Mesen-S/Core/SpcDebugger.h
Sour d204485153 Added Super Game Boy support
Missing support for SGB2's timings and still needs a few tweaks and more testing
2020-06-18 00:58:39 -04:00

46 lines
1.1 KiB
C++

#pragma once
#include "stdafx.h"
#include "DebugTypes.h"
#include "IDebugger.h"
class Disassembler;
class Debugger;
class TraceLogger;
class Spc;
class CallstackManager;
class MemoryAccessCounter;
class MemoryManager;
class BreakpointManager;
class EmuSettings;
class SpcDebugger final : public IDebugger
{
Debugger* _debugger;
Disassembler* _disassembler;
TraceLogger* _traceLogger;
MemoryAccessCounter* _memoryAccessCounter;
MemoryManager* _memoryManager;
Spc* _spc;
EmuSettings* _settings;
shared_ptr<CallstackManager> _callstackManager;
unique_ptr<BreakpointManager> _breakpointManager;
unique_ptr<StepRequest> _step;
uint8_t _prevOpCode = 0xFF;
uint32_t _prevProgramCounter = 0;
DebugState _debugState;
public:
SpcDebugger(Debugger* debugger);
void Reset();
void ProcessRead(uint16_t addr, uint8_t value, MemoryOperationType type);
void ProcessWrite(uint16_t addr, uint8_t value, MemoryOperationType type);
void Run();
void Step(int32_t stepCount, StepType type);
shared_ptr<CallstackManager> GetCallstackManager();
BreakpointManager* GetBreakpointManager();
};