#pragma once #include "pch.h" #include "Debugger/DebugTypes.h" #include "Debugger/IDebugger.h" class Disassembler; class Debugger; class GbaTraceLogger; class GbaConsole; class CallstackManager; class MemoryAccessCounter; class BreakpointManager; class EmuSettings; class GbaEventManager; class GbaAssembler; class Emulator; class CodeDataLogger; class GbaCpu; class GbaPpu; class GbaMemoryManager; class GbaPpuTools; class DummyGbaCpu; enum class MemoryOperationType; class GbaDebugger final : public IDebugger { Debugger* _debugger; Emulator* _emu; GbaCpu* _cpu; GbaPpu* _ppu; GbaMemoryManager* _memoryManager; Disassembler* _disassembler; MemoryAccessCounter* _memoryAccessCounter; GbaConsole* _console; EmuSettings* _settings; unique_ptr _eventManager; unique_ptr _callstackManager; unique_ptr _codeDataLogger; unique_ptr _breakpointManager; unique_ptr _assembler; unique_ptr _traceLogger; unique_ptr _ppuTools; unique_ptr _dummyCpu; uint32_t _prevOpCode = 0; uint32_t _prevProgramCounter = 0; uint8_t _prevFlags = 0; string _cdlFile; __forceinline void ProcessCallStackUpdates(AddressInfo& destAddr, uint32_t destPc); template void ProcessInstruction(); public: GbaDebugger(Debugger* debugger); ~GbaDebugger(); void Reset() override; void ProcessInstruction(); template void ProcessRead(uint32_t addr, uint32_t value, MemoryOperationType type); template void ProcessWrite(uint32_t addr, uint32_t value, MemoryOperationType type); void ProcessInterrupt(uint32_t originalPc, uint32_t currentPc, bool forNmi) override; void ProcessPpuCycle(); void Run() override; void Step(int32_t stepCount, StepType type) override; StepBackConfig GetStepBackConfig() override; void DrawPartialFrame() override; bool SaveRomToDisk(string filename, bool saveAsIps, CdlStripOption stripOption); void ProcessInputOverrides(DebugControllerState inputOverrides[8]) override; void SetProgramCounter(uint32_t addr, bool updateDebuggerOnly = false) override; uint32_t GetProgramCounter(bool getInstPc) override; uint64_t GetCpuCycleCount(bool forProfiler = false) override; void ResetPrevOpCode() override; uint8_t GetCpuFlags() override; DebuggerFeatures GetSupportedFeatures() override; BaseEventManager* GetEventManager() override; IAssembler* GetAssembler() override; CallstackManager* GetCallstackManager() override; BreakpointManager* GetBreakpointManager() override; ITraceLogger* GetTraceLogger() override; PpuTools* GetPpuTools() override; BaseState& GetState() override; void GetPpuState(BaseState& state) override; void SetPpuState(BaseState& state) override; };