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25 lines
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1.8 KiB
Markdown
25 lines
No EOL
1.8 KiB
Markdown
---
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title: Debugging Tools
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weight: 5
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chapter: false
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toc: false
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---
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The debugging capabilities of Mesen are split across a number of different tools, including the debugger itself:
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[APU Viewer](/debugging/apuviewer.html): Displays every detail of the APU's current state for each channel.
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[Assembler](/debugging/assembler.html): Allows you to edit a game's code or run custom code on-the-fly.
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[Debugger](/debugging/debugger.html): View the code, add breakpoints, labels, watch values, and much more.
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[Event Viewer](/debugging/eventviewer.html): Visualize the timing of a variety of events (register read/writes, nmi, irq, etc.).
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[Memory Tools](/debugging/memorytools.html): Contains a hex editor and performance profiler.
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[Performance Profiler](/debugging/performanceprofiler.html): Profiles the CPU's execution to help find bottlenecks in code.
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[PPU Viewer](/debugging/ppuviewer.html): Displays information on the nametables, sprites, CHR banks and palette. Contains a CHR graphic editor and a palette editor.
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[Script Window](/debugging/scriptwindow.html): Allows the execution of Lua scripts, which can communicate with the emulation via an API.
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[Text Hooker](/debugging/texthooker.html): Converts text shown on the screen into a text string (useful when trying to translate games.)
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[Trace Logger](/debugging/tracelogger.html): View or log to a file the execution trace of the CPU and PPU.
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Additionally, some other smaller features are available from the main debugger window. e.g:
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- [Import labels from CA65/CC65 or ASM6](/debugging/debuggerintegration.html)
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- Save any modification done to PRG/CHR ROM via the [CHR Viewer](/debugging/ppuviewer.html#chr-viewer), [Assembler](/debugging/assembler.html) or the [Memory Viewer](/debugging/memorytools.html#memory-viewer) as a new `.nes` file, or as an `.ips` patch file
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- Edit a rom's iNES header |