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Getting Started
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Configuration
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Audio Options
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Version: <b>0.9.9</b><br>
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Last Updated: <b>2022-02-27</b>
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<a href=../>Home</a> > <a href=../configuration.html>Configuration</a> > Input Options
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<li><a href=#general-options>General Options</a></li>
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<li><a href=#setting-up-controllers>Setting up controllers</a>
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<ul>
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<li><a href=#nes>NES</a></li>
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<li><a href=#famicom>Famicom</a></li>
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<li><a href=#configuring-key-bindings>Configuring Key Bindings</a></li>
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<li><a href=#zapper--light-gun>Zapper / Light Gun</a></li>
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<li><a href=#advanced-options>Advanced Options</a>
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<li><a href=#display-controller-input>Display Controller Input</a></li>
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<h1>Input Options</h1>
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<div class=toc>
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<ul>
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<li><a href=#general-options>General Options</a></li>
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<li><a href=#setting-up-controllers>Setting up controllers</a>
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<ul>
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<li><a href=#nes>NES</a></li>
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<li><a href=#famicom>Famicom</a></li>
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</ul>
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<li><a href=#configuring-key-bindings>Configuring Key Bindings</a></li>
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<li><a href=#zapper--light-gun>Zapper / Light Gun</a></li>
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<li><a href=#advanced-options>Advanced Options</a>
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<li><a href=#display-controller-input>Display Controller Input</a></li>
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<h2 id=general-options>General Options</h2>
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<p><strong>Console Type</strong>: Selects which console to emulate for all input ports. The <code>NES</code> and <code>Famicom</code> have different accessories and some of the identical accessories (e.g the Zapper) have different behavior on a hardware level. If you want to connect Famicom-only accessories that plug into the Famicom’s expansion port, select <code>Famicom</code>.</p>
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<p><strong>Automatically configure controllers when loading a game</strong>: When enabled, when loading any game recognized by Mesen’s internal game database, the appropriate controllers will automatically be setup. For example, loading up a game like Duck Hunt will connect a Zapper to the second port.</p>
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<h2 id=setting-up-controllers>Setting up controllers</h2>
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<h3 id=nes>NES</h3>
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<p>For each player, select the device you want to use. To connect more than 2 controllers, check the <code>Use Four Score accessory</code> option.<br>
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To setup the key mappings for a controller (or other device-specific options), click the <code>Setup</code> button on the right of the player you want to configure.</p>
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<h3 id=famicom>Famicom</h3>
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<p>On older Famicoms, the player 1 & 2 controllers are hard-wired and cannot be disconnected – Mesen does the same. To connect additional controllers, select the <code>Four Player Adapter</code> expansion device.<br>
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To setup the key mappings for a controller (or other device-specific options), click the <code>Setup</code> button on the right of the player you want to configure.</p>
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<h2 id=configuring-key-bindings>Configuring Key Bindings</h2>
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<p>Each player can have up to four tabs of key bindings – this allows you to control the same player with different input devices. For example, you can setup player 1 to be controlled by your keyboard and your Xbox controller at the same time.</p>
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<p>To select a binding for a button, click on the corresponding button in the UI and then press the key or gamepad button you want to use for this button.<br>
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To clear a binding, click on it and then close the popup window by clicking on the X button.<br>
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To clear all bindings for this tab, click on the <code>Clear Key Bindings</code>.</p>
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<p>To simplify configuration, a number of presets are available – click on the <code>Select Preset</code> button to choose one.</p>
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<p>You can also configure that controller’s turbo buttons' speed with the <code>Turbo Speed</code> slider. <em>Note: setting the turbo speed to the fastest setting may cause some games to not detect the button presses at all.</em></p>
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<h2 id=zapper--light-gun>Zapper / Light Gun</h2>
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<p>To shoot a target on the screen, target it with the mouse and use the left mouse button to shoot.<br>
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To shoot outside the screen (which some games need to control menus, etc.), hold down the right mouse button while you click on the left mouse button.</p>
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<h2 id=advanced-options>Advanced Options</h2>
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<p><strong>Controller axis deadzone size</strong>: Controls the deadzone size for analog sticks. A larger deadzone means that the analog stick will need to be moved more before a button press is registered.</p>
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<p><strong>Hide mouse pointer when using zapper</strong>: Hides the mouse pointer completely when a Zapper is connected. This is useful when using light guns (for PCs) that simulate a mouse.</p>
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<h3 id=display-controller-input>Display Controller Input</h3>
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<p>Use these options to display the controller input on the screen.</p>
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