Linux: Support for file associations

This commit is contained in:
Souryo 2016-12-13 20:05:42 -05:00
parent b916332264
commit c62ede991f
5 changed files with 129 additions and 32 deletions

View file

@ -0,0 +1,104 @@
using System;
using System.Collections.Generic;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Windows.Forms;
using Mesen.GUI.Config;
using Microsoft.Win32;
namespace Mesen.GUI.Config
{
class FileAssociationHelper
{
static private string CreateMimeType(string mimeType, string extension, string description, List<string> mimeTypes, bool addType)
{
string baseFolder = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments), ".local", "share");
string filename = Path.Combine(baseFolder, "mime", "packages", mimeType + ".xml");
if(addType) {
File.WriteAllText(filename,
"<?xml version=\"1.0\" encoding=\"utf-8\"?>" + Environment.NewLine +
"<mime-info xmlns=\"http://www.freedesktop.org/standards/shared-mime-info\">" + Environment.NewLine +
"\t<mime-type type=\"application/" + mimeType + "\">" + Environment.NewLine +
"\t\t<glob-deleteall/>" + Environment.NewLine +
"\t\t<glob pattern=\"*." + extension + "\"/>" + Environment.NewLine +
"\t\t<comment>" + description + "</comment>" + Environment.NewLine +
"\t\t<icon>MesenIcon</icon>" + Environment.NewLine +
"\t</mime-type>" + Environment.NewLine +
"</mime-info>" + Environment.NewLine);
mimeTypes.Add(mimeType);
} else if(File.Exists(filename)) {
try {
File.Delete(filename);
} catch { }
}
return mimeType;
}
static public void ConfigureLinuxMimeTypes()
{
PreferenceInfo preferenceInfo = ConfigManager.Config.PreferenceInfo;
string baseFolder = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments), ".local", "share");
string desktopFolder = Path.Combine(baseFolder, "applications");
string mimeFolder = Path.Combine(baseFolder, "mime");
//Use a GUID to get a unique filename and then delete old files to force a reset of file associations
//Otherwise they are sometimes not refreshed properly
string desktopFilename = "mesen." + Guid.NewGuid().ToString() + ".desktop";
string desktopFile = Path.Combine(desktopFolder, desktopFilename);
foreach(string file in Directory.GetFiles(desktopFolder, "mesen.*.desktop")) {
if(File.Exists(file)) {
try {
File.Delete(file);
} catch { }
}
}
List<string> mimeTypes = new List<string>();
CreateMimeType("x-mesen-nes", "nes", "NES Rom", mimeTypes, preferenceInfo.AssociateNesFiles);
CreateMimeType("x-mesen-fds", "fds", "FDS Rom", mimeTypes, preferenceInfo.AssociateFdsFiles);
CreateMimeType("x-mesen-nsf", "nsf", "Nintendo Sound File", mimeTypes, preferenceInfo.AssociateNsfFiles);
CreateMimeType("x-mesen-nsfe", "nsfe", "Nintendo Sound File (extended)", mimeTypes, preferenceInfo.AssociateNsfeFiles);
CreateMimeType("x-mesen-mmo", "mmo", "Mesen Movie File", mimeTypes, preferenceInfo.AssociateMmoFiles);
CreateMimeType("x-mesen-unif", "unf", "NES Rom (UNIF)", mimeTypes, preferenceInfo.AssociateUnfFiles);
//Icon used for shortcuts
Mesen.GUI.Properties.Resources.MesenLogo.Save(Path.Combine(baseFolder, "icons", "MesenIcon.png"), ImageFormat.Png);
File.WriteAllText(desktopFile,
"[Desktop Entry]" + Environment.NewLine +
"Type=Application" + Environment.NewLine +
"Name=Mesen" + Environment.NewLine +
"Comment=NES/Famicom Emulator" + Environment.NewLine +
"Keywords=game;nes;famicom;emulator;emu;ファミコン;nintendo" + Environment.NewLine +
"Categories=GNOME;GTK;Game;Emulator;" + Environment.NewLine +
"MimeType=" + string.Join(";", mimeTypes.Select(type => "application/" + type)) + Environment.NewLine +
"Exec=mono " + System.Reflection.Assembly.GetEntryAssembly().Location + " %f" + Environment.NewLine +
"NoDisplay=false" + Environment.NewLine +
"StartupNotify=true" + Environment.NewLine +
"Icon=MesenIcon" + Environment.NewLine);
//Update databases
System.Diagnostics.Process.Start("update-mime-database", mimeFolder).WaitForExit();
System.Diagnostics.Process.Start("update-desktop-database", desktopFolder);
}
static public void UpdateFileAssociation(string extension, bool associate)
{
string key = @"HKEY_CURRENT_USER\Software\Classes\." + extension;
if(associate) {
Registry.SetValue(@"HKEY_CURRENT_USER\Software\Classes\Mesen\shell\open\command", null, Application.ExecutablePath + " \"%1\"");
Registry.SetValue(key, null, "Mesen");
} else {
//Unregister Mesen if Mesen was registered for .nes files
object regKey = Registry.GetValue(key, null, "");
if(regKey != null && regKey.Equals("Mesen")) {
Registry.SetValue(key, null, "");
}
}
}
}
}

View file

@ -1,14 +1,5 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Mesen.GUI.Forms;
using Microsoft.Win32;
namespace Mesen.GUI.Config
{
@ -76,32 +67,21 @@ namespace Mesen.GUI.Config
}
}
static private void UpdateFileAssociation(string extension, bool associate)
{
string key = @"HKEY_CURRENT_USER\Software\Classes\." + extension;
if(associate) {
Registry.SetValue(@"HKEY_CURRENT_USER\Software\Classes\Mesen\shell\open\command", null, Application.ExecutablePath + " \"%1\"");
Registry.SetValue(key, null, "Mesen");
} else {
//Unregister Mesen if Mesen was registered for .nes files
object regKey = Registry.GetValue(key, null, "");
if(regKey != null && regKey.Equals("Mesen")) {
Registry.SetValue(key, null, "");
}
}
}
static public void ApplyConfig()
{
PreferenceInfo preferenceInfo = ConfigManager.Config.PreferenceInfo;
UpdateFileAssociation("nes", preferenceInfo.AssociateNesFiles);
UpdateFileAssociation("fds", preferenceInfo.AssociateFdsFiles);
UpdateFileAssociation("mmo", preferenceInfo.AssociateMmoFiles);
UpdateFileAssociation("mst", preferenceInfo.AssociateMstFiles);
UpdateFileAssociation("nsf", preferenceInfo.AssociateNsfFiles);
UpdateFileAssociation("nsfe", preferenceInfo.AssociateNsfeFiles);
UpdateFileAssociation("unf", preferenceInfo.AssociateUnfFiles);
if(Program.IsMono) {
FileAssociationHelper.ConfigureLinuxMimeTypes();
} else {
FileAssociationHelper.UpdateFileAssociation("nes", preferenceInfo.AssociateNesFiles);
FileAssociationHelper.UpdateFileAssociation("fds", preferenceInfo.AssociateFdsFiles);
FileAssociationHelper.UpdateFileAssociation("mmo", preferenceInfo.AssociateMmoFiles);
FileAssociationHelper.UpdateFileAssociation("mst", preferenceInfo.AssociateMstFiles);
FileAssociationHelper.UpdateFileAssociation("nsf", preferenceInfo.AssociateNsfFiles);
FileAssociationHelper.UpdateFileAssociation("nsfe", preferenceInfo.AssociateNsfeFiles);
FileAssociationHelper.UpdateFileAssociation("unf", preferenceInfo.AssociateUnfFiles);
}
InteropEmu.SetFlag(EmulationFlags.Mmc3IrqAltBehavior, preferenceInfo.UseAlternativeMmc3Irq);
InteropEmu.SetFlag(EmulationFlags.AllowInvalidInput, preferenceInfo.AllowInvalidInput);

View file

@ -207,7 +207,7 @@ namespace Mesen.GUI.Forms
{
InteropEmu.InitializeEmu(ConfigManager.HomeFolder, this.Handle, this.ctrlRenderer.Handle, _noAudio, _noVideo, _noInput);
foreach(RecentItem recentItem in ConfigManager.Config.RecentFiles) {
InteropEmu.AddKnownGameFolder(Path.GetDirectoryName(recentItem.Path).ToLowerInvariant());
InteropEmu.AddKnownGameFolder(Path.GetDirectoryName(recentItem.Path));
}
ConfigManager.Config.InitializeDefaults();

View file

@ -214,6 +214,7 @@
<Compile Include="Config\InputInfo.cs" />
<Compile Include="Config\ClientConnection.cs" />
<Compile Include="Config\Configuration.cs" />
<Compile Include="Config\FileAssociationHelper.cs" />
<Compile Include="Config\ImageExtensions.cs" />
<Compile Include="Config\AudioInfo.cs" />
<Compile Include="Config\PlayerProfile.cs" />

View file

@ -28,6 +28,9 @@ string FolderUtilities::GetHomeFolder()
void FolderUtilities::AddKnownGameFolder(string gameFolder)
{
bool alreadyExists = false;
string lowerCaseFolder = gameFolder;
std::transform(lowerCaseFolder.begin(), lowerCaseFolder.end(), lowerCaseFolder.begin(), ::tolower);
for(string folder : _gameFolders) {
std::transform(folder.begin(), folder.end(), folder.begin(), ::tolower);
if(folder.compare(gameFolder) == 0) {
@ -97,6 +100,10 @@ vector<string> FolderUtilities::GetFolders(string rootFolder)
{
vector<string> folders;
if(!fs::is_directory(rootFolder)) {
return folders;
}
for(fs::recursive_directory_iterator i(rootFolder), end; i != end; i++) {
if(fs::is_directory(i->path())) {
folders.push_back(i->path().string());
@ -110,6 +117,11 @@ vector<string> FolderUtilities::GetFilesInFolder(string rootFolder, string mask,
{
vector<string> files;
vector<string> folders = { { rootFolder } };
if(!fs::is_directory(rootFolder)) {
return files;
}
if(recursive) {
for(string subFolder : GetFolders(rootFolder)) {
folders.push_back(subFolder);