Debugger: Fixed sprite draw order in screen preview

This commit is contained in:
Souryo 2016-12-04 10:02:45 -05:00
parent 4a091b9e25
commit 25edec0e14

View file

@ -73,7 +73,7 @@ namespace Mesen.GUI.Debugger.Controls
g.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.Half;
g.FillRectangle(Brushes.Black, 0, 0, 256, 240);
for(int i = 0; i < 64; i++) {
for(int i = 63; i >= 0; i--) {
if(i != _selectedSprite) {
DrawSprite(source, g, i);
}