double GetOutput(); void Exec(uint32_t clocksToRun); uint8_t Read(uint16_t addr); void Write(uint16_t addr, uint8_t value); void Serialize(Serializer& s) override; };