Mesen-S/Core/SoundResampler.cpp
Sour 5f055110fa Added Game Boy support
CPU/APU are decent - PPU is still just a scanline renderer
No Super Game Boy support yet
2020-05-18 16:11:08 -04:00

97 lines
3.2 KiB
C++

#include "stdafx.h"
#include "SoundResampler.h"
#include "Console.h"
#include "Spc.h"
#include "EmuSettings.h"
#include "SoundMixer.h"
#include "VideoRenderer.h"
#include "../Utilities/HermiteResampler.h"
SoundResampler::SoundResampler(Console *console)
{
_console = console;
}
SoundResampler::~SoundResampler()
{
}
double SoundResampler::GetRateAdjustment()
{
return _rateAdjustment;
}
double SoundResampler::GetTargetRateAdjustment()
{
AudioConfig cfg = _console->GetSettings()->GetAudioConfig();
bool isRecording = _console->GetSoundMixer()->IsRecording() || _console->GetVideoRenderer()->IsRecording();
if(!isRecording && !cfg.DisableDynamicSampleRate) {
//Don't deviate from selected sample rate while recording
//TODO: Have 2 output streams (one for recording, one for the speakers)
AudioStatistics stats = _console->GetSoundMixer()->GetStatistics();
if(stats.AverageLatency > 0 && _console->GetSettings()->GetEmulationSpeed() == 100) {
//Try to stay within +/- 3ms of requested latency
constexpr int32_t maxGap = 3;
constexpr int32_t maxSubAdjustment = 3600;
int32_t requestedLatency = (int32_t)cfg.AudioLatency;
double latencyGap = stats.AverageLatency - requestedLatency;
double adjustment = std::min(0.0025, (std::ceil((std::abs(latencyGap) - maxGap) * 8)) * 0.00003125);
if(latencyGap < 0 && _underTarget < maxSubAdjustment) {
_underTarget++;
} else if(latencyGap > 0 && _underTarget > -maxSubAdjustment) {
_underTarget--;
}
//For every ~1 second spent under/over target latency, further adjust rate (GetTargetRate is called approx. 3x per frame)
//This should slowly get us closer to the actual output rate of the sound card
double subAdjustment = 0.00003125 * _underTarget / 180;
if(adjustment > 0) {
if(latencyGap > maxGap) {
_rateAdjustment = 1 - adjustment + subAdjustment;
} else if(latencyGap < -maxGap) {
_rateAdjustment = 1 + adjustment + subAdjustment;
}
} else if(std::abs(latencyGap) < 1) {
//Restore normal rate once we get within +/- 1ms
_rateAdjustment = 1.0 + subAdjustment;
}
} else {
_underTarget = 0;
_rateAdjustment = 1.0;
}
} else {
_underTarget = 0;
_rateAdjustment = 1.0;
}
return _rateAdjustment;
}
void SoundResampler::UpdateTargetSampleRate(uint32_t sourceRate, uint32_t sampleRate)
{
double spcSampleRate = sourceRate;
if(_console->GetSettings()->GetVideoConfig().IntegerFpsMode) {
//Adjust sample rate when running at 60.0 fps instead of 60.1
switch(_console->GetRegion()) {
default:
case ConsoleRegion::Ntsc: spcSampleRate = sourceRate * (60.0 / _console->GetFps()); break;
case ConsoleRegion::Pal: spcSampleRate = sourceRate * (50.0 / _console->GetFps()); break;
}
}
double targetRate = sampleRate * GetTargetRateAdjustment();
if(targetRate != _previousTargetRate || spcSampleRate != _prevSpcSampleRate) {
_previousTargetRate = targetRate;
_prevSpcSampleRate = spcSampleRate;
_resampler.SetSampleRates(spcSampleRate, targetRate);
}
}
uint32_t SoundResampler::Resample(int16_t *inSamples, uint32_t sampleCount, uint32_t sourceRate, uint32_t sampleRate, int16_t *outSamples)
{
UpdateTargetSampleRate(sourceRate, sampleRate);
return _resampler.Resample(inSamples, sampleCount, outSamples);
}