Added missing cheat-related files

This commit is contained in:
Souryo 2015-07-05 19:06:06 -04:00
parent c895d1252e
commit f88b3921f9
2 changed files with 280 additions and 0 deletions

157
Core/CheatManager.cpp Normal file
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#include "stdafx.h"
#include "CheatManager.h"
#include "Console.h"
#include "MessageManager.h"
CheatManager* CheatManager::Instance = new CheatManager();
CheatManager::CheatManager()
{
for(int i = 0; i <= 0xFFFF; i++) {
_relativeCheatCodes.push_back(nullptr);
}
}
uint32_t CheatManager::DecodeValue(uint32_t code, uint32_t* bitIndexes, uint32_t bitCount)
{
uint32_t result = 0;
for(uint32_t i = 0; i < bitCount; i++) {
result <<= 1;
result |= (code >> bitIndexes[i]) & 0x01;
}
return result;
}
CodeInfo CheatManager::GetGGCodeInfo(string ggCode)
{
string ggLetters = "APZLGITYEOXUKSVN";
uint32_t rawCode = 0;
for(int i = 0, len = ggCode.size(); i < len; i++) {
rawCode |= ggLetters.find(ggCode[i]) << (i * 4);
}
CodeInfo code = { 0 };
code.IsRelativeAddress = true;
code.CompareValue = -1;
uint32_t addressBits[15] = { 14, 13, 12, 19, 22, 21, 20, 7, 10, 9, 8, 15, 18, 17, 16 };
uint32_t valueBits[8] = { 3, 6, 5, 4, 23, 2, 1, 0 };
if(ggCode.size() == 8) {
//Bit 5 of the value is stored in a different location for 8-character codes
valueBits[5] = 31;
uint32_t compareValueBits[8] = { 27, 30, 29, 28, 23, 26, 25, 24 };
code.CompareValue = DecodeValue(rawCode, compareValueBits, 8);
}
code.Address = DecodeValue(rawCode, addressBits, 15) + 0x8000;
code.Value = DecodeValue(rawCode, valueBits, 8);
return code;
}
CodeInfo CheatManager::GetPARCodeInfo(uint32_t parCode)
{
uint32_t shiftValues[31] = {
3, 13, 14, 1, 6, 9, 5, 0, 12, 7, 2, 8, 10, 11, 4, //address
19, 21, 23, 22, 20, 17, 16, 18, //compare
29, 31, 24, 26, 25, 30, 27, 28 //value
};
uint32_t key = 0x7E5EE93A;
uint32_t xorValue = 0x5C184B91;
//Throw away bit 0, not used.
parCode >>= 1;
uint32_t result = 0;
for(int32_t i = 30; i >= 0; i--) {
if(((key ^ parCode) >> 30) & 0x01) {
result |= 0x01 << shiftValues[i];
key ^= xorValue;
}
parCode <<= 1;
key <<= 1;
}
CodeInfo code = { 0 };
code.IsRelativeAddress = true;
code.Address = (result & 0x7fff) + 0x8000;
code.Value = (result >> 24) & 0xFF;
code.CompareValue = (result >> 16) & 0xFF;
return code;
}
void CheatManager::AddCode(CodeInfo &code)
{
if(code.IsRelativeAddress) {
if(_relativeCheatCodes[code.Address] == nullptr) {
_relativeCheatCodes[code.Address].reset(new vector<CodeInfo>());
}
_relativeCheatCodes[code.Address]->push_back(code);
} else {
_absoluteCheatCodes.push_back(code);
MessageManager::SendNotification(ConsoleNotificationType::CheatAdded);
}
}
void CheatManager::AddGameGenieCode(string code)
{
Instance->AddCode(Instance->GetGGCodeInfo(code));
}
void CheatManager::AddProActionRockyCode(uint32_t code)
{
Instance->AddCode(Instance->GetPARCodeInfo(code));
}
void CheatManager::AddCustomCode(uint32_t address, uint8_t value, int32_t compareValue, bool isRelativeAddress)
{
CodeInfo code;
code.Address = address;
code.Value = value;
code.CompareValue = compareValue;
code.IsRelativeAddress = isRelativeAddress;
Instance->AddCode(code);
}
void CheatManager::ClearCodes()
{
for(int i = 0; i <= 0xFFFF; i++) {
Instance->_relativeCheatCodes[i] = nullptr;
}
bool sendNotification = Instance->_absoluteCheatCodes.size() > 0;
Instance->_absoluteCheatCodes.clear();
if(sendNotification) {
MessageManager::SendNotification(ConsoleNotificationType::CheatRemoved);
}
}
void CheatManager::ApplyRamCodes(uint16_t addr, uint8_t &value)
{
if(Instance->_relativeCheatCodes[addr] != nullptr) {
for(uint32_t i = 0, len = i < Instance->_relativeCheatCodes[addr]->size(); i < len; i++) {
CodeInfo code = Instance->_relativeCheatCodes[addr]->at(i);
if(code.CompareValue == -1 || code.CompareValue == value) {
value = code.Value;
return;
}
}
}
}
void CheatManager::ApplyPrgCodes(uint8_t *prgRam, uint32_t prgSize)
{
Console::Pause();
for(uint32_t i = 0, len = i < Instance->_absoluteCheatCodes.size(); i < len; i++) {
CodeInfo code = Instance->_absoluteCheatCodes[i];
if(code.Address < prgSize) {
if(code.CompareValue == -1 || code.CompareValue == prgRam[code.Address]) {
prgRam[code.Address] = code.Value;
}
}
}
Console::Resume();
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
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... ado.net/XML headers & schema ...
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
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Each data row contains a name, and value. The row also contains a
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Classes that don't support this are serialized and stored with the
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The mimetype is used for serialized objects, and tells the
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read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
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</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
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</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
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</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="contextMenuCheats.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
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