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PCE: Fixed IO port read behavior when no controller is plugged in
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202231e104
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2 changed files with 9 additions and 1 deletions
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@ -45,11 +45,19 @@ uint8_t PceControlManager::ReadInputPort()
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SetInputReadFlag();
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uint8_t result = 0;
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bool hasController = false;
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for(shared_ptr<BaseControlDevice>& device : _controlDevices) {
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if(device->IsConnected()) {
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result |= device->ReadRam(0);
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hasController |= device->GetPort() == 0;
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}
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}
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if(!hasController) {
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//When no controller is connected, bottom 4 bits will be open bus
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result |= 0x0F;
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}
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return result;
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}
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@ -15,7 +15,7 @@ Latest development builds:
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**macOS**: Builds aren't available for ARM Macs, see [COMPILING.md](COMPILING.md) to build it yourself. The macOS build still has a number of limitations (e.g no gamepad support).
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**SteamOS**: Running Mesen through the Steam Deck's _Game Mode_ is possible with some caveats regarding rendering the UI.
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<details open>
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<details>
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<summary>SteamOS instructions and caveats</summary>
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<br>
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Due to Gamescope (SteamOS' compositor) not handling Avalonia UI's popups very well (a [solution](https://github.com/AvaloniaUI/Avalonia/pull/14366) is available but [has been reverted due to other issues](https://github.com/AvaloniaUI/Avalonia/pull/14573)), Mesen's menus for settings are not working through Gamescope unless running Mesen [through running KDE Plasma's Desktop through a script](https://www.reddit.com/r/SteamDeck/comments/zqgx9g/desktop_mode_within_gaming_mode_updated_for_new/).
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