Mesen-S/Core/SoundResampler.h
Sour 5f055110fa Added Game Boy support
CPU/APU are decent - PPU is still just a scanline renderer
No Super Game Boy support yet
2020-05-18 16:11:08 -04:00

29 lines
630 B
C++

#pragma once
#include "stdafx.h"
#include "../Utilities/HermiteResampler.h"
class Console;
class SoundResampler
{
private:
Console *_console;
double _rateAdjustment = 1.0;
double _previousTargetRate = 0;
double _prevSpcSampleRate = 0;
int32_t _underTarget = 0;
HermiteResampler _resampler;
double GetTargetRateAdjustment();
void UpdateTargetSampleRate(uint32_t sourceRate, uint32_t sampleRate);
public:
SoundResampler(Console *console);
~SoundResampler();
double GetRateAdjustment();
uint32_t Resample(int16_t *inSamples, uint32_t sampleCount, uint32_t sourceRate, uint32_t sampleRate, int16_t *outSamples);
};